边缘世界 RimWorld

边缘世界 RimWorld

Rimpsyche - Disposition
Maux  [开发者] 10 月 2 日 上午 10:47
Ideas, Feature Request
Request features you'd like to see here
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Ishchyaboi 11 月 6 日 下午 3:24 
I think reactivity to mental breaks would be a good thing to add based on a colonist's personality. Particularly, violent mental breaks. If a loyal or moral type of person sees another colonist go berserk or move to murder someone, they should attempt to autonomously arrest them or punch them.
Similarly, if an outspoken, vindictive, or violent person is targeted by an insulting spree, maybe they start an insulting spree back or even escalate to a social fight.
Maux  [开发者] 11 月 6 日 下午 4:03 
引用自 Ishchyaboi
I think reactivity to mental breaks would be a good thing to add based on a colonist's personality.
Thanks for the recommendations!

The second feature is already implemented via social fight chance modification. When a pawn is insulted, their chance to escalate it to a fight depends on aggressiveness, emotionality and compassion.

Regarding the first feature, I am a bit hesitant to add it because that will require constant scanning of either 1) if there is a mentalbreak pawn on the map, or 2) a pawn who is willing to intervene is on the map. Depending on how I implement it.
Considering this will scale with the number of pawns on map, I think the better way would be to have a job based (so that it becomes binary -whether they will or wont- situation, only ticking on those who are assigned the job.) feature rather than personality based on. This is actually done by SnapOut! mod, I believe. I can see if I can make it so that personality affects the auccess chance for Snap Out! calming interaction though.
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