Project Zomboid

Project Zomboid

[B42] Vanvival - Build's 42 Nomadic Experience
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Twuben  [开发者] 8 月 13 日 上午 7:16
Bug Report
Hello everyone glad on having you checking my first mod

For any sort of bug you might find, please report it here by filling the following form

Bug Report

Description of the Issue:
(What happened?)

Steps to Reproduce:
Step one
Step two
Step three

Keep in mind I only support B42, I do not work with B41 since I have 0 experience related to that build's changes to the most recent one

Thank youu!!
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正在显示第 1 - 6 条,共 6 条留言
Yah Boi Blue 8 月 18 日 下午 4:39 
I was using wilderness spawns, ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513206060 ) i picked the hunters camp and some of the cabins whenever the van DOES spawn with a trailer, they seem to be spawning insaide the house / ontop of the roof. I'd noticed this after a few spawns in the wild, will continue to test in proper towns.
Twuben  [开发者] 8 月 19 日 上午 1:28 
引用自 Yah Boi Blue
I was using wilderness spawns, ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513206060 ) i picked the hunters camp and some of the cabins whenever the van DOES spawn with a trailer, they seem to be spawning insaide the house / ontop of the roof. I'd noticed this after a few spawns in the wild, will continue to test in proper towns.
Thank you for the report, however what's happening it's not really a bug, more like a feature that hasn't been added yet. I do intend to add a way to avoid buildings and whatnot, but it's a bit complicated to so. As of now, the spawns only really work if you use the Vanvival Start option.
最后由 Twuben 编辑于; 8 月 19 日 上午 1:29
I used the vanival spawn to try a playthrough with the vans but apparently disabling the van spawn option disables it for the trait too. Idk if its intended but if I leave it on and choose the vanival start (I like your spawns better than the nomad one) with an RV owner trait it spawns the van and the RV basically fused into a permanent T-Bone and I can't seem to figure out a way around that if I wanted to try and keep playing on the same world but with different characters having different types of vehicle spawns. Not as big of an issue starting with an RV again just a bit of a bummer I won't be able to use the same world to try a Van start in.
Boinkr 10 月 19 日 上午 4:56 
Howdy, So the first day I used the mod, 2 days ago, the sink inside the RV worked fine, was plumbed, I could use all of its functions. Now today, for some reason the sink will not allow me to fill anything with water. Ive tried it across multiple "RV"s. Is it the sink im using? normal sink. It allows me to wash things, drink from, but when I pan over the "fill" option, nothing shows up. Ive tried in debug as well. Any and all help is appreciated. The sink inside is the biggest draw for me XD
flp.mason 10 月 19 日 下午 8:03 
hi idk if this error is being caused from the vehicle interior mod or what, but they have comments disabled there. when i spawn with my rv i cannot unlock my doors i can get inside and everything works but it gives me this error if i try to unlock them

`function: complete -- file: ISLockDoors.lua line # 47 | Vanilla
java.lang.RuntimeException: __concat not defined for operands: zombie.vehicles.VehiclePart@367573e1 and has no door
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.complete(LuaTimedActionNew.java:153)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:11044)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10675)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1952)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1935)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3056)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5964)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1700)
at zombie.gameStates.IngameState.update(IngameState.java:1465)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`

sometimes the rv has a chance of spawning unlocked and thats the only time that it works, however the error still shows
PhoenixMastM 10 月 30 日 上午 11:28 
Slight bug, when trying to move a zombie corpse out of the RV, the corpse stays inside.

Fresh start, had entered the RV to check out what I was working with, and there was a zombie inside.

Killed the zed, went to move the corpse, and couldn't exit without the corpse staying in the vehicle.
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