Project Zomboid

Project Zomboid

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[B42] Vanvival - Build's 42 Nomadic Experience
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8 月 12 日 上午 5:25
9 月 12 日 上午 5:09
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[B42] Vanvival - Build's 42 Nomadic Experience

描述
RECOMMENDED MODS
- [B42]Project RV Interior
- RV Life
- [B42] Bicycle!

[NEW] SUPPORTED MAPS
- Raven Creek B42
- Camden County B42

CHECK OUT MY OTHER MODS
- [B42] Occupations Rebalanced
- [B42] Infirmities [WIP]
- [B42] Pathology




Vanvival - The Build 42 Nomad Experience

Start your journey on wheels and take the apocalypse head-on.
Every run begins with a randomly spawned vehicle — fueled, partially repaired, and ready to roll.
Your new ride comes with keys in the inventory and enough supplies to hit the road instantly.

Update Log v1.8.11

  • Added Bicycle Mod compability




FAQ
Q: Which vehicles can I start with?
A: Vanilla options and many supported mods.
Q: Are trailers supported?
A: Yes! There’s a 25% chance a trailer will spawn with your vehicle.
Q: Can I use this with other mods?
A: Presumably yes! I didn't overwrite any of the main functions of the game.
Q: What does the Nomad occupation do?
A: It gives you extra bonuses on some skills.
Q: Why am I getting a RVOwner trait detected but no RV mods enabled! Message
A: You've started with the RV Owner Trait, therefore you must enable at least one of the following mods:
- [B42/1] '73 Winnebago Chieftain
- Filibuster Rhymes' Used Cars! - Animation Alpha
- PZK VLC (Vanilla look-like car pack)
Q: Why am I getting a Trucker profession detected but Truck Mod not enabled! Message
A: You've started with the Trucker Occupation, therefore you must enable one of the following mods:
- W900 Semi-Truck [B42]
- Autotsar Tuning Atelier - Petyarbuilt 379 [B42] - Only compatible with RV Interiors for now
Q: What does the Van Survivor trait do?
A: It gives you a preset loadout that spawns in your vehicle trunk instead of the randomly generated loot.
Q: Can you add these vehicles?
A: Since this mod builds on RV Interiors by Mickey Knox and RV Life by Bucho Jefe & thepelona, I can only add vehicles that are compatible with those.
Q: Where can I report a bug?
A: There's should be a Bug Report discussion pinned, or feel free to post a comment, I tend to reply quickly.
Q: Is this mod fully developped?
A: Not yet, I intend to add more content to it. So be on the lookout for future updates.




Features
  • Random Vehicle Spawns – Pull from a diverse list, including vanilla options.
  • Fueled & Partially Repaired – Ready for immediate use.
  • Zombie Purge on Spawn – Start in a safer zone.
  • Compatible with [B42] RV Interior & RV Life – Plus many vehicle mods.
  • Nomadic Spawn Locations – Why start in a crowded city when you can start anywhere?
  • Vanilla Spawn Locations – If you like the cities that much go for this
  • Start with the Nomad profession – Start like a Nomad with a couple of bonuses
  • Start with the Trucker profession – Start with your own Truck and Trailer!
  • Pick Van Survivor or RV Owner custom traits – Every trait offers its own perks




Supported Modded Vehicles
  • '86 Chevrolet CUCVs + M101A2 Trailer
  • '87 Ford B700/F700 Trucks
  • '63 Volkswagen Type 2 Van
  • Filibuster Rhymes' Used Cars! - Animation Alpha
  • [B41/B42]Company Liveries & loot for Filibuster Rhymes' Used Cars! F700 trucks
  • PZK VLC (Vanilla look-like car pack)
  • [B42/1] '73 Winnebago Chieftain
  • Trailers!
  • Autotsar Trailers B42
  • '90 Mercedes-Benz Unimog U1550L
  • Jesters Franklin Va!uline 4x4
  • Autotsar Tuning Atelier - DeRumba Van v.2.00 [B42]
  • '86 Ford Econoline E-150 + Pop Culture vans
  • W900 Semi-Truck [B42]
  • Autotsar Tuning Atelier - Petyarbuilt 379 [B42] - Only compatible with RV Interiors for now
  • [B41/B42]Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!
    [NEW]
  • [B42] Bicycle!




Live the Nomadic Survival Dream
Keep moving. Keep surviving. Never look back.




I really appreciate your support — every coffee helps keep the mods alive!
[ko-fi.com]

Credits
Special thanks to:
  • Monkey – Original code inspiration via "Monkey's RV Start" mod.
  • Mickey Knox – B42 version of the RV Interior Mod.
  • Bucho Jefe & thepelona/b] – For the RV Life mod[/list]


    引用自 author
    © 2025 Twuben. Credit appreciated!

    Copyright & Permissions Notice

    You are free to:
    - Use this mod on your server.
    - Add it to public collections.
    - Extend or add content to this mod.

    Please give proper credit if you do any of the above.

    Mod Permissions According to This Policy[theindiestone.com]

    Workshop ID: 3547444619
    Mod ID: twbVanvival
    Mod ID: twbVanvivalCCA
    Mod ID: twbVanvivalRCA
    Map Folder: Vanvival_Start
    Map Folder: Vanvival_Start
    Map Folder: VanvivalCamdenCountyAddon
    Map Folder: VanvivalRavenCreekAddon
热门讨论 查看全部(2)
6
10 月 30 日 上午 11:28
置顶: Bug Report
Twuben
0
8 月 20 日 上午 3:13
置顶: Detailed Mod Features
Twuben
179 条留言
dbzloverjam 11 月 14 日 下午 7:33 
can this be limited to only give the player a key and car if they select the trait/start, cause getting a car every new run with 0 cost is insane, cant disable it in sandbox cause it says it basically disabled the mod which means even if you take traits you get nothing right?
flp.mason 11 月 12 日 上午 10:59 
can you make it so zombies cannot spawn in the back of my rv when i first start, and also sometimes the house alarm sound goes off when i enter the back. those arent super huge deals but kind of annoying. another issue was the error when trying to lock the door. unless the rv spawns unlocked im unable to lock and unlock it from the dashboard or hotwheel and my splitscreen buddy cant get in
Feldhobel 11 月 9 日 上午 7:51 
"Random" is a strong word. you are always starting on the River Walk Road between Riverside and Westpoint. All the time!
ctrlmyreality 11 月 8 日 上午 10:58 
I am having an issue with the car spawning at negative condition, thus being invisible and unable to be interacted with. when the car does spawn properly, i often have it despawn when i reload the save, but im not sure if this is related.

`Callframe at: addVehicleDebug
function: spawnVehicle -- file: Vanvival_VehicleManager.lua line # 361 | MOD: Vanvival
function: onPlayerCreated -- file: Vanvival_VehicleManager.lua line # 434 | MOD: Vanvival
`
deedge1011 11 月 5 日 下午 9:44 
Im having a problem with the trucker trait where the trailer will spawn and almost instantly despawn
Eresh 11 月 3 日 下午 9:15 
Really awesome mod, just gonna point out that in the title it should read "Build 42's Nomadic Experience" and not Build's 42 Nomadic Experience
Jaxx - pshoooo 11 月 1 日 下午 4:34 
can the 3 perks be made exclusive to each other in selection given that they overwrite each other anyways?
Willy A. Jeep 11 月 1 日 上午 3:52 
PZK Community Expansion Pack just got a new set of vehicles, including a pair of very fine motorhomes. Any chance of that mod getting supported in the future? Would be killer to wake up in the zombie apocalypse with a Cadillac Gage Ranger, Grumman LLV, or a... GM New Look. Yeah!
McDiel 10 月 29 日 下午 12:09 
Any way to get my vehicle to me (in debug if necessary)? I spawned in the abandoned factory between Riverside and Brandenburg via the Choose Your Spawn mod (That's my mistake), and while I had the keys for the RV and its trailer (apparently it had one) in my inventory, the RV (and trailer) were nowhere to be found, in or outside the factory. So I *reckon* it spawned elsewhere. Or at least I hope...
Twuben  [作者] 10 月 29 日 上午 4:01 
@Gabrieloncho, Sí, ese es el plan.