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So far...
Sun damage now scales with the player's maximum life, it also deals increasing damage as the sun rises (up to 4% per second during the midday hours), decreasing as the sun sets.
Blindness is not completely removed, but the obstruction effect is now only present during the period where the sun is at its highest, with a blackout effect lasting for half the day, and a weaker blindness effect during the very early morning and late evening.
Critters now craft into more blood vials, especially golden critters.
Blood Vials had their duration halved, but no longer tick faster in sunlight, their health regen for vampires has also been substantially increased (maybe it's a bit too much?)
You can also now get Blood Vials from most enemies found during Blood Moons (Blood Zombies, Dripplers, and Blood Moon Fishing Enemies)
Healing potions restore half as much when you're a vampire, encouraging the use of Blood Vials for healing.