The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

Viper's Campaign Overhaul (2.0 Update)
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Dęąth Viper  [开发者] 6 月 26 日 下午 2:20
Resource and Energy Rebalance
Energy Buildings
  • Wind Turbine - Output streamlined to be linear (small nerf late game).
  • Solar Panel - Output streamlined to be linear (small nerf late game).
  • Carbon Power Plant - Greatly increased output and storage. Streamlined with Flower and Carcass.
  • Flower Power Plant - Greatly increased output. Streamlined with Carbon and Carcass.
  • Carcass Power Plant - Greatly increased output. Streamlinged with Carbon and Flower (slight buff t3, nerf t1).
  • Geothermal Power Plant - Upgrade output is now linear.
  • Gas Power Plant - Upgrade output is now linear.
  • Magma Power Plant - Upgrade output is now linear.
  • Morphium Power Plant - Upgrade output is now linear.
  • Nuclear Power Plant - Upgrade output is now linear.
  • Fusion Powerplant - Upgrade output is now linear.
  • Energy Pylon - Generates a decent amount of energy and cannot be built close together.
  • Power Connector - Range increased to 50 tiles. Massive health bonus. Cannot be placed close together.
  • Energy Storage - 20 build limit. Storage increased significantly.

Resource Buildings
  • Basic Mine - Generates more resources.
  • Rare Mine - Generates more resources.
  • Uranium Centrifuge - Faster Convert rate. Less energy cost.
  • Liquid Pump - Output and storage scaling increased. Can be placed closer together.
  • Ammunition Factory - 20 build limit. Now also provides storage for tower ammunition. Altered scaling ammo generation (t1 same, t2 nerf, t3 buff). Altered maintenance cost (more expensive t3).
  • Mineral Synthesizers - Mineral cost increase. Energy maintain cost increased. Produces more resources.
  • Bio Composter - Energy maintain increase. No water. More gas.
  • Bio Condenser - Can now be placed next to pipes and closer together.
  • Plasma Converter - No longer needs resin. Produces more plasma. Energy maintain increased, cost increased.
  • Water Filtration Plant - Produces more water. More energy cost maintain.
  • Super-coolant Factory - Cost greatly increased. Energy maintain reduced. Titanium replaced with carbs and iron. Produces more super coolant.

Storage and Drone Buildings
  • Ammo Storage - 12 build limit. Altered storage increase. (slight nerf but you can build more so buff over all).
  • Solid Storage - 20 build limit. Storage increased.
  • Liquid Storage - 20 build limit. Storage increased.
  • Flora Planter - Larger radius. More energy and requires AI core.
  • Flora Drone Building - More drones, larger radius. No energy consumption.
  • Mine Drone Building - Larger radius. More energy and requires AI core.
  • Loot Drone Building - Larger radius. More energy and requires AI core.
最后由 Dęąth Viper 编辑于; 6 月 29 日 上午 5:05