边缘世界 RimWorld

边缘世界 RimWorld

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Rimpsyche - Disposition
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Mod, 1.6
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436.624 KB
10 月 1 日 上午 6:21
12 月 13 日 上午 3:29
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Rimpsyche - Disposition

描述

v1.0.12
[Fix]
Broken Mayrequire on Certainty Loss Factor
Deliberation statparts reporting using ambition

v1.0.11
[Fix]
Force Load order with Sims Traits
Delay harmony unpatching until other harmony patches have run.

[Refactor]
Generalize Joy chance multiplier so that other joy activities can be individualized later.
- As of now, only meditation and skygaze chance is individualized. More joy activities will be individualized soon.
- This feature is planned to arrive shortly after Sexuality module release.

For more information, refer to the update log

If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request"
For any bugs you encounter, report them in the "Bug report" discussion.




  • Personality influences pawn stats, behaviors, and reactions
  • Adds new gameplay mechanics
  • Performance-friendly implementation
  • Settings to cherry pick contents













Personality Core integrates with traits, allowing them to directly influence a pawn’s personality.
Since the Disposition module makes personality affect behavior, the combined effect of a trait's bonus and its personality adjustment can sometimes over-amplify the same behavior.
To prevent this, the Disposition module balances the effects of traits that adjust personality. This ensures the gameplay remains balanced, while still allowing them to feel meaningful and impactful.





Note
If you find any mistakes or inconsistencies in the report, do let me know so I can report the correct profile. Also, if your own profiling is significantly off, please inform me so I can find what's causing the issue.

Note2
Rimpsyche makes use of prepatcher if you have it in your modlist to make psyche lookup faster. Since Disposition has to lookup psyche value frequently, it can improve Rimpsyche and Disposition's performance. I highly recommend it.







All DLC-related thoughts are tagged for the Individual Thought feature, and stats (esp. from Ideology) are fully integrated.
Currently, Disposition has limited DLC support. This is mainly because I've only used Biotech and Odyssey and only just got my hands on other DLCs recently and am still not familiar with the full content of them.
If you think certain aspects of DLCs (especially Royalty or Ideology) would benefit from integration, do recommend it, and I’ll see what I can do.




You can find the list of integrated mods or request mod integration here.



  • English: Main mod
  • Korean: Main mod
  • Chinese
  • Russian: Main mod by CreeeesP
  • Spanish




I'm open to feature suggestions. If an idea is reasonable and doesn’t cause significant performance overhead, I’ll consider adding it.
However, please understand that performance comes first. I’d rather avoid adding a cool but niche feature that hurts performance than have people asking for a patch to remove it later.




  • Psychology mod for inspiration and the starting point of this mod.
  • Figma for mod page design
  • ChatGPT and Gemini for help with design management, transpiler patching, refining icon images and English grammar proofreading.

A note on the use of AI
I am not vibe coding. I am not asking AI to make mods. I know the code I use, and I make the mods myself.
I used AI for English (not a native English speaker), doing boring and time consuming stuff like turning my notes into well indented data or writing repetitive base code. And also turning my attempt at art into something more presentable. (Example below)



I’m including generative models as a credit because I don't like how normalized the unacknowledged use of AI has become, not because I relied on it to make my mod. I believe if you used AI as a tool, it should be mentioned.

The source code of this mod is available on Github[github.com]
Go to the documentation google sheet here[docs.google.com] to see more detailed information of how each personality affect gameplay, as well as trait and stat adjustment. Individual thought tags are also available.
热门讨论 查看全部(3)
36
12 月 13 日 上午 3:47
Bug Report
Maux
15
10 月 27 日 上午 1:11
Mod integration
Maux
2
11 月 6 日 下午 4:03
Ideas, Feature Request
Maux
129 条留言
Maux  [作者] 11 月 22 日 上午 3:34 
@SMercisk Editing pawn psyche does not leave any mark behind. So there is no difference between edited pawns and non-edited pawns. I think this is down to pure luck.
SMercisk 11 月 22 日 上午 2:55 
That's very strange because I do not use that mod... Thanks for clarifying, I assumed this mod was the culprit since non-edited pawns do not seem to have this issue.
Maux  [作者] 11 月 21 日 下午 5:46 
@SMercisk Disposition currently does not have any mechanism that limits or gates mental breaks except for binging type mental break.
What you are experiencing sounds like the function of 'Dubs Break Mod'.
SMercisk 11 月 21 日 下午 5:06 
What personality is responsible for preventing aggressive mental breaks? All my colonists with edited psyche only fall catatonic or get dazed.
Maux  [作者] 11 月 16 日 下午 5:39 
@Pickle Peterson To be fair, I'm sure most modders make mods themselves. There are only handful of mods that are result of vibe coding, and you can usually tell because they are riddled with errors or performance problems. I only added that note on there because since I put LLM as a credit there were people who assumed I was vibe coding. I am not. I just like giving credits where it's due and believe LLM should be credited when used.
Pickle Peterson 11 月 16 日 下午 1:12 
"I am not vibe coding. I am not asking AI to make mods. I know the code I use, and I make the mods myself."

Instantly gained my respect.
Maux  [作者] 11 月 9 日 下午 4:49 
@BANGBANGCHOOCHOOTRAIN The mechanism is active for high modest pawns with negative thoughts from ideo like "uncovered any body parts" or any of its variant. It can also stem from "wearing clothes" mood if you have nudist ideology. Check their mood and ideology.
BANGBANGCHOOCHOOTRAIN 11 月 9 日 下午 4:43 
Just checked, she has tribalwear under the armor. I'll replace with shirt and pants and see if it still happens.
BANGBANGCHOOCHOOTRAIN 11 月 9 日 下午 4:36 
Thanks for the response. She has clothes on. Not sure what proper for ideology means, mine has no required clothing. I'll check and see, maybe she must have shirt and pants under the armor? She doesn't have the "uncovered groin" mood penalty as she is wearing armor.
Maux  [作者] 11 月 8 日 上午 2:50 
@BANGBANGCHOOCHOOTRAIN Is she naked or not wearing proper clothes per her ideology? This is the 'Hide in Shame' feature written in the description.