边缘世界 RimWorld

边缘世界 RimWorld

Zombieland 1.6
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更新于:10 月 31 日 上午 10:52
作者:Louize

[Auto-generated text]: Update on 11/1/2025 1:52:13 AM.

- Added a setting for minimum contamination to consider for cleaning.

- Integration with the Dubs Bad Hygiene mod allows pawns to clean contamination ("too op lol"), but contamination now spreads to 8 cells after washing, and there is a new setting to disable this cleaning feature.

更新于:10 月 25 日 下午 6:01
作者:Louize

[Auto-generated text]: Update on 10/26/2025 9:00:56 AM.

• Dodge chance implementation
• Fix: Prevent crash on invalid clipboard paste in settings
• Chainsaw fix: JJ_THE_CURATOR

https://github.com/Yato0226/Zombieland/commits/master/?since=2025-10-25&until=2025-10-26

更新于:10 月 22 日 上午 6:30
作者:Louize

[Auto-generated text]: Update on 10/22/2025 9:30:22 PM.


# Fixed a critical crash related to the WorkGiver_ClearContamination by adding stability checks when contamination is off.

# Resolved several zombie behavior and compatibility issues:

- The "Ultra Instinct" behavior that gave zombies superhuman evasion has been removed (this was a compatibility issue with the SneakyBastard mod).

- Zombies now correctly attack non-player pawns.


GitHub: https://github.com/Yato0226/Zombieland/commits/master/?since=2025-10-18&until=2025-10-20

更新于:10 月 16 日 下午 9:25
作者:Louize

[Auto-generated text]: Update on 10/17/2025 12:24:58 PM.

更新于:10 月 16 日 下午 6:47
作者:Louize

[Auto-generated text]: Update on 10/17/2025 9:47:43 AM.

Fix: Prevent premature zombie ticking and add initialization logging.

Fix: pawns being clean freak when contaminated cell
- cellContamination > 0.01f to cellContamination > 0.1f

更新于:10 月 16 日 上午 8:32
作者:Louize

[Auto-generated text]: Update on 10/16/2025 11:32:06 PM.

fixing :)
- Prevent double-destroying objects in ZombieStateHandler
- fix the clean contamination feature

更新于:10 月 16 日 上午 2:49
作者:Louize

[Auto-generated text]: Update on 10/16/2025 5:49:20 PM.

Resolves ArgumentOutOfRangeException on Plant_Grass and animals

更新于:10 月 15 日 上午 3:30
作者:Louize

[Auto-generated text]: Update on 10/15/2025 6:30:28 PM.

remove the causing error when saving and loading the save "Scribe_References_Look_Patch"
and tried other way to fix this error:
```
Object with load ID Thing_Zombie103451 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
...
```

更新于:10 月 14 日 上午 7:58
作者:Louize

[Auto-generated text]: Update on 10/14/2025 10:58:36 PM.

Resolve critical errors and optimizing

- Fixes the "Not enough squares to get to radius" error by clamping the radius calculation in `GetCircle` to a safe maximum. This prevents crashes and resolves issues with zombie population limits.

- Resolves the "Map is null" error that occurred during crafting. The logic now correctly falls back to using the workbench's map when a newly crafted item is still in a pawn's inventory.

- Eliminates the "not deep-saved" error/warning during autosaves. A patch has been added to the save process to prevent invalid social thought references to zombies from being written to the save file, ensuring save integrity.

- harmony patch optimizing

更新于:10 月 12 日 下午 9:44
作者:Louize

[Auto-generated text]: Update on 10/13/2025 12:44:12 PM.

Fix: The Vehicle Framework update incompatibility

```
Zombieland Error
Zombieland encountered an unexpected error and might not work as expected.
Either RimWorld has been updated or you have a mod conflict:

HarmonyLib.HarmonyException: Patching exception in method
virtual Verse.AI.Job Vehicles.WorkGiver_CarryToVehicle
(Verse.Pawn pawn, Verse.Thing t, System.Boolean forced)

System.NotSupportedException: Specified method is not supported.
```