安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Hey. Any news on an update date yet?
Problem with mods there are like random storms and things or you can lose all power and die randomly to that as game doesn't show you how much production you need during day to balance it , or when you add new turrets...
This is big issue i don't think game can be solved by changing buildings monsters don't scale and attack all from same sides is boring AF
Could you reset these two to normal values?
Also, Destructible rocks are bugged (and their amount on map is barely playable)
Enemy particles ignore destructible rocks and shoot through them, exposing your base and forcing you to clean base area of vast amount of rocks.
Concept of mod is super fun, hope it will be updated (and there will be option to turn some mod components off)
GameplayResource
{
resource "energy"
value "10"
}
The issue is fixed by giving the harvesters some value and rebuilding the old buildings.
I tried other mods - it's just the same.
i past the error message if that can help u
https://ibb.co/TD0vHY5S
If you think the ammo mods are too weak, by all means buff them. I think they are mostly fine. only the sniper rifle has still low ammo with one mod, it needs two.