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Ultrakill mentioned
And i'm glad to continue giving my opinions and suggestions going forwards.
Had a playthrough with the newest patch, and it's definitely much nicer than before. the blindness immunity in rain and thunderstorms and lower sunlight damage is a welcoming change, though it's a little too lenient in my opinion for later game.
I can definitely understand why you wouldn't want to make the umbrella give sunlight immunity, it'd remove the purpose of blood vials.
If you want my personal opinion, I think the blindness aspect of sunlight exposure should be removed, or at least tweaked to where it's applied to you after a certain health pull is reached (maybe <50%?). It's an annoyance rather than a challenge. And to compensate, make the damage of sunlight exposure scale over time as the player progresses through the game? That way it's a constant threat for the player to look out for throughout their entire playthrough.
Played with vampirism on a new character for a few hours and it's a decent experience overall. The burning in sunlight mechanic can be rather frustrating to deal with at times, especially during very early game where surface exploration is made solely reliant on night and blood vials which always have a limited stock. Perhaps implement more methods to avoid sunlight burn? (e.g. holding an umbrella.)
I'd also love to see how vampirism is further built upon outside of just providing buffs during certain time periods.
It's great mod with great potential!