Garry's Mod

Garry's Mod

Black Mesa First-Person Animations
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Limakenori  [开发者] 7 月 9 日 上午 9:49
[BMFPA] Bug Reports
Report your bugs here!
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正在显示第 1 - 15 条,共 41 条留言
EJ_5527 7 月 9 日 下午 6:02 
引用自 Mr.4ox
This happens when you on third person mode, not sure if it happens in multiplayer https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521428515
keyword in that is "third person." the addon title quite literally says first person, so don't expect it to look flawless in third person
Rasmordem 7 月 13 日 下午 7:55 
引用自 Limakenori
引用自 Rasmordem
Expanding this because I also requested the bodygroup fix (thank you for fixing by the way), All 3 knocking animations do not use bodygroups also, but all the fall animations work correctly. It is just the non-teleport spawn and the 3 knocking animations.
They do use bodygroups, if being specific they use hands bodygroups since they're using C_Hands instead of player model.
Ahh, that explains why It's not working they way I expected it to. I did not know C_Hands could have bodygroups also. The more you know.

In that case, I would like to request support for this addon if possible. It does not work when the animations play:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978113503
Limakenori  [开发者] 7 月 14 日 上午 2:29 
引用自 Rasmordem
引用自 Limakenori
They do use bodygroups, if being specific they use hands bodygroups since they're using C_Hands instead of player model.
Ahh, that explains why It's not working they way I expected it to. I did not know C_Hands could have bodygroups also. The more you know.

In that case, I would like to request support for this addon if possible. It does not work when the animations play:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978113503
I don't really know how to add support for that.
Purplexion 7 月 16 日 下午 4:51 
getting this error when i use the "wake up with weapon" option
[Black Mesa First-Person Animations] lua/entities/xen_teleport_intro.lua:536: attempt to call method 'GetClass' (a nil value) 1. unknown - lua/entities/xen_teleport_intro.lua:536
Coulin Totil 7 月 17 日 下午 2:25 
Hello, my animations are freezing whenever they are triggered, (ie, when I wake up it freezes the animation on the first frame and does not continue) It's been like this and I have disabled any other animation base and the issue still persists, do I uninstall the other bases fully, or do I uninstall and reinstall this mod?
Limakenori  [开发者] 7 月 17 日 下午 2:27 
引用自 Coulin Totil
Hello, my animations are freezing whenever they are triggered, (ie, when I wake up it freezes the animation on the first frame and does not continue) It's been like this and I have disabled any other animation base and the issue still persists, do I uninstall the other bases fully, or do I uninstall and reinstall this mod?
Disable other addons and restart the game.
Coulin Totil 7 月 17 日 下午 2:56 
I have done that, unfortunately, after restarting my game and enabling the addon, the issue is still going on, would I have to uninstall the game and then reinstall it? Thank you.
Coulin Totil 7 月 17 日 下午 2:57 
I require no further assistance, I have failed to realize that my animation speed multiplier was set to 0. Thank you for your support though, I really do appreciate it!
waffles 7 月 18 日 下午 2:55 
Whenever an animation runs, I always see my playermodel just standing still while my first person view is still getting up. Fix?
Limakenori  [开发者] 7 月 18 日 下午 8:40 
引用自 waffles
Whenever an animation runs, I always see my playermodel just standing still while my first person view is still getting up. Fix?
Disar other addons
dosh.ivon 7 月 21 日 上午 11:27 
fall animation triggers when poison headcrab bites you
Freekezoid 2.0 7 月 22 日 上午 9:13 
When using mw2019 weapons and animation plays out, My weapon gets taken away
Limakenori  [开发者] 7 月 22 日 上午 9:14 
引用自 Freekezoid 2.0
When using mw2019 weapons and animation plays out, My weapon gets taken away
Disable weapon dropping.
banana peel 7 月 22 日 上午 11:01 
Artic's Radial Menu does not work; On instant, it yields "unknown command", on command, it just says 'false'.
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