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报告翻译问题






The names of the modifiers have appeared but their descriptions look like MODIFIER_TYPE_DESC_local_monthly_prosperity :)
I use russian language.
Anyway thanks dude you're amazing.
There is a console command for population, although it isn't documented well.
population <location> <amount>
<location> is the non-localized name of the location
<amount> is the number of THOUSANDS of people to add.
so "population st_helena 1" would add 1000 people to the island of St. Helena.
a negative amount subtracts from the current population.
The new people show up as peasants and you have to wait for them to promote. I haven't discovered a way to add directly to the higher classes. That would be a nice feature for this mod
I discovered some flaws while using the mod yesterday. The modifier 'country_child_education' uses percentage values, for example 'country_child_education = 0.5', rather than 'yes' or 'no'.
Using 'yes' or 'no' prevents this modifier from working. It seems there are many similar cases like this.
Finally, thank you for your mod.
The modifier global_estate_target_satisfaction (Estate Satisfaction Equilibrium) works with percentage-based values, but it’s currently being used as if it were a flat number.
So if the intention is to increase satisfaction equilibrium by +10%, the correct format should be:
global_estate_target_satisfaction = 0.1
Instead of using 10, since that would actually apply +1000%, which is probably not intended.
Just wanted to point this out in case it helps. Thanks for your work on the mod!