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报告翻译问题






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As of now - there is no way to use teleport in co-op. Maybe in future versions, since author claimed to do a full release in January 1st. Author is Chinese and they have a closed beta team on BiliBili, where they have like a 1.6 or higher version of co-op.
As of now, me and my friends, if we want to go to Farm Town - we use the ferry ticket in basement, because it still works for EVERYONE, or, if we want to go to Warehouse - we got through teleport bubbles in Ground Zero, which take us almost to the hill with travel point to the Warehouse.
The map calculates it's open loot points on host's progress. If host already completed the quest, the loot point will not spawn; you either make clients do their quests first (since quest loot in containers is only one a piece) or you do these quests solo after the match.
1 & 2. 大概率是网速问题。热点的话可能带宽不够,还吃主机性能。
3. AI和主机有关,和网络没关。
4. 伤害排行刚开始肯定不完善,等其他bug修好伤害判断自然就好了。
5. 这个是科夫类游戏的特点,就是提供一种搜东西的真实感和压迫感。完全取消就不太算科夫游戏了。
我的建议是先暂时取消所有mod,只装联机的4个mod试试是否顺利。
2.我朋友客机看见移速快的怪物是直接瞬移的(主机看着正常)
3.AI设置能不能也搞个预设什么的,比如网络好该用什么?或者说现在的默认就是最佳配置?(我不懂)
4.伤害排行好像会把怪打怪的伤害记在主机的伤害里面,还有就是伤害排行有没有清零功能?后续如果还能有ui的自定义就更好了(现在的ui遮挡的位置和不透明度太难受了)
5.捡尸的时候东西是一个一个搜的,有点难受