Garry's Mod

Garry's Mod

1,747 个评价
Black Mesa First-Person Animations
10
3
2
3
5
2
2
2
   
奖励
收藏
已收藏
取消收藏
素材类型: 插件
插件类型: 特效
插件标签: 快乐, 影视, 写实
文件大小
发表于
更新日期
28.748 MB
7 月 9 日 上午 8:53
8 月 17 日 上午 3:42
13 项改动说明 ( 查看 )

订阅以下载
Black Mesa First-Person Animations

在 Limakenori 的 2 个合集中
Limakenori's addons
94 件物品
BMmod
12 件物品
描述


Hello there! Welcome to my Black Mesa First-Person Animations addon!

This addon contains contextual first person animations from Black Mesa, Black Mesa: Bĺue Shift and Black Mesa workshop

Features:
1 Animation for taking shock damage(with chance)
1 Animation for taking headshot(with chance)
3 Animations for falling with low horizontal velocity and low explosion damage and low blunt damage with high force
2 Animations for falling with high horizontal velocity and high explosion damage and low blunt damage with very high force
3 Knock animations(see commands below)
2 Spawn Teleport animations with effects
1 Spawn animation

Settings:

Tool Menu >> Options >> Limakenori >> BM FP Animations

Commands:
lima_xte_doorknock 1 - Soft knocks
lima_xte_doorknock 2 - Hard knocks
lima_xte_doorknock 3 - Crazy knocks

lima_xte_getup - Get Up Animation Random
lima_xte_getup 1 - Get Up Animation 1
lima_xte_getup 2 - Get Up Animation 2
lima_xte_getup 3 - Get Up Animation 3

lima_xte_doanim animation_name - Play any animation from this addon
Instead animation_name you should put any of these:
fall, fall1, fall2, fall3, fall_fast, knockout, blackout, knock1, knock2, knock3, fall_spawn, teleport

To bind comands with numbers type
bind m "lima_xte_getup 1"

Recommended Addons:
Arctic's Radial Binds - Easier access to different knock animations

FAQ:

Q: Can you make it work in third-person/make it visible on other players?
A: No, these animations are not suitable for third-person.

Q: What's blunt damage?
A: Damage with DMG_CRUSH or DMG_CLUB damage type and with force higher than 200 hammer units. Examples: Antlion guard's attack, Hunter's charge attack, Prop thrown with gravity gun, rollermine that jumps on a high speed, etc.

Q: How to bind knocks?
A: Above you is an example of binding command.

Enjoy!


Credits:
Crowbar Collective - Black Mesa and assets from it
HECU Collective - Black Mesa: Blue Shift and assets from it
Citizen⁵ - Improved First Person Cutscenes addon for Black Mesa
mtbNTB - Tweaked FPS Hands Cutscenes addon for Black Mesa
kenni - Idea of alternative screen effect
Limakenori - coding, .QC, model, texture and animation edits

Tags: bmbs blueshift rosenberg rosenburger barney calhound swep sweps hecu collective marine guard duty operation security bms wep hazardous Hazardous Environment Vehicle mark mk 3 4 Weapon battle fight Gordon swep bomb weapon ar2 pirate source bms bmx xenians xenian bmbs rail gun stalker
热门讨论 查看全部(3)
41
10 月 22 日 下午 8:32
置顶: [BMFPA] Bug Reports
Limakenori
0
10 月 2 日 下午 3:11
AAAAAAA
Hooski
0
7 月 29 日 下午 4:53
Does anyone wana do this mode on [WOS] Base?
MagaMix
412 条留言
Limakenori  [作者] 6 分钟以前 
Some anims are hands only and there's also a setting that swutches all anims to be hands only, you might to look into it if you have this issue with all anims.
Pineapple Gaming 53 分钟以前 
I cannot see my body when the animation was played. Only my hands. Is that the only it or am I need to tweak something?
Limakenori  [作者] 10 月 26 日 上午 4:15 
There are a few settings that you can tweak, try them/
Nate_Freeruner (NATE) 10 月 26 日 上午 4:11 
when youre fighting. Theres this really stupid animation, in the middle of the fight when your health isnt even at 0, you fall asleep? and you wake up a few seconds later but by then its too late and youre already killed. Is there a setting to turn this off?
PNMCarrie7 10 月 19 日 下午 5:36 
Fun Blue Archives Player
< blank > 10 月 18 日 上午 12:30 
oh.
 OfficerΞeeb  10 月 17 日 上午 8:25 
its unfortunate how when you spawn with a modded weapon it will just spawn up straight and probably including the half-life vanilla weapons too
Limakenori  [作者] 10 月 17 日 上午 7:22 
I don't make anims for this.
< blank > 10 月 17 日 上午 7:15 
new idea: add a animation for drowning and dying.
a spooky sausage 10 月 5 日 上午 7:01 
maybe for it to be a fall animation and not a knock animation