The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

Viper's Campaign Overhaul (2.0 Update)
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Dęąth Viper  [开发者] 6 月 26 日 下午 3:37
Defense Tower Rebalance
Defense Tower Rebalance
ALL TOWERS HAVE INCREASING RANGE AND EFFECTS WITH EACH UPGRADE.
  • Portals - Massive health increase. Must be placed even further from each other.
  • AI Hubs - Increased slots. Slow HP regen.
  • Radar Dish - Better scaling range. No energy cost. Cobalt instead of uranium for tier 2 / 3.
  • Repair Tower - More drones. Longer range. Now cost 5 AI core to use. Self repair.
  • Shield Generator - No Plasma / Resin upkeep. Massively increased costs for tier 1 / 2.
  • Basic Tower - Range and damage very slightly increased.
  • Artillery Tower - Massive range increase. Projectile speed increased. Can no long be built next to each other and increased minimum range. Cost also increased.
  • Heavy Artillery Tower - Max and minimum range increased. Projectile speed is really fast now. Build cost increased. Now requires coolant instead of charged plasma to keep it cool. Cannot be placed close together.
  • Laser Tower - Short range. Laser gets stronger over time.
  • Railgun Tower - Long range. Pierces many targets.
  • Gatling Laser Tower - Range slightly increased. Very small minimum range. Maintain cost decreased and cannot be placed close together.
  • Drone Attack Tower - Greatly increased search radius. More drones per level. Higher cost and AI slots to maintain.
  • HCM Tower - Range altered slightly. Projectiles move faster to hit the targets. Flame gas maintain cost decreased, energy maintain cost increased.
  • Mine Layer Tower - Limit 1. MASSIVE range. Many drones to work, increasing with level. 1 tower can mine the entire map slowly.
  • Minigun Tower - Better range scaling. Rank 1 will be shorter but rank 2 / 3 will have better range than the vanilla.
  • Plasma Turret - Slight range increase. Decreased energy cost.
  • Portal Bomb Tower - Range scaling increased.
  • Power Rod Tower - Can only build 5. Massive cost increases. Now has extreme range scaling, and the rod it launches has scaling width and number of pumps. Removed placement restrictions.
  • Rocket Tower - Slightly extended range.
  • Shotgun Tower - Each upgrade slightly increase range and cone blast.
  • Water Fire Tower - Can be placed right next to each other. Range slightly increased and now costs cobalt instead of uranium.
  • Water Ice Tower - Can be placed closer together. Range increased and now costs cobalt instead of uranium.
  • Traps - 1000 activations and limit increased to 100.
  • Morphium Tower - Now costs energy. No more Morphium. Shield strength nerfed and must be built further apart to compensate.
最后由 Dęąth Viper 编辑于; 6 月 29 日 下午 3:30