Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Retinues - Custom Clan and Kingdom Troops (for v1.2)
bolaft  [开发者] 11 月 23 日 上午 6:41
CHANGELOG: v1.2.13.0
- Added global troop editor: any existing troop or character (vanilla or modded) can now be edited (editor accessed from the escape menu).
- Editable culture characters: all troops, civilians (shop worker, beggar, etc.), mercenaries and bandits are editable in the culture editor (culture selectable via the top-left banner in the global editor).
- Editable hero characters: all adult clan members and companions are editable in the hero editor (clan selectable via the top-right banner in the global editor). This includes the player clan and player character.
- Added customizable villagers, caravan guards, and caravan masters to player factions (unlocked by Royal Patronage).
- New equipment sets mechanics: items across sets are now conceptually the same items; equipping an item already used in another set is free (checkmark in UI). Unequipping only stocks an item if it is not present in any other set for the same troop.
- Can now have multiple civilian sets, and toggle any set to be civilian or not.
- Added copy/paste functionality for equipment sets.
- Added item comparison symbols to the equipment list (can slow the UI if many items are present, can be toggled off in config).
- Configurable amount of troop upgrade targets (up to 4).
- Can now manually set a formation class override for troops.
- When creating a new set, the player is now prompted to create an empty one or copy the current one.
- Added "Copy All Sets When Cloning" option: cloned troops can start with all the alternate sets of the troop they are based on.
- New upgrades now copy their parent's equipment sets instead of being naked when both "pay for equipment" and "equip takes time" are disabled.
- Added checkbox toggle for smithed weapons next to the equipment list and removed the now obsolete MCM option.
- Added an icon with tooltip when equipment list is truncated.
- Import/Export system overhaul: personal and cultural troops can be imported/exported separately (heroes are tied to the save).
- Special unlock: when capturing a ruler with no ally help, you can release them in exchange for special item unlocks from the vassal reward list (if any are available for their culture).
- Added config option to enable XP refunds (regardless of if the Adaptive Training doctrine was unlocked).
- Added "Never Require Noble Horse" option: troops equipped with noble horses can be promoted with a war horse instead.
- Added startup popup on version change.
- Added quick editor access hotkey: Shift + R (enable in mod config).
- Doctrines that are overridden by config options are now disabled and can be skipped over.
- Available troop lists are now refreshed immediately when a doctrine is unlocked.
- Can select multiple equip/train actions at once in the town menu (when the "... takes time" options are enabled).
- Batched input (ctrl + click) enabled for skills when skill points are free and instant.
- Appearance controls are now enabled by default (can still be toggled off).
- Added compatibility with modded skills (e.g. The Old Realms).
- Added warning when a gender/culture/species combination would result in an invalid model.
- Removed "Restrict Conversion To Fief" config option.
- More descriptive "... takes time" config option descriptions.
- Support for multiline doctrine descriptions for more verbose languages.
- (T7 Troop Unlocker) Can increase retinue tier further if that mod is enabled.
- (AD1259) Tournament feat now skips the culture check.
- (Shokuho) Smithy feat now works with modded smithy subcategories.
- Fixed facegen issues in 1.3 when changing troop culture/gender.
- Fixed AI lords being able to recruit custom troops regardless of config (thanks @george-sx).
- Fixed armor pieces with no ArmorComponent being equippable by custom troops.
- Fixed null pointer exception with Royal Patronage.
- Fixed troop equipment in hideout stealth battles.
- Fixed Bound by Honor morale bug.
- Fixed localization error for non-english "retinues join" message.
- Many UI fixes and improvements.
最后由 bolaft 编辑于; 11 月 23 日 上午 6:52
< >
正在显示第 1 - 9 条,共 9 条留言
pew 11 月 25 日 上午 12:31 
the clan logo on top of soldiers in battle is missing
Bernhaben 11 月 25 日 上午 12:43 
Can we load the current saves with older versions using the new one?
IanNobody 11 月 25 日 上午 1:59 
引用自 Bernhaben
Can we load the current saves with older versions using the new one?
Seems like some people cant load any old saves. Me included. Can you load any saves??
Bernhaben 11 月 25 日 上午 4:38 
I was able to load my old save even with different versions, so I think it's fine

引用自 IanNobody
引用自 Bernhaben
Can we load the current saves with older versions using the new one?
Seems like some people cant load any old saves. Me included. Can you load any saves??
bolaft  [开发者] 11 月 25 日 上午 7:29 
@pew Fixed in the current version.

@IanNobody If you don't have too many mods installed upload your save file somewhere and send me a link I'll try to find out what the problem is if I have time.
最后由 bolaft 编辑于; 11 月 25 日 上午 7:29
pew 11 月 25 日 上午 8:40 
appreciate it man thanks!
Guys how can i cancel elite troops ???!
Draco117-0 11 月 26 日 上午 2:14 
I'm pretty confused, my custom troops aren't very consistent in appearing within my fiefs even with the volunteering options turned all the way up (Unless that's prob the problem.) And even with DynaCulture turned on.

Edit: Fixed it with either getting the correct version of the mod (I didn't realize Bannerlord got updated) or with me turning off Global Troop Editor.
最后由 Draco117-0 编辑于; 11 月 26 日 上午 10:57
IanNobody 11 月 26 日 上午 2:32 
引用自 bolaft
@pew Fixed in the current version.

@IanNobody If you don't have too many mods installed upload your save file somewhere and send me a link I'll try to find out what the problem is if I have time.
It's ok. I've restarted the campaign. everything seems normal with new campaign save. THank you!!
< >
正在显示第 1 - 9 条,共 9 条留言
每页显示数: 1530 50