边缘世界 RimWorld

边缘世界 RimWorld

Rimpsyche - Disposition
36 条留言
viperro 1 小时以前 
Incredible mod. Might have to use this in every playthrough.
Maux  [作者] 7 小时以前 
@Ascythian Disposition has no similarity with psychology, as psychology does not have any bearings on stats or behavior as far as I know except for mental breaks. Personality Core is similar in concept, and touches the similar area as they both alters interaction. However how it defines personality, execute it, interact with other game component is too different to draw any comparison and tell you what the difference is. You should read up on the mod description of Personality Core.
Maux  [作者] 7 小时以前 
@Vintage Fruitcake Thanks for reporting. I've unified the flee logic so non colonists too don't get off the map. I'll return enemy fleeing the map when I find better condition detection.
Ascythian 8 小时以前 
Im just wondering the difference between Psychology and this?
Vintage Fruitcake 9 小时以前 
@Maux
I have non-colonists Fight-or-flight set to true.
It fails the quest when they just walk off the map eventually.
Maux  [作者] 18 小时以前 
@Cyber Witch ~ Should be fine, yes.
Cyber Witch ~ 18 小时以前 
can I add this mid-game
Maux  [作者] 19 小时以前 
@Vintage Fruitcake Thanks for reporting. Can I ask some questions? 1) are you playing with Non-colonists Fight-or-flight set to true? Does the pawns fleeing fails the quest or has any interaction with the quest itself?
Vintage Fruitcake 19 小时以前 
I think Flee in Panic has an issue where shuttle crash pawns from Empire quests will forget they need to get on the rescue shuttle if they flee while waiting around for it. They walk off the map after they flee.
Maux  [作者] 20 小时以前 
@TemplarSpartan Of course! Hauts' Added Traits has been requested but I didn't have the time to read through the vast amount of traits. If you would be so kind as to create the doc, implementing it is relatively easy. (It is possible that I might tweak your values a little bit for balance purposes) The scope of the integration would fall under Personality Core, so you can interacting with me on the Core's mod page's Mod Integration Discussion. Thank you for offering your help!!
TemplarSpartan 20 小时以前 
Bravo! I've really been enjoying the core module so I can't wait to install this one.
Unrelated question - would you be willing to implement deeper integration with Hauts' Added Traits? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3422847391
Their documentation is detailed like yours, which I love. I'd be happy to create a doc of suggestions of how the traits could affect personalities, if you would be interested.
Great work either way!
Maux  [作者] 21 小时以前 
@Pletter Ah, nice catch! Will fix it. Thank you!
Pletter 10 月 2 日 上午 3:41 
Super minor thing: Tend over Shame setting is on by default, but the default button turns it off.
circle_red 10 月 2 日 上午 12:45 
Okay, thank you! ^_^
Maux  [作者] 10 月 2 日 上午 12:43 
@circle_red That error is Disposition saying it's not finding vanilla def it's supposed to register. You can ignore it for now without an issue. I'll upload an update that lowers the log level to warning from error later
circle_red 10 月 2 日 上午 12:29 
Hello. I get an error from this mod when it's loaded together with Allow Consensual Incest mod. Load order doesn't matter.
HugsLib Log [gist.github.com]
艾青 10 月 1 日 下午 6:48 
awesome work:steamhappy:
Maux  [作者] 10 月 1 日 下午 5:56 
@Orion I read throug your suggestions more thoroughly. Most of them, like conversionpower or certiantyloss are implemented via stats. You can check the detail of it in the google sheet I shared on the page.
Changing general opinion based on the others' ideo is only implemented through forming different degree of opinion when someone does something that violates their ideo: conservative/principled pawns will judge you harsher for actions that violate their ideo. I don't think adjusting general opinion of pawns based on the ideology they hold would be viable because of the performance draw, and also thematically i don't think it makes too much sense to immediately know someone's ideology and form an opinion based on it before they do anything first.
If you'd like, you can read through the "dev status" and "thought" sheets on the google sheet to find how it affects it all. If you have any question or recommendation after reading them please let me know!
Maux  [作者] 10 月 1 日 下午 5:26 
@恰似宛然一笑生花 Thank you for the report. It should be fixed with the 1.0.1 if the problem continues, please let me know. Also thank you for the translation. I'm off to work now, so will add the link to the mod page when I get back
Maux  [作者] 10 月 1 日 下午 5:25 
@Orion Those features are all already included by tags. I don't own ideology but I still can tag the thoughts introduced in Ideology. If you'd like you can go on the google sheet I shared and go to 'Thoughts' sheet, and there you can see how all the thoughts are tagged.
恰似宛然一笑生花 10 月 1 日 下午 5:17 
恰似宛然一笑生花 10 月 1 日 下午 4:13 
bug report:

[Rimpsyche] Duplicate keys initiated for: BraveryTerrorMultiplier. This is the author's oversight and needs to be reported.
Orion 10 月 1 日 下午 3:59 
Continued: Proselytizing could be affected by this too. Diplomatic pawns could become more willing to try to convert others with more aptitude. Brash pawns could also do this without nearly as much grace. Traditional/Conventional pawns would feel more comfortable if certainty in the ideology is stable among its members, but open-minded/explorative pawns could be more intrigued/excited if there's more uncertainty or differing ideologies around them.

These are just a few of many possible ideas, and I don't know how realistic any of them would be. But I do think it's worth looking into Ideology for sure. I think a person's philosophical beliefs are as central to who they are as a person as their personality would be. They have a symbiotic relationship, each side influencing the other. Just a thought!
Orion 10 月 1 日 下午 3:59 
You mentioned that you don't have Ideology. I actually think that Disposition could interact with ideologies and the certainty system in interesting ways if it was supported. A traditional pawn could dislike another pawn more if their certainty in an ideology is pretty low. If one or more sides are outspoken or brash, that could maybe lead to arguments. Aggressive pawns could even be willing to pick fights over the difference.

Compassion, Morality and such could make a pawn very uncomfortable with supporting or being around supporters of an ideology with outwardly destructive memes, and vice versa. Experimental/Open-Minded could naturally have more ideological drift, and perhaps be more accepting of other ideologies, depending said ideology's values and how they would coincide with the pawn's own facets and personality, of course. Ideological drift and conversion resistance rate could also be affected by how stubborn or accomodating a pawn is.
Orion 10 月 1 日 下午 2:19 
Hell yeah, it's finally out. Gonna try it and get back to you. If it works as you say it does, I really believe RimPsyche will be one of the best mod suites out there for this game.
ProfZelonka 10 月 1 日 上午 10:51 
🤯
Doctor Dorkness 10 月 1 日 上午 10:11 
thnx
OreOMll 10 月 1 日 上午 9:55 
What modding wizardly is this? Appreciate your hard work.
Maux  [作者] 10 月 1 日 上午 9:24 
@Doctor Dorkness Yes, it's integrated and should work together.
Doctor Dorkness 10 月 1 日 上午 9:18 
Does this work with Combat extended? I see, it influences combat in some ways, so there might be something not compatible
BigGovernment 10 月 1 日 上午 9:03 
Okay, thanks!
Maux  [作者] 10 月 1 日 上午 9:01 
@BigGovernment No. Disposition does not make use of pawn beauty as of now.
BigGovernment 10 月 1 日 上午 9:00 
Does a pawns beauty (high/low) affect any other mechanics?
CrackaJack 10 月 1 日 上午 8:56 
extremely impressive mod o.O
Yefreitor 10 月 1 日 上午 8:44 
Damn, looks amazing! Can’t wait to try it out!
Dakon 10 月 1 日 上午 7:28 
Thanks for the amazing mod!