Conquest of Elysium 5

Conquest of Elysium 5

WASTRELS
ninjarlo 10 月 22 日 下午 3:25
Feedback
My feedback was too long for a comment.

I generally liked this mod. It has a neat theme, and player actions and abilities generally follow the theme well, and give off the feeling of playing a ramping horde of teknokrats. My main issue with the mod is the waste plow. A neat idea, where poor rats are given a barely mobile and near defenseless plow to scrounge the dilapidated and over-exhausted ash wastes for any hint of scrap. Thematically, very cool. Functionally, micro intensive and awkward when min-maxed.
In the efforts of keeping my plows alive, I generally kept a plow 1 AP away from an ash field, plowed twice in that field, and returned to previous position. Certainly, in the short term, I could just leave a plow on a field and make ~2-4 times more metal at the cost of the plow, but having 25 plows making ~4iron a turn is better than 1-3 plows making 6-8 iron a turn (100 iron vs 24). This cost analysis left me with 3x3 grids of 8 plows on non-ash ground surrounding 1 ash waste.
Move Plow > Open Rituals > Ritual x2 > Close Rituals > Move Plow (6 actions per plow per turn (6*30(estimated plows turn 40)=180 actions per turn))
With the vast majority of my time playing this mod spent micromanaging the plows, I would very much like a change in their function. An example of changing them could be to still take damage from other plows in the same tile, but not from ash waste. This would allow essentially 1 plow per waste (rather than 8 neighboring plows per 1 waste), and coupled with the plowing costing 4AP, plowing can easily be ritually casted each month with the repeat option.
Additional Comments:
Fire mines not resistant to fire > easy chain reaction
Automatons turn to undead with bolt of unlife > ~15hp thick automaton into ~48hp giant undead
Total Resource Accumulator > always takes damage from Klearance Kommand, and it can't break gates
Teknokrat > seems lacking on additional base building, as i don't want to risk my ~800 resource mob on the field
Unstable Automaton > I've crashed ~4 times playing this mod, and 3/4 times it seems to be from this mob in a battle.

Good mod, thanks for your time.
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bargain hunt  [开发者] 10 月 22 日 下午 5:18 
Thanks for the detailed notes! It's useful to know how the mod plays over long campaigns by players that aren't me. I figure since you've taken the time to bring this all up, I can take the time to fix it.

I've added fire immunity to the landmines and to the Unstable Automatons. It's probably the best solution to the automaton crashes without removing the unit entirely.

I've made all the automatons inanimate instead of stone beings. Should stop them turning into undead.

The Total Resource Harvester's swallow weapon now does 10 damage. Still not efficient at breaking gates, but it shouldn't softlock you by blocking other units from attacking the gate.

I've added a new ritual to the Teknokrat that builds a Kommand Faktory and another one that spawns a workshop, an outpost, and a couple of Gattaguns at a discounted price, to incentivise using him. I've also buffed him significantly as a combat unit. Might create a unique resource building for him at some point.

I've removed the damage on ash fields for the Total Resource Extractor, as the most efficient way to use them is to move around and destroy higher value tiles anyway. I've improved the metal yield for destroying villages significantly to encourage this.

I've taken your advice on the ploughs and made it so they no longer take damage in ash fields and have a 3 AP action that generates 5 metal.

For me the idea of the ploughs, more than a way to generate metal, was to have a reason to expand the ash fields and terraform the map. I've already added independent units that wander exclusively around ash fields, and I've made it now so Waste Faktories can only be built on ash fields. I'll probably add more functionality regarding ash fields in the future so that the player is rewarded for expanding the wastes rather than punished for not doing it.
最后由 bargain hunt 编辑于; 10 月 22 日 下午 5:21
ninjarlo 10 月 23 日 下午 10:57 
Hey man, that's excellent. I'm glad my thoughts were useful! Thanks for taking my ideas under purview, and best of luck to you and your mod.
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