边缘世界 RimWorld

边缘世界 RimWorld

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Protocol Anomaly: Syndicate
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Mod, 1.6
文件大小
发表于
更新日期
51.411 MB
9 月 4 日 上午 1:19
10 月 4 日 上午 10:12
12 项改动说明 ( 查看 )
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Protocol Anomaly: Syndicate

描述

The Shattered Syndicate once was an oppressive ultratech corporation that ruled Morsian Prime, now scattered across the rim after their war with Darkotech. Though forced to abandon their homeworld, their expertise in anomaly containment, weaponry, mechanoids, and bionics can be yours - if you join their faction, or purchase from their traders.

This mod also adds new quests and a Syndicate trader, giving you opportunities to increase favor within the faction and rise through their corporate ranks.

GitHub:
Leads to the GitHub page[github.com]










































Q: Is this compatible with CE?

A: No

Q: Is this a reference to space station 13/14?

A: It wasn't intended, since I have never played those games

Q: Is the mod compatible with Vanilla Expanded: Empire?

A: Short answer: No
Long answer: Due to how it's coded any mod that adds an empire-like faction isn't compatible with VE:E

Q: Why is the Syndicate permanently hostile to me?

A: The Syndicate function similar to the empire in code, so the syndicate is permanently hostile to everyone but certain factions that are listed inside the code (These being the base Rimworld starts).


This was a commissioned mod and would highly recommend and suggest you check out their other works!

Artists:
DetVisor: Exterminator Armor, and artistic advice
BlackMarket420: All buildings & ancient variants of the anomaly structures
DanDMan68: Synapse Armor, and Judicator Armor
Elseud: All Mechs & their corrupted variants, and artistic advice
ghastlyskull: Revenant Helment, All plasma weapons, All mechanoid weapons, Syndicate Capsule, Data Chips, Mind-wake serum
ruffy: Syndicate operative in Thumbnail

Coders:
Nalzurin: C#, and some sections of XML
ghastlyskull: Majority of XML

Artwork permissions / Code permissions:
Dark archotech wall & Dark archotech original provided by Shadowcelebi
Ancient Concrete, Glass Wall, original provided by bread mo || Ancient Urban Ruins
Input Console original provided by Oskar Potocki
Plasma Bullet original provided by DetVisor
RangerRick: Provided C# code and XML code for the syndicate capsule

Also a special thanks to all those who helped with ideas and provided feedback for the mod inside discord!

If you'd like to support future projects, your donations are always welcome and appreciated!:
[ko-fi.com]



热门讨论 查看全部(2)
18
10 月 4 日 下午 1:09
置顶: Issues
ghastlyskull
4
10 月 5 日 下午 1:16
置顶: Suggestions
ghastlyskull
121 条留言
ghastlyskull  [作者] 10 月 11 日 下午 5:34 
@Kokorocodon I don't know a whole lot, but seems like something went wrong when opening up a syndicate capsule
Kokorocodon 10 月 11 日 上午 2:15 
Getting this silly thing, don't know what it means so I just wanted to share.

Error in Protocol Anomaly: Syndicate, assembly name: Rick_ItemBox, method: CompUseEffect_ItemBox:DoDrop, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref F71B84BC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
ghastlyskull  [作者] 10 月 9 日 下午 4:38 
@Epicmonk117 they can be found in this mods crashed ship quest, which the spawner for crashed ship quest has a chance to spawn in the derelict syndicate bases
Epicmonk117 10 月 9 日 下午 2:49 
Hey, how do I get the anomalous mechanoid from this mod to spawn? Do I just do a Void Provocation, or is there something special I need to do?
ghastlyskull  [作者] 10 月 8 日 上午 11:43 
@Alt It should and will update the mod once I get back home
Alt 10 月 7 日 上午 11:57 
Shouldn't the exterminator set have vacuum resistance? Considering that practically all the other armors have some
ghastlyskull  [作者] 9 月 29 日 下午 4:53 
@Sage I will look into it
Sage 9 月 29 日 下午 2:51 
bulwark loses its sword if it gets down then repaired to full it seems
ghastlyskull  [作者] 9 月 27 日 上午 10:53 
@Meow Max maybe in the future, however it wasn't really planned for a starting scenario
Meow Max 9 月 27 日 上午 8:17 
I really like this mod and faction! Are there any plans for playable/a starting scenario as them?