边缘世界 RimWorld

边缘世界 RimWorld

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Zombieland 1.6
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Mod, 1.6
文件大小
发表于
更新日期
34.883 MB
9 月 29 日 上午 4:25
10 月 31 日 上午 10:52
20 项改动说明 ( 查看 )

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Zombieland 1.6

描述
UPDATED TO 1.6 but still use at your own risk since I haven’t fully tested this 👌😁.
Also, don’t expect constant updates—I’m a student and don’t have much free time.
I am updating this as a hobby or just for fun, so do not expect much 😊

You can send the errors to the Discord below so I can debug them more easily.




Do you like The Walking Dead? Are you afraid of The Undead? Good. Because this mod will give you the Heebie-jeebies!

This is not your average Zombie mod. In Zombieland, Zombies are everywhere! They crawl out of the ground in masses, hunt you down, bash your doors and eat you alive! At night, their blood lust will steer them towards your base. So better be prepared!

Zombies attack anything that moves, smells and makes sounds. They do not discriminate and attack your animals, your enemies and even traders. There are rumors of maps with well over one thousand zombies. Shoot them and they keep going, kill them and they respawn.

This Mod features custom controlled Zombies with simulated instincts. Most default Rimworld functions have been disabled on them to allow for a smooth game play experience. Therefore, you cannot select or harvest them.

PS: Aim for the head!

Powered by Harmony Patch Library

Original: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=928376710
By: brrainz




GIthub: https://github.com/Yato0226/Zombieland
Trello: https://trello.com/b/8liZ28qT/zombieland


⠀⠀⠀⠀⠀⠀⠀    [discord.gg]
热门讨论 查看全部(3)
32
12 月 6 日 下午 11:27
置顶: Bugs or Errors or Issues?
Louize
2
10 月 21 日 下午 5:29
Visual bug
jarrenbear
1
10 月 15 日 上午 3:02
Error while loading map.
DPTrollz
251 条留言
Arod 12 月 12 日 下午 6:58 
Bro @sinisisterDisaster you dont deserve the profile picture.
Make a second mod list with it. If it blows up eh ill go back to my old save.
This was such a good mod in its time, no need to throw shade.
Thanks for updating or, or at least trying to lets see what it do
Slurmpy 12 月 10 日 下午 3:48 
Bro it's a revival of a very complex mod... Cut the dev some slack. I don't see you out here redesigning it to work on 1.6 after all these years.

Besides, I've played dozens of hours with it already with a fairly large mod pack with no major issues, and any problems I did have the dev addressed them pretty quick.
SinisterDisaster 12 月 10 日 下午 1:11 
Thanks for the warning description, sounds like it isn't even worth downloading, since you couldnt spend the time caring about it, but had time to half ass it together, i just wont spend the time downloading it, saves me the unnecessary time of errors aggravations that cant and wont be fixed :steamthumbsup:
markmywords800 12 月 6 日 下午 1:12 
could you make the default functions like selecting them an option?
kingrevolucion12 12 月 3 日 下午 2:10 
And with the Zombieland pollution problem, I don't know... because I deactivate it... what I'd like is for each map, or zone, or the world to have a population so that after years the same number of zombies don't appear, or maybe for the game to have an ending... by eliminating core zones... or reducing the world population... or finding a free zone or a cure... because what makes people tired of it is that this doesn't really have an ending.
kingrevolucion12 12 月 3 日 下午 2:06 
Economy... unfortunately it doesn't work well for you... don't generalize... maybe you don't have a good enough computer to run the mod as it should... it works well for me even with another one, the extended combat mod, which is also demanding... but otherwise it runs perfectly and my map always fills up.
onomi1 11 月 30 日 上午 12:15 
Unfortunately, it's quite heavy, and it's hard to say the original environment has been faithfully reproduced.:steamthumbsdown:
On my way now 11 月 28 日 下午 1:58 
incompatible with perfomance optimizer, when i use both game crash, im sad cuz PO very important mod to me.. Sometimes both of these mods work, but not for more than 10-15 minutes. I have a large colony per cell of the map, and with PO I have 130 fps, while without it I have 40-60 and unpleasant freezes. It's a shame to give up such a wonderful mod, so I hope this will be fixed in the future.
paulwives 11 月 25 日 下午 2:09 
can you tell me how to keep someone from not being infected from being
killed by another human?
BioweaponIrum 11 月 20 日 下午 2:39 
I want to like this mod, I really do. It's so much fun to play, from the moment I load in to the moment the mod just instantly kills everything in the world at the same time for litterally no reason, as contamination just either becomes NaN or shoots beyond 100%, even if I turn contamination off completely. And i tried figuring out a way around it, but i've lost 3 colonies I was working hard on to this instant death bug.

And what's more irritating is there are no red error messages, no yellow error messages, not even a note on what happened. Everyone just dies. Every Thing just dies. Animals, my colonists, enemies that wander in. The man in black shows up and dies 7 seconds later. This is sadly unplayable. I'm okay with losing because I'm overwhelmed by zombies, that would be fine, but when I'm killed by the AIR? nah, not sure what the problem is.