逃离鸭科夫

逃离鸭科夫

逃离鸭科夫联机mod Alpha v1.4.1先遣测试版
求助!在订阅后不小心关闭mod控制台导致游戏崩溃后无法开启联机mod
如题,忽悠小伙伴买了一个后本来准备愉快的联机, 在开启mod控制台后不小心点到了关闭后游戏崩溃,然后所有mod都可以正常打开,只有联机mod无法勾选使用,再尝试重装游戏并删除mod文件重装以及删除控制台报错路径后重装mod后仍然失败,其他联机前置mod都可以正常勾选,控制台给的错误说明如下:
Dey by:InitLoader控制台ModMod Loaded:Loading mod dl1 at path:E:\steam\steamapps(workshop\content\3167020\3591341282\鸭科大联机Mod. d11TypeLoadException: Could not load type of field’鸭科夫联机Mod. ModBehaviour:Harmony(17)due to: Could not load file orassembly'0Harmony, Version=2.3.3.0, Culture=neutral,PublicKeyToken=null or one of its dependencies.System. Runt imelypeHandle. CanCastTo (System. Runtimelype type, System. RuntimeType target)(at <107la2cb0cb3433aae80a793c27a048>:0)System. RuntimeType.IsAssignableFrom (System.Type c)(at <1071a2cb0cb3433aae80a793c277a048>:0)Sirenix. Utilities. TypeExtensions. InheritsFrom (System. Type type, System. Type baseType) (at (bc753a2aca754139bd6b280bfc4e8a8>:0)
Sirenix. Utilities. TypeExtensions. InheritsFrom[TBase] (System: Type type)(at <bc753a2aca754139bd6b280bfc47e8a8>:0)Duckov. Modding. ModManager. ActivateMod (Duckov, Modding: ModInfo info)(at <fda9642d7c8c43d7ba39bafef5c9c5>:0)Duckov. Modding. UI. ModEntry.0nToggleButtonclicked ()(at <fda9642d7c8c43d7ba39ba2afef5c9c5>:0)UnityEngine.Events.InvokableCa11.Invoke ()(at <c39a522eee05469b8171a6cfeb646c59>:0)UnityEngine.Events.UnityEvent,Invoke ()(at<c39a522eee05469b8171a6cfeb646c59>:0)UnityEngine.Ul. Button.Press ()(at<c5cfaab0eld24cfeb3c73b55e9a4f72b>:0)UnityEngine. UI. Button. OnPointerclick (UnityEngine. EventSystems. PointerEventData eventData)(at <c5cfaab0eld24cfebsc73b5e9a4f72b>:0)UnityEngine. EventSystems. ExecuteEvents, Execute (UnityEngine.EventSystems. IPointerClickHandler handler, UnitrEngine.EvenSystems.BaseEventData eventData)(at<c5cfaab0eld24cfeb3c73b55e9a4f72b>:0)UnityEngine. EventSvstems, ExecuteEvents, ExecutelTl (nitvEngine, GameOb iect target. linitvEngine, Fventsrstems, BaseFventDateventData, UnityEngine. EventSystems. ExecuteEvents+EventFunction 1[Tl] functor)(at <c5cfaab0eld24cfeb3c73b55e9a4f72b>:
UnityEngine.EventSystems.EventSystem:Update()