边缘世界 RimWorld

边缘世界 RimWorld

Zombieland 1.6
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Louize  [开发者] 9 月 29 日 下午 3:35
Bugs or Errors or Issues?
Post the errors. I will fix it when i had free time
use ctrl + f12 (Hugslib) or just give the full error snippet including error😊
check the change notes if it is fixed
最后由 Louize 编辑于; 12 月 2 日 上午 8:57
< >
正在显示第 1 - 15 条,共 32 条留言
ZwartGeest 9 月 30 日 上午 1:07 
crashes after a while, does not throw anything related to zombieland into the error logger until the crash, what is given is from player.log

it is also the only thing I could find about zombieland (dont mind the non zombieland related stuff in the vicinity of it) in the player.log file, note that it crashes after a while regardless of if its in an entire modpack or if its just zombieland + harmony.


Null key while loading dictionary of Verse.Pawn and VanillaCookingExpandedVariety.PawnDiet. label=pawns_and_diet
Null key while loading dictionary of Verse.Pawn and VanillaCookingExpandedVariety.PawnDiet. label=pawns_and_diet
Null key while loading dictionary of Verse.Pawn and VanillaCookingExpandedVariety.PawnDiet. label=pawns_and_diet
Null key while loading dictionary of Verse.Pawn and System.Collections.Generic.List`1[Verse.ThingDef]. label=pawns_and_favourites
Null key while loading dictionary of Verse.Pawn and System.Collections.Generic.List`1[Verse.ThingDef]. label=pawns_and_favourites
Null key while loading dictionary of Verse.Pawn and System.Collections.Generic.List`1[Verse.ThingDef]. label=pawns_and_favourites
Could not resolve reference to object with loadID Gene_0 of type Verse.Gene. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.Gene curPathRelToParent=
Tried to get relation between faction Zombies and itself.
Tried to get relation between faction Zombies and itself.
Failed to get last layer on apparel item (see your config errors)
Could not resolve reference to object with loadID Gene_0 of type Verse.Gene. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.Gene curPathRelToParent=
Could not get load IDs list. We're asking for something which was never added during LoadingVars. pathRelToParent=/settlementCustomizationData/keys, parent=World-Fum Posterious
Not all loadIDs which were read were consumed.
Lists:
List with 0 elements. pathRelToParent=/game/world/settlementCustomizationData/keys, parent=null
TickManager.FinalizeInit() started
checking editor settings...
bodysizes genes are active
Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 109478.
Total: 1308.639500 ms (FindLiveObjects: 10.912200 ms CreateObjectMapping: 11.929500 ms MarkObjects: 1285.426200 ms DeleteObjects: 0.371200 ms)

Updating Empire to Latest Version
Resetting faction leaders
Empire - Testing for traits with no tie
Empire - Testing for invalid capital map
Empire - Testing for update change
Tried to add the same relation twice: BS_Creator, pawn=Bonnie, otherPawn=Usdorus
Tried to add the same relation twice: BS_Creator, pawn=Bonnie, otherPawn=Usdorus
Tried to add the same relation twice: BS_Creator, pawn=Bonnie, otherPawn=Usdorus
The game still spam errors. A few seconds after force spawn zombie raid through dev mode, nothing happens, and the game crashed. Also after that, despite completely remove ALL mods except for harmony and zombieland, run the game again, it still not spawn at all.

The error says:
[Ref A4FB1B31]
at ZombieLand.TickManager.MapComponentTick () [0x00008] in <5ef3717602974f89826f84a4ea7bbeee>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0
Fatal error! Zombieland's TickManager is not initialized because its FinalizeInit method caused an error. Maybe another mod caused this error indirectly, you should report this.
System.TypeInitializationException: The type initializer for 'ZombieLand.ZombieStateHandler' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref FCEBFF8D] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
最后由 ショーン(sean) 编辑于; 9 月 30 日 上午 9:34
Louize  [开发者] 9 月 30 日 上午 9:55 
i see so it is zombie raid i did not test it before... noted
✪ Homura 10 月 1 日 上午 4:06 
After joining midway, a red text error occurs when zombies appear, which doesn't affect the gameplay but causes some lag.

Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6C5FFA92]
at ZombieLand.VariableGraphic.get_MatNorth () [0x00000] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\VariableGraphic.cs:16
at Verse.Graphic.MatAt (Verse.Rot4 rot, Verse.Thing thing) [0x00020] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Graphic.NodeGetMat (Verse.PawnDrawParms parms) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnRenderNode.InitializeInvisibleMaterialVariant (Verse.Graphic g) [0x00014] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnRenderNode.EnsureMaterialVariantsInitialized (Verse.Graphic g) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x0016d] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnRenderNode.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x001be] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnRenderTree.EnsureInitialized (Verse.PawnRenderFlags defaultRenderFlagsNow) [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:PawnRenderTreeEnsureInitializedPostfix(PawnRenderTree __instance)
at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00145] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
Verse.Widgets:GetIconFor (Verse.Thing,UnityEngine.Vector2,System.Nullable`1<Verse.Rot4>,bool,single&,single&,UnityEngine.Vector2&,UnityEngine.Color&,UnityEngine.Material&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Widgets.ThingIcon_Patch1 (UnityEngine.Rect,Verse.Thing,single,System.Nullable`1<Verse.Rot4>,bool,single,bool)
KillFeed.KillAnnouncement:OnGUI (UnityEngine.Rect)
KillFeed.KillFeedGameComponent:GameComponentOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GameComponentUtility.GameComponentOnGUI_Patch1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch3 (Verse.UIRoot)
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
Louize  [开发者] 10 月 1 日 上午 4:44 
Noted
✪ Homura 10 月 2 日 上午 1:23 
After adjusting the Zombieland settings in the game and saving, then reloading the game, all settings revert to default. This also happens when I test with dev mode. After setting everything in the main menu and starting dev mode, initially all settings are as I configured them, but once I save and reload, the settings are reset.(The above content is machine-translated, sorry.)
I am also having similar issues. Massive crashes with very little stored in the log. I play nearly vanilla other than with Twitch Toolkit (I stream). Here is the last bit of the log file:
Loading game from file Southwestern Notuay (Permadeath) with mods: - brrainz.harmony - Ludeon.RimWorld - Superniquito.AllIdeoligionsAreFluid - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - Ludeon.RimWorld.Anomaly - Ludeon.RimWorld.Odyssey - nry.toolkitcore - nry.twitchtoolkit - sirrandoo.tku - swemoney.twitchtoolkit.channelpoints - EdB.PrepareCarefully - toolkit.lootboxes - brrainz.zombieland Could not load reference to RimWorld.ColorDef named TKU_Color_33EEEFF Could not resolve reference to object with loadID Thing_Human72787 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent= Could not resolve reference to object with loadID Thing_Human72395 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.DirectPawnRelation curPathRelToParent= [ToolkitUtils] Disabling main thread assertion [ToolkitUtils] Twitch Toolkit cannot function with this assert in place, and has disabled it for the time being. Bug reports to Ludeon may be invalid. A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) A hidden ritual precept was missing, adding: Funeral (no corpse) Pawn Trots has relation "Lover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships). Pawn Bellerose has relation "Lover" with null pawn after loading. This means that we forgot to serialize pawns somewhere (e.g. pawns from passing trade ships). TickManager.FinalizeInit() started Unloading 1 Unused Serialized files (Serialized files now loaded: 6) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34082. Total: 187.407900 ms (FindLiveObjects: 0.844800 ms CreateObjectMapping: 0.554800 ms MarkObjects: 185.932200 ms DeleteObjects: 0.076000 ms) <color="#FF6B00">WARN ToolkitUtils :: Viewer xhollowworld could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer xhollowworld could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer lurking_doc could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer xhollowworld could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer xhollowworld could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. Unaccounted for [UserState]: id <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. Unaccounted for [UserState]: id <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. Unaccounted for [UserState]: id <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. <color=#6441A4>[Toolkit]</color> abr: zombie Unaccounted for [UserState]: id <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. Unaccounted for [UserState]: id <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. <color=#6441A4>[Toolkit]</color> abr: turretpack Unaccounted for [UserState]: id <color="#FF6B00">WARN ToolkitUtils :: Viewer xhollowworld could not be added to the viewer list through participation.</color> <color="#FF6B00">WARN ToolkitUtils :: Viewer djsmoochum could not be added to the viewer list through participation.</color> Reached this. Unaccounted for [UserState]: id
rkacper835 10 月 5 日 上午 8:39 
After reloading an auto save the textures got all messed up, every texture, including names, text and the light up from anything in the side bar stayed on the screen. if i, for example, move the camera around above my pawns then the names will trail on the screen. if i pause the effect dissapears, but returns when i unpause.


Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B01A7501]
at Verse.Map.GetComponent[T] () [0x00029] in <24d25868955f4df08b02c73b55f389fe>:0
at ZombieLand.ZombieWeather.GetThreatLevel (Verse.Map map) [0x0002e] in <ceca64a146924132a2b5cd68e37bd2ce>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at ZombieLand.TickManager.ZombieTicking () [0x00008] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\TickManager.cs:386
at ZombieLand.ZombieTicker+<>c.<DoSingleTick>b__7_0 (ZombieLand.TickManager tickManager) [0x00049] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\TickManager.cs:45
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <e53399289d9b419d83f9f5b02c5cf609>:0
at ZombieLand.ZombieTicker.DoSingleTick () [0x00010] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\TickManager.cs:31
at ZombieLand.Patches+TickManager_DoSingleTick_Patch.Postfix () [0x00001] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\Patches.cs:502
at Verse.TickManager.DoSingleTick () [0x003d4] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Postfix(Stopwatch __state)
- POSTFIX net.pardeike.zombieland: Void ZombieLand.Patches+TickManager_DoSingleTick_Patch:Postfix()
at Verse.TickManager.TickManagerUpdate () [0x00093] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX net.pardeike.zombieland: Void ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch:Prefix(TickManager __instance)
- POSTFIX net.pardeike.zombieland: Void ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch:Postfix(TickManager __instance)
at Verse.Game.UpdatePlay () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Game_UpdatePlay_Patch:Postfix()
- POSTFIX brrainz.debouncer: Void ZombieLand.Debouncer:Tick()
at Verse.Root_Play.Update () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Root_Play:Update ()


this shows up every tick. thanks for updating the mod though <3
Riven 10 月 5 日 上午 9:48 
Hi, when starting a new map with zombieland, the entire screen becomes a graphical mess. I think it is due to a bug with the zombieland weather mechanic? Here is the error code:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5485D1E9]
at Verse.Map.GetComponent[T] () [0x00029] in <24d25868955f4df08b02c73b55f389fe>:0
at ZombieLand.ZombieWeather.GetThreatLevel (Verse.Map map) [0x00001] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\ZombieWeather.cs:47
at ZombieLand.TickManager.ZombieTicking () [0x00008] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\TickManager.cs:386
at ZombieLand.ZombieTicker+<>c.<DoSingleTick>b__7_0 (ZombieLand.TickManager tickManager) [0x00049] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\TickManager.cs:45
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <e53399289d9b419d83f9f5b02c5cf609>:0
at ZombieLand.ZombieTicker.DoSingleTick () [0x00010] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\TickManager.cs:31
at ZombieLand.Patches+TickManager_DoSingleTick_Patch.Postfix () [0x00001] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\Patches.cs:502
at Verse.TickManager.DoSingleTick () [0x003d9] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Postfix(Stopwatch __state)
- POSTFIX jpt.speakup: Void SpeakUp.TickManager_DoSingleTick:Postfix()
- POSTFIX net.pardeike.zombieland: Void ZombieLand.Patches+TickManager_DoSingleTick_Patch:Postfix()
at Verse.TickManager.TickManagerUpdate () [0x00093] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX net.pardeike.zombieland: Void ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch:Prefix(TickManager __instance)
- POSTFIX net.pardeike.zombieland: Void ZombieLand.Patches+Verse_TickManager_TickManagerUpdate_Patch:Postfix(TickManager __instance)
at Verse.Game.UpdatePlay () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Game_UpdatePlay_Patch:Postfix()
- POSTFIX brrainz.debouncer: Void ZombieLand.Debouncer:Tick()
at Verse.Root_Play.Update () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Louize  [开发者] 10 月 5 日 下午 4:52 
Yes i already noted it will fix it later
Big Boss1945 10 月 10 日 上午 9:44 
Playing only using this mod and harmony and when some characters are killed by zombies, all of these errors pop up.


Initializing new game with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- brrainz.zombieland
TickManager.FinalizeInit() started
Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 37007.
Total: 112.963800 ms (FindLiveObjects: 0.817300 ms CreateObjectMapping: 0.452700 ms MarkObjects: 111.628300 ms DeleteObjects: 0.065300 ms)

Object with load ID Thing_Zombie42021 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Zombie41878 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
[ZombieLand] Failed to add missing part on Pesinetheo: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 443C5FD7]
at Verse.HediffSet.PartOrAnyAncestorHasDirectlyAddedParts (Verse.BodyPartRecord part) [0x0000b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Hediff_MissingPart.get_IsFreshNonSolidExtremity () [0x00062] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Hediff_MissingPart.get_PainOffset () [0x00015] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.HediffSet.CalculatePain () [0x0003c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.HediffSet.get_PainTotal () [0x0002e] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX net.pardeike.zombieland: Boolean ZombieLand.Patches+HediffSet_CalculatePain_Patch:Prefix(HediffSet __instance, Single& __result)
at RimWorld.PawnCapacityWorker_Consciousness.CalculateCapacityLevel (Verse.HediffSet diffSet, System.Collections.Generic.List`1[T] impactors) [0x00022] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnCapacityUtility.CalculateCapacityLevel (Verse.HediffSet diffSet, Verse.PawnCapacityDef capacity, System.Collections.Generic.List`1[T] impactors, System.Boolean forTradePrice) [0x00044] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnCapacitiesHandler.GetLevel (Verse.PawnCapacityDef capacity) [0x0008f] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER net.pardeike.zombieland: IEnumerable`1 ZombieLand.Patches+PawnCapacitiesHandler_GetLevel_Patch:Transpiler(ILGenerator il, IEnumerable`1 instructions)
at Verse.PawnCapacitiesHandler.get_CanBeAwake () [0x0001b] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX net.pardeike.zombieland: Void ZombieLand.Patches+Pawn_Kill_Patch+PawnCapacitiesHandler_CanBeAwake_Patch:Postfix(Pawn ___pawn, Boolean& __result)
at RimWorld.RestUtility.Awake (Verse.Pawn p) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn_HealthTracker.get_CanCrawl () [0x00014] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.get_Crawling () [0x00008] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn_HealthTracker.CheckForStateChange (System.Nullable`1[T] dinfo, Verse.Hediff hediff) [0x0008a] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff hediff, Verse.BodyPartRecord part, System.Nullable`1[T] dinfo, Verse.DamageWorker+DamageResult result) [0x00072] in <24d25868955f4df08b02c73b55f389fe>:0
at ZombieLand.ZombieStateHandler.EatBodyPart (ZombieLand.JobDriver_Stumble driver, ZombieLand.Zombie zombie, Verse.Pawn eatTargetPawn) [0x000ba] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\ZombieStateHandler.cs:446
Exception drawing ThingOverlay for Pesinetheo: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB2EEFF2]
at Verse.HediffSet.PartOrAnyAncestorHasDirectlyAddedParts (Verse.BodyPartRecord part) [0x0000b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Hediff_MissingPart.get_IsFreshNonSolidExtremity () [0x00062] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Hediff_MissingPart.get_SummaryHealthPercentImpact () [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.SummaryHealthHandler.get_SummaryHealthPercent () [0x0009f] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.GenMapUI.DrawPawnLabel (Verse.Pawn pawn, UnityEngine.Rect bgRect, System.Single alpha, System.Single truncateToWidth, System.Collections.Generic.Dictionary`2[TKey,TValue] truncatedLabelsCache, Verse.GameFont font, System.Boolean alwaysDrawBg, System.Boolean alignCenter) [0x00039] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.GenMapUI.DrawPawnLabel (Verse.Pawn pawn, UnityEngine.Vector2 pos, System.Single alpha, System.Single truncateToWidth, System.Collections.Generic.Dictionary`2[TKey,TValue] truncatedLabelsCache, Verse.GameFont font, System.Boolean alwaysDrawBg, System.Boolean alignCenter) [0x000a3] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX net.pardeike.zombieland: Boolean ZombieLand.Patches+GenMapUI_DrawPawnLabel_Patch:Prefix(Pawn pawn)
at Verse.PawnUIOverlay.DrawPawnGUIOverlay () [0x000f2] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.DrawGUIOverlay () [0x00006] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.ThingOverlays.ThingOverlaysOnGUI () [0x0005e] in <24d25868955f4df08b02c73b55f389fe>:0
Exception ticking Pesinetheo (at (5, 0, 11)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref DB14C44]
at Verse.HediffSet.PartOrAnyAncestorHasDirectlyAddedParts (Verse.BodyPartRecord part) [0x0000b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Hediff_MissingPart.get_IsFreshNonSolidExtremity () [0x00062] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Hediff_MissingPart.get_BleedRate () [0x0000d] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.HediffSet.CalculateBleedRate () [0x00076] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.HediffSet.get_BleedRateTotal () [0x0000d] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn_HealthTracker.HealthTickInterval (System.Int32 delta) [0x00664] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Pawn.TickInterval (System.Int32 delta) [0x00073] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00139] in <24d25868955f4df08b02c73b55f389fe>:0
Exception ticking Pesinetheo (at (5, 0, 11)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref DB14C44] Duplicate stacktrace, see ref for original
Exception ticking Pesinetheo (at (5, 0, 11)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref DB14C44] Duplicate stacktrace, see ref for original
Exception drawing ThingOverlay for Pesinetheo: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FB2EEFF2] Duplicate stacktrace, see ref for original
Exception ticking Pesinetheo (at (5, 0, 11)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref DB14C44] Duplicate stacktrace, see ref for original
Object with load ID Thing_Zombie42021 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Object with load ID Thing_Zombie41878 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
Unloading 2 Unused Serialized files (Serialized files now loaded: 6)
Unloading 4227 unused Assets to reduce memory usage. Loaded Objects now: 59513.
Total: 137.235600 ms (FindLiveObjects: 3.465200 ms CreateObjectMapping: 1.295300 ms MarkObjects: 130.182100 ms DeleteObjects: 2.292900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 6)
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
UnloadTime: 0.315900 ms
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 55223.
Total: 109.413300 ms (FindLiveObjects: 1.279300 ms CreateObjectMapping: 0.985300 ms MarkObjects: 107.060000 ms DeleteObjects: 0.088400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 6)
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
UnloadTime: 0.239800 ms
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 55246.
Total: 110.343800 ms (FindLiveObjects: 1.375200 ms CreateObjectMapping: 1.410800 ms MarkObjects: 107.496400 ms DeleteObjects: 0.061200 ms)
Big Boss1945 10 月 10 日 上午 9:45 
Also, if I reload the save, the zombies stop moving and just don´t respond to my own pawns and other pawns. They just stay still.

Loading game from file New Arrivals10 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- Ludeon.RimWorld.Odyssey
- brrainz.zombieland
Could not resolve reference to object with loadID Thing_Zombie42021 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(KilledMySister, moodPowerFactor=1, moodOffset=0, age=45000) curPathRelToParent=
Could not resolve reference to object with loadID Thing_Zombie41878 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(KilledMyKin, moodPowerFactor=1, moodOffset=0, age=40650) curPathRelToParent=
Zeveri had body type set to as a child.
Mazterz had body type set to as a child.
Kaylena had body type set to as a child.
Connor had body type set to as a child.
Dwi had body type set to as a child.
Annah had body type set to as a child.
TickManager.FinalizeInit() started
Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61391.
Total: 184.353100 ms (FindLiveObjects: 1.390400 ms CreateObjectMapping: 0.866900 ms MarkObjects: 182.028900 ms DeleteObjects: 0.066700 ms)
bigfoodhunter 10 月 13 日 下午 1:39 
so it semms like i kann only have 25 zombies on the map or more if they atack or i spawn them in. i also get this error that may be related to the issue : Not enough squares to get to radius 500000. Max is 282.8427
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.GenRadial:NumCellsInRadius (single)
Verse.GenRadial/<RadialPatternInRadius>d__15:MoveNext ()
ZombieLand.Tools:GetCircle (single) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/Tools.cs:1524)
ZombieLand.Patches/Thing_Position_Patch:Prefix (Verse.Thing,Verse.IntVec3) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/Patches.cs:2277)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.set_Position_Patch2 (Verse.Thing,Verse.IntVec3)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherTick_Patch1 (Verse.AI.Pawn_PathFollower)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

[ZombieLand] Equalize internal failure: System.NullReferenceException: Map is null for MealSimple101544
[Ref 26AC0911]
at ZombieLand.ContaminationManager.Equalize (Verse.LocalTargetInfo t1, Verse.LocalTargetInfo t2, System.Single weight, System.Boolean includeHoldings1, System.Boolean includeHoldings2) [0x00057] in D:\Quick Access\Games\RimWorld\Mods\Zombieland\Source\ContaminationManager.cs:282
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ZombieLand.ContaminationManager:Equalize (Verse.LocalTargetInfo,Verse.LocalTargetInfo,single,bool,bool) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/ContaminationManager.cs:321)
ZombieLand.GenReciepe_MakeRecipeProducts_Patch:Postfix (System.Collections.Generic.IEnumerable`1<Verse.Thing>,Verse.Pawn,RimWorld.IBillGiver,System.Collections.Generic.List`1<Verse.Thing>) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/ContaminationPatchesMisc.cs:87)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenRecipe.MakeRecipeProducts_Patch3 (Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver,RimWorld.Precept_ThingStyle,Verse.ThingStyleDef,System.Nullable`1<int>)
Verse.AI.Toils_Recipe/<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__1 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__2 (int)
Verse.AI.JobDriver:DriverTickInterval (int)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

[ZombieLand] Equalize internal failure: System.NullReferenceException: Map is null for MealSimple104748
[Ref 26AC0911] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ZombieLand.ContaminationManager:Equalize (Verse.LocalTargetInfo,Verse.LocalTargetInfo,single,bool,bool) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/ContaminationManager.cs:321)
ZombieLand.GenReciepe_MakeRecipeProducts_Patch:Postfix (System.Collections.Generic.IEnumerable`1<Verse.Thing>,Verse.Pawn,RimWorld.IBillGiver,System.Collections.Generic.List`1<Verse.Thing>) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/ContaminationPatchesMisc.cs:87)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenRecipe.MakeRecipeProducts_Patch3 (Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver,RimWorld.Precept_ThingStyle,Verse.ThingStyleDef,System.Nullable`1<int>)
Verse.AI.Toils_Recipe/<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__1 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__2 (int)
Verse.AI.JobDriver:DriverTickInterval (int)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

[ZombieLand] Equalize internal failure: System.NullReferenceException: Map is null for MealSimple104883
[Ref 26AC0911] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ZombieLand.ContaminationManager:Equalize (Verse.LocalTargetInfo,Verse.LocalTargetInfo,single,bool,bool) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/ContaminationManager.cs:321)
ZombieLand.GenReciepe_MakeRecipeProducts_Patch:Postfix (System.Collections.Generic.IEnumerable`1<Verse.Thing>,Verse.Pawn,RimWorld.IBillGiver,System.Collections.Generic.List`1<Verse.Thing>) (at D:/Quick Access/Games/RimWorld/Mods/Zombieland/Source/ContaminationPatchesMisc.cs:87)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenRecipe.MakeRecipeProducts_Patch3 (Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver,RimWorld.Precept_ThingStyle,Verse.ThingStyleDef,System.Nullable`1<int>)
Verse.AI.Toils_Recipe/<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__1 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__2 (int)
Verse.AI.JobDriver:DriverTickInterval (int)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

Object with load ID Thing_Zombie103451 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear ()
Verse.ScribeSaver:FinalizeSaving ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
(sorry for the long error)
Louize  [开发者] 10 月 13 日 下午 4:33 
Will check it later
Louize  [开发者] 10 月 14 日 上午 8:00 
done (i think)
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