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报告翻译问题






What you are experiencing sounds like the function of 'Dubs Break Mod'.
Instantly gained my respect.
But maybe mothers could like their kids more, I have had about 10 kids so far and some mothers like some random guy I converted from the raid more than their kid. I mean again, it's somewhat realistic, one of the moms got so high on smokeleaf in 3rd trimester she passed out so some of them are not exactly paragons of virtue :D
That said, this feature is from the Core mod, not this module. I’m working on revising the Core mod's description to better explain how it influences social interaction, which should make it clearer. So you can refer to that when I fix it.
(It’s also possible your pawns aren’t spending enough time socializing.)
I was wondering something else though, on the average, would this make the pawns "like" each other less? I play on low diff for the colony sim aspect and do not care much for raids and combat an usually all my colonists are at 100% mood and mostly at 100 social with each other. With this mod in my latest colony it's about 18th year in and even married couples are at about 60-70 max social and noone is at 100 with anyone else.
I get it's more real this way, I don't complain about it - it's unrealistic that everyone likes everyone, was just wondering if it's a direct result of this mod or just my choice of xenotypes/mods/I dunno.
Who knew building a personality mod based on simple psychology instead of buzzwords & bonuses (looking at you, 1-2-3 Personalities) would provide superior results...
I've been using Personality Plus lately, but it seems that either the MO lost interest or something came up IRL.
There are some neat aspects from PP I was wondering it you'd consider integrating, such as pawn opinion modifiers based on how similar/different their personalities are, moodlets based on wanting/NOT wanting important ideo roles, wanting/NOT wanting kids in the colony, or even whether or not the pawn's pwersonality meshes will with the ideology
If not in the cads I get it, I'm not exactly a coder so I don't know how complicated integrating stuff like that is, but could be a neat addition. I'll be trying this mod series once my current run is over