Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Retinues - Custom Clan and Kingdom Troops (for v1.2)
285 条留言
the grim queefer 10 小时以前 
awesome mod
thx for the time and effort you've put into it
MrGnodski 23 小时以前 
To damn difficult
Chuck.jr 12 月 13 日 上午 8:29 
I am having issues finding my custom troops id. the listed command "retinues.list_custom_troops" is not working.
Saxondragon 12 月 12 日 上午 5:31 
We are working in a commercial offering for Pendor: https://discord.gg/TZ3bQ28BBK
bolaft  [作者] 12 月 12 日 上午 2:29 
@Saxondragon That's high praise coming from the author of my favorite mod! Thank you. By the way if you ever start a new mod project for Bannerlord and want to implement some Retinues-related features in your work I'd be happy to assist.
Saxondragon 12 月 11 日 上午 7:49 
@bolaft - Yes I am. Thank you for taking that concept and pushing it forward into Bannerlord. I meant what I said about props, truly superb design work. Your work here has inspired me as well and it allowed me to look at this design concept in a different light. In the meantime, know that what you added here makes Bannerlord so much better.
bolaft  [作者] 12 月 10 日 下午 2:12 
Hi all, I just uploaded a small patch (v1.2.14.20):

- Added option to remove upgrade-based restrictions on skill levels.
- Made any successful quest count for Battlefield Tithes feat if the player is a ruler.
- Fixed issues with unlocking "Road Warden" feats.

Have fun!
bolaft  [作者] 12 月 10 日 下午 2:06 
@Saxondragon Hi, thanks! Hey you aren't the same Saxondragon that made Prophesy of Pendor are you? Because if you are, then know that PoP directly inspired some mechanics in Retinues, I loved that mod. Retinues themselves are kinda like CKOs actually.

@Nope! Hi, fixed!

@DekoTheFreako Hi, not sure what you mean, Retinues shouldn't touch tournament logic.
DekoTheFreako 12 月 9 日 下午 7:28 
In arena tournaments is it just supposed to be your custom troops basically in the tournament with one or two soldiers from the city. ( haven't messed with the custom troops yet)
DrVentus 12 月 8 日 下午 3:33 
Works well on v1.2.12 :shcscribe:
Using other armor mods as well.
Nope! 12 月 8 日 上午 10:31 
@Bolaft I think I've got a bug or two here.
The 'Road Wardens' Doctrine that requires you to complete '3 Escort Caravan Quests' doesn't seem to be working correctly in my playthrough. I've completed 6 total. 3 personally and 3 via companions and it still shows 0/3.

And on the same doctrine where it says you need to own 3 Caravans at the same time - I believe it's counting your notable's caravans as your own. I don't have any caravans but the 1 town I own spawns a few that are technically flying my colors so I guess the doctrine counted those. Not sure if it's intended.

So far all the other doctrines are working just fine.

Also love the new speed of the equipment screen. Such a breath of fresh air to instantly load between menus now. Thank you so much!
Saxondragon 12 月 8 日 上午 5:08 
I have to give you Props here Bolaft! This is excellent work and it extends Bannerlord: Warsails in ways that deepen the game in unexpected ways. Nice job.
bolaft  [作者] 12 月 7 日 上午 8:25 
Hi all, I just uploaded a small update, here are the changes:

- Less RNG in retinues auto-join logic.
- Equipment screen set change performance improvement.
- Fixed issue that created captains before the doctrine was unlocked.
- Fixed missing equipment issue that could be triggered by mod incompatibilities.
- Fixed mount assignement to heroes.
bolaft  [作者] 12 月 7 日 上午 8:15 
@MildlyOP Hi, what does the crash report say?

@Core It already has a 1.3 version, you're on the wrong mod page: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599557394
Core 12 月 7 日 上午 1:12 
Update It for 1.3.6*
Core 12 月 7 日 上午 1:11 
Update !
MildlyOP 12 月 6 日 下午 6:18 
This mod is crashing for me now, is there an update coming soon?
hugo.beaulieu.camus 12 月 5 日 下午 3:57 
thank you for your swift answer !
bolaft  [作者] 12 月 5 日 上午 5:41 
Hi all, I uploaded a new release (v1.2.14.17) with a few fixes and tweaks:

- Added equipment set count to UI.
- Civilian sets toggled by default for civilians in global editor.
- Fixed troops that can be upgraded from multiple sources being cloned multiple times (not retroactive).
- Fixed clan caravans not using custom troops.
- Fixed proportion of vanilla volunteers in settlements not being respected.

@hugo.beaulieu.camus Hi, yes.

@Heinrich Hi, yes like @Bobo said this is default vanilla behavior, not Retinues related.
Bobo 12 月 4 日 下午 9:51 
@<V> | Heinrich♛ you need to talk to the governor in the keep of your town to start a kingdom, thats base game and it has nothing to do with this mod.
<V> | Heinrich♛ 12 月 4 日 下午 2:55 
Hey, I already plaed 100 hours now with this mod. I played as a Sturgia Clan and won a lot of Settlements, even a town. No I quitet the Kingdom of Sturgia to create my own. Theres where my problem begins. When I would like to press on the button for kingom it says: "You must belong to a kingdom" Why I must be belong to a kingdom? I want to start my own, im clan tier 4 almost 5, also got a lot of companions even a Wife. Please help me, I really want to start my own kingdom with this mod and don't want to start a new game, it would be a waste of time. :(
hugo.beaulieu.camus 12 月 4 日 下午 12:01 
SAFE TO INSTALL MIDGAME ?
bolaft  [作者] 12 月 3 日 下午 2:23 
Hi everyone, I've just posted a new update for the mod. You can find the details in the Change Notes page .

And as usual if you encounter issues with the new version you can always rollback manually by downloading the previous one from Nexus Mods and following the instructions there.
bolaft  [作者] 12 月 3 日 下午 2:22 
@marirvin No problem! 👍

@Lefty147 You're welcome, glad to hear it!
Lefty147 12 月 3 日 下午 12:25 
Hey I just wanted to follow up and say I got the most current version and it's working perfectly now, thank you!!
marirvin 12 月 3 日 上午 4:22 
Hey thanks for keeping this version up and running for those of us playing mods that dont want to update
bolaft  [作者] 12 月 2 日 上午 9:14 
@SuperSandLesbian

Hi, thanks!

Regarding formation classes, I offer the option override them (if enabled in the config menu) but I let vanilla handle them after that, I don't touch battle AI or anything. However in the game's code there are more formation classes available, like "skirmisher", "bodyguard", "heavy cavalry" etc but I'm not sure it's actually used by the engine or if they're old code left unused by TaleWorlds. I'll look into it, maybe I'll add it as an optional setting or something.

I don't have a patreon but I do have a ko-fi [ko-fi.com] if you feel like leaving a tip, thanks for asking!
Nope! 12 月 2 日 上午 8:35 
(A little more detail regarding the comment below)

If you have infantry with short, one handed spears and shields and prioritize shields in one formation while prioritizing pole arms in another, hoping to get your two handed pole arm troops into the 2nd formation, it'll still pull one handed pole arm troops with shields into your formation of two handed pole arms and vice versa. It's the most obnoxious thing on the planet when trying to organize troops before a battle.

Just an idea! Great work as always!
Nope! 12 月 2 日 上午 8:34 
@Bolaft you're probably the best modder I know for this game and I love your work. If you got a patreon or something let me know lol.

I saw you had dabbled with the change formation classes a bit for the troops and I love it but I had a request/idea if you're open to those.

Is there any way you could possibly create and add more classes?

For example if you equip a unit with a two handed pole arm they get a new class that has a picture of a pike?

Same goes for two handed melee weapons like greats-words or long axes.
(I'm sure there are other great and useful class ideas as well)

The current vanilla battle system has the ability to organize troops by pole arm but that doesn't exactly work well because the game doesn't see the difference between one handed and two handed infantry. Which is a big deal if you're trying to organize proper shield walls or anti-cav formations.
bolaft  [作者] 12 月 1 日 上午 10:17 
It was 1.2.13.15
Microsoft Excel Spreadsheet 12 月 1 日 上午 10:14 
what was the mod version before the update on the steam workshop, I could simply download the mod from nexus.
Microsoft Excel Spreadsheet 12 月 1 日 上午 10:12 
it crashes when I do load the save, also I do have other mods on.
bolaft  [作者] 12 月 1 日 上午 10:07 
But that's just the usual warning because the version changed, it shouldn't prevent you from loading the save...
Microsoft Excel Spreadsheet 12 月 1 日 上午 10:05 
Module mismatch
bolaft  [作者] 12 月 1 日 上午 10:00 
@MicrosoftExcelSpreadsheet No no don't worry you won't lose your save, worst case scenario you can go back to the previous version by downloading it from Nexus Mods, "Old Files" section.

But surely that won't be necessary, try unsubscribing to the mod and its dependencies and resubscribing. What is the error?
Microsoft Excel Spreadsheet 12 月 1 日 上午 9:54 
unfortunately after you updated the mod now my save wont load, is there anyway of fixing this or is it over :(
bolaft  [作者] 12 月 1 日 上午 8:45 
Hi all, I just released a new major update for Retinues: v1.2.14.13.

See "Change Notes" for the list of changes, and also check out the update showcase video:

https://www.youtube.com/watch?v=Dd4oXbZLNB8
bolaft  [作者] 12 月 1 日 上午 4:45 
@Velorn Just disable all costs and restrictions in the mod config, you can use the mod and ignore the special retinues altogether if you want.
Velorn 12 月 1 日 上午 3:26 
yo my little warband doesnt work anymore, can u add a option to disable retinues and progression, i just want to customize my standart recruits and nobles and play the game without unlocking stuff
bolaft  [作者] 11 月 30 日 下午 3:45 
@Lord_Humungus Hi, I couldn't reproduce your issue but just in case I added some safeties to ensure equipment swaps, do you still have the issue?

@MoonlessNight In the upcoming version the equipment list will be paginated, but for now I have to cap the list at 1000 otherwise it can cause a crash (bannerlord's UI engine can't handle that many rows). For now you can show the missing items by using the sorting buttons.

@Lefty147 Hi, what Retinues version are you on? I uploaded a fix yesterday for that problem, did you get the update?
Lefty147 11 月 30 日 下午 3:08 
Hey I was wondering if there's a reason why my custom troops aren't always showing up in my villages/cities? I have it set so I can recruit them anywhere, but more often than not only the vanilla ones are available
MoonlessNight 11 月 30 日 下午 2:04 
Hello. I'm wondering if there is a fix on armor and weapons. It says something about trunecated so only the first 1000 items are showing.
Lord_Humungus 11 月 30 日 上午 10:01 
When I have large battles, my retinue reinforcements are spawning in stripped of armor and weapons. and without a mount.
bolaft  [作者] 11 月 30 日 上午 8:59 
@ICE Hi, yes show me the report and your mod loader and I'll see what I can do.

@Ashunava Hi, no you can't copy paste from the global editor to the personal editor at the moment, but I'll look into adding that feature.
Ashunava 11 月 30 日 上午 5:42 
@bolaft is there an easy way to copy the troops of a culture other than your own as your clan troops?
ICE 11 月 30 日 上午 4:43 
Same issue,campaign crashing after the new update,pretty invested in this one,will send you the crash report
bolaft  [作者] 11 月 30 日 上午 3:37 
@sinati321 Hello, what is the crash? Can you show me the crash report and a screenshot of your mod loader please, perhaps I can help.
Marchal Thomas 11 月 30 日 上午 1:48 
why dont the devs add these works... they are already developed.... seems like easy work and happiness for everyone
sinati321 11 月 30 日 上午 12:28 
The new update causes my current campaign to always crash ;_;

It was a hodgepodge of many mods and not a campaign I'm super invested in, so I don't have a problem with it, but dangit lol

Appreciate the work you put in
bolaft  [作者] 11 月 29 日 下午 1:27 
@SuperSandLesbian Glad to hear the problem is gone. Regarding appearance settings, the next big update (v14) will include a full customization editor (same one as when creating a character) for all heroes, so stay tuned!