RimWorld

RimWorld

Protocol Anomaly: Syndicate
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
ghastlyskull  [kehittäjä] 9.9. klo 8.22
Issues
Inside please input the whole section of the error, as well as any steps that can be taken to replicate the error on our end
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From now on I'm gonna talk about the "Untradable traders" issue here
Getting the problem of any trader (caravan or orbital) becoming completely unusable - everything was fine but after some time playing on my save every tader become unusable and any attempt to open trade throws error in log:

JobDriver threw exception in toil MakeNewToils's initAction for pawn Анаэль driver=JobDriver_UseCommsConsole (toilIndex=1) driver.job=(UseCommsConsole (Job_309249) A = Thing_CommsConsole30977 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.InvalidCastException: Specified cast is not valid.
[Ref 509F20DF]
at ProjectAnomalySyndicate.HarmonyPatches.WillingToTradeAnomaliesTradeDealPatch.Postfix (System.Boolean& __result, RimWorld.TradeDeal __instance, Verse.Thing t, System.String& reason) [0x0001c] in <fffd2af000fd4c1ca3f38a2eae938251>:0
at RimWorld.TradeDeal.InSellablePosition (Verse.Thing t, System.String& reason) [0x0015b] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX SmashPhil.VehicleFramework: Void Vehicles.Patch_CaravanHandling:NegotiatorInVehicle(Boolean& __result)
- POSTFIX ProjectAnomalySyndicate: Void ProjectAnomalySyndicate.HarmonyPatches.WillingToTradeAnomaliesTradeDealPatch:Postfix(Boolean& __result, TradeDeal __instance, Thing t, String& reason)
at RimWorld.TradeDeal.AddAllTradeables () [0x00037] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TradeDeal.Reset () [0x00016] in <24d25868955f4df08b02c73b55f389fe>:0
RimWorld.TradeDeal..ctor()
at RimWorld.TradeSession.SetupWith (RimWorld.ITrader newTrader, Verse.Pawn newPlayerNegotiator, System.Boolean giftMode) [0x00024] in <24d25868955f4df08b02c73b55f389fe>:0
RimWorld.Dialog_Trade..ctor(Pawn playerNegotiator, ITrader trader, Boolean giftsOnly)
at RimWorld.TradeShip.TryOpenComms (Verse.Pawn negotiator) [0x0000e] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.JobDriver_UseCommsConsole+<>c__DisplayClass1_0.<MakeNewToils>b__1 () [0x00043] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <24d25868955f4df08b02c73b55f389fe>:0

Might be a coincidence, but it started after i finished a quest for Syndicate with the guest pawn
Viimeisin muokkaaja on Salturello; 11.9. klo 8.20
ghastlyskull  [kehittäjä] 11.9. klo 22.27 
It should be fixed now, but please let me know if it is still happening
The images in the workshop's description do not load
ghastlyskull  [kehittäjä] 13.9. klo 16.18 
Megito lähetti viestin:
The images in the workshop's description do not load

The images are using links to Imgur which for some people they just don't load, and I have no idea why that happens
ghastlyskull lähetti viestin:
Megito lähetti viestin:
The images in the workshop's description do not load

The images are using links to Imgur which for some people they just don't load, and I have no idea why that happens


That's odd, first time I'm learning about this - It appears I can't even enter the site itself, so makes sense that the link won't work either.

Well, would be nice if the images were uploaded differently, but it's not a pressing issue.

Thanks for the reply, and neat mod.
Hello, for some reason the mindlock implant is not craftable. There is no error in the log and everything loads correctly. This seems to be an xml issue, as the mindlock implant inherits data from BodyPartGhoulBase which does not have a specified crafting station. The other implants inherit data from BodyPartBionicBase which does specify a crafting station. The fix is to add the <recipeUsers><li>FabricationBench</li></recipeUsers> tag to the mindlock implant. Thank you for creating such a wonderful mod, I am awaiting a resolution to this problem.
ghastlyskull  [kehittäjä] 28.9. klo 9.00 
DrwalZ lähetti viestin:
Hello, for some reason the mindlock implant is not craftable. There is no error in the log and everything loads correctly. This seems to be an xml issue, as the mindlock implant inherits data from BodyPartGhoulBase which does not have a specified crafting station. The other implants inherit data from BodyPartBionicBase which does specify a crafting station. The fix is to add the <recipeUsers><li>FabricationBench</li></recipeUsers> tag to the mindlock implant. Thank you for creating such a wonderful mod, I am awaiting a resolution to this problem.
@DrwalZ You are welcome to tweak the code on your end if you want, but the implant is meant to be a quest reward similar to archotech bionics, powerful but not craftable. Making it craftable would unbalance things, since it’d make reviving a whole ghoul colony too easy.
Oh okay then, I thought that since it had a recipe, that's visible in-game, that it was meant to be craftable. Sorry for the confusion.
idk if this is a mod compatibility issue but for some reason my mechanitor tries to repair my bulwarks regardless of if they are damaged or not
Bulwark can lose sword permenantly it seems, if its arms are heavily damaged(or whatever limb holds the sword) they will lose it. Even fully repairing it will not bring its sword back. No errors appear in log either
Viimeisin muokkaaja on Sage; 29.9. klo 15.58
Sage lähetti viestin:
Bulwark can lose sword permenantly it seems, if its arms are heavily damaged(or whatever limb holds the sword) they will lose it. Even fully repairing it will not bring its sword back. No errors appear in log either
This is likely the same issue as the infinite repair since it seems the sword isn't correctly set as the mech weapon so repairing tries to generate a non-existent weapon rather than the correct one
ghastlyskull  [kehittäjä] 30.9. klo 12.21 
@OceanicOxen & @Sage it should now be fixed
the same issue also appears to apply to the other two mechs
also none of the mechs have resurrection bills in the gestator
ghastlyskull  [kehittäjä] 4.10. klo 8.17 
That's strange I'll check the code, once I'm able to.
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