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Similarly, if an outspoken, vindictive, or violent person is targeted by an insulting spree, maybe they start an insulting spree back or even escalate to a social fight.
The second feature is already implemented via social fight chance modification. When a pawn is insulted, their chance to escalate it to a fight depends on aggressiveness, emotionality and compassion.
Regarding the first feature, I am a bit hesitant to add it because that will require constant scanning of either 1) if there is a mentalbreak pawn on the map, or 2) a pawn who is willing to intervene is on the map. Depending on how I implement it.
Considering this will scale with the number of pawns on map, I think the better way would be to have a job based (so that it becomes binary -whether they will or wont- situation, only ticking on those who are assigned the job.) feature rather than personality based on. This is actually done by SnapOut! mod, I believe. I can see if I can make it so that personality affects the auccess chance for Snap Out! calming interaction though.