边缘世界 RimWorld

边缘世界 RimWorld

Rimpsyche - Disposition
Maux  [开发者] 10 月 1 日 上午 6:37
Mod integration
Integrated Mods
The mods listed here have been integrated so that their features work seamlessly with Disposition:
  • All trait mods supported by Personality Core: Trait value balanced
  • Vanilla Traits Expanded: "Perfectionist" quality adjustment integrated
  • [SYR]Individuality: "Perfectionist" quality adjustment integrated
  • Combat Extended: Suppression stat integrated, ShootingAccuracyPawn adjusted to WeaponHandling, thoughts tagged.
  • DBH: Thoughts tagged
  • Vanilla Social Interaction Expanded: Thoughts tagged
  • Vanilla Cooking Expanded: Thoughts tagged
  • Vanilla Brewing Expanded: Thoughts tagged

More detailed info can be found here[docs.google.com]

ContentOverlap
The mods listed here have overlapping features with Disposition.
If you want to continue using these mods alongside Disposition, you should disable the overlapping features in the mod settings:
  • I'm Proud of it!: Sense of Progress
  • Virtue Framework: Resilient Spirit
  • Quality Workbenches: Experimentation

Incompatibile Mods
Currently, I am not aware of any hard incompatibilities. If you find one, please report it.



Suggest mods you'd like to see integrated in the discussion section!

Please help me by specifying which part of the mod you think should be integrated!
Example 1
Mod: Combat Extended
Integration: Combat extended has a stat called suppressability, which forces pawns to take cover from bullets. Bravery should affect this stat.

Example2
Mod: Ideology
Integration: Ideology has CertaintyLossFactor stat, which decides how fast a pawn loses their faith to their ideology. Could you make Openness and Trust affect this value?

Why?
In most cases, the mods you're requesting are ones I don't personally use, so I’m not always familiar with their content. To make the integration work, I have to go through the mod, read all the descriptions, and figure out how it can interact with my mod.
This can be time-consuming, and I’d rather spend that time fixing bugs or adding new features.

More importantly, since I’m not a user of the mod, I may not fully understand its theme or functionality, which can lead to mistakes or misinterpretations.
So, please be as specific as possible about what you’d like to see integrated.

But I don't want to...
If you just drop the mod link, that’s totally fine. I’ll still find time to work on it. However, keep in mind that the priority of that integration will be lower than other tasks.

Priorities
  1. Fixing bugs
  2. Feature implementation, Mod integration (with specification)
  3. Performance improvement, Balance patching
  4. Refactoring UI
  5. Mod integration (without specification)
最后由 Maux 编辑于; 13 小时以前
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正在显示第 1 - 6 条,共 6 条留言
BigGovernment 10 月 1 日 上午 9:02 
Any ideas for cross integration with Rimbody?
Maux  [开发者] 10 月 1 日 上午 9:15 
引用自 BigGovernment
Any ideas for cross integration with Rimbody?
I considered giving sense of pregress after a workout, but giving pawns progress meter after a single set seems unbalanced. Giving them progress meter after multiple sets is also troublesome because I'd need to track how much pawns workout within a given time frame, which will create performance overhead. Ultimately this integration idea was scrapped due to performance concern.
What about if it triggers sense of progress when it hits the target for muscle or fat level.
Maux  [开发者] 16 小时以前 
引用自 Monkeyishi
What about if it triggers sense of progress when it hits the target for muscle or fat level.
Since muslce/fat goal can be adjusted manually at runtime it would mean players would get free 'get sense of progress slider' button. I am thinking of at least making some integration out of those two, seeing as it's also my main mod, but I want it to be 1) not cause any unnecessary performance overhead and 2) immersive and makes sense.
Any integrations or plans for integrations with the LLM mods such as EchoColony and RimDialogue/RiMind? I imagine the disposition stuff is probably already factored in as a second-order effect though.
最后由 Bird 编辑于; 6 小时以前
Maux  [开发者] 3 小时以前 
引用自 Bird
Any integrations or plans for integrations with the LLM mods such as EchoColony and RimDialogue/RiMind? I imagine the disposition stuff is probably already factored in as a second-order effect though.
Personality Core has already implemented some LLM support. I've also made helper function so that If any mods using LLM wish to use Psyche info in their prompt they can easily get it. Integration with LLM should mostly come from the LLM mod side, as they are the one in charge of prompt pipeline and Rimpsyche just provide the data.
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