安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








if the weapons get durability, it'll be 'unbreakable but cannot be used at 0% durability.' the crafting recipes only exist in case you lose them.
that's a fair addition to suggest; i just didn't wanna deal with it with everything else the mod had going on lol
Rude Buster is also rather underwhelming at the moment. For what is a brutal burst of damage in the original game, it is currently unable to one-shot even a simple enemy like a spider. For its TP cost and rev-up, I'd expect a bit more of a punch, like at least 125 damage (I would even go as high as 175-200 frankly, given you will only realistically be able to use this continuously against bosses) so you can 1 shot spiders and 2 shot pigs.
This is a fair criticism; I'm so used to complaints for mod characters being overpowered that I may have gone too far in the other direction. In retrospect, Rude Buster's DPS is almost immediately beat by regular attacks, and the fact that you can attack from a distance isn't a strong enough advantage.
If Rude Buster is too underpowered, then I'm guessing most attacking abilities are also underpowered? In that case, perhaps all damage from abilities should be doubled? Like so:
Rude Buster: 150(ish)
X-Slash: 200
Red Buster: 400 (or more?)
In general, I also found that the Horned Headband to be severely underpowered as well. It is understandable that solo play shouldn't be as efficient as having a Kris player on board, but this item's crafting cost is too steep for how short it lasts- especially in the case of a spell like Red Buster, I found that I was only able to get in 1 or 2 uses before it completely went away and I had to use another Headband to use it again (which costs 20 HP every time). I'd suggest that either the crafting recipe is buffed a bit, or that the duration of the Soul Shine effect to allow more leniency.
(Also, I hope all this criticism doesn't make it sound like I didn't enjoy my time! During my time playing, I absolutely loved not only the character art but also just how in-character all of the quotes you've written are. I'm providing feedback so that it's even more fun to continue playing with these characters :) )
also i haven't noticed if there's something that does this, but it would be cool to have some sort of tell that you can upgrade Kris' sword when you get the item that is used for it (isnt there a character that does something similar to this? i actually don't remember). even if it's something vague-ish like:
"*(For a moment, you feel your sword shift around in its scabbard)", and if you keep carrying it around or pick it up again it says something more obvious idk
to add to the Rude Buster fire, personally i feel like you shouldn't be too scared of giving it a ♥♥♥♥♥♥♥♥ amount of damage lmao, Willow gets to choose between a 750 damage nuke or a 750 damage fleet of ICBMs every 10 seconds for the price of killing a few bees on DAY ONE, Wanda does 150 damage per hit with +2 range basically for free, Maxwell can stunlock and blind every boss, and the list goes on. ♥♥♥♥ it, give it 2 or 3 hundo planar damage, it'll be cool
As for Susie, maybe add Wilson's "beard" slots for her in reference of her stealing Chulk at the start? That would at very least reduce some of the inventory issues, but not completely.
Do I need to make this more clear in the writeup?
@Autumnis Why don't you experiment more with Susie's UltimateHeal as it is currently implemented and get back to me?
@企鵝公主 Uhhhhhhhhh idk about this one. Do you also lose full durability damage when using Wigfrid's shield? The fun gang's defend works basically the exact same way.
On another note, I know it's a big undertaking but are skilltrees a thought for the future?
and I likely have to make the weapon entirely unequippable at 0% durability... enabling and disabling radial abilities is annoying so i'd rather just prevent you from accessing them at all lolllll