饥荒联机版

饥荒联机版

Skilltrees above the clouds (a.k.a. skilltrees in Hamlet)
luigi.m.mario  [开发者] 9 月 14 日 下午 1:58
Ideas for Warly and Wx
You can post your ideas here, and i will be posting mine later.
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正在显示第 1 - 15 条,共 23 条留言
luigi.m.mario  [开发者] 9 月 15 日 上午 4:26 
Okay, lets start with normal ones:
For WX78:
-Heater scheme will become anti-fever one. Question is, should it still be locked behind a boss? Probably not, but what can be scanned instead is unclear.
-A scheme that returns "system overload" effect, probably as replacement for freezer scheme. It is not obvious, whether it should be 2 or 3 slot one.
-Anti-fog scheme can be made, but is it okay that wx can just ignore all weather conditions now?(except rain).
For Warly:
-Probably some dish based on fried chestnuts as an anti-allergy dish.
-Probably a filling dish from tubers that would be like bone bouilion?
Salt is much more confusing. If salt is sold at groceries, then salt box comes before refrigerators, and that is quite stupid. If we don't allow building salt box, then we just have unusable wares for most characters.
Another option would be having salt racks like the Gorge, but there are no clear candidates for replacement of salt lakes.
Argon Pepper 9 月 19 日 下午 1:00 
For salt, you could add a chance for it to drop from smashing pot (as if it was stored in there to preserve foods, just like seeds and jerky currentlyhave a 4% of dropping), or instead of being sold at grocieries, it could be sold at 'The Sty' Oddities Emporium for maybe 2 oinc each, that way it comes as an option for food preserving alongside the icebox instead of too much earlier or later (if it costs 20 oincs to get all the necessary salt, it would cost the same as the icebox, but then you are bound by rng for the blue gem for an arguably better food storage).
Also, would you consider adding a way to optain honey other that the nectar and honey chest way?
Maybe adding it to the Swinesbury Fine Grocer's list of ingridients sold? (maybe 5 oincs each, since you can buy 1 large meat for 5 oincs and 2 small meats for 4, so a total of 14 oincs for the ingridients of a honeyham compared to a ready one for 20 at the The Sterling Trough Deli)
Or maybe even adding the bee mine to The Boar's Tusk Weapon Shop list of wapons sold, for like 50 oincs, you detinate the mine, catch the bees and use a honeycomb from an Antcomb Home to craft a bee box
Argon Pepper 9 月 19 日 下午 1:53 
About the Heater scheme, it could be scanned from the Iron hulk components (not a "living creature", so it might not have the necessary tags to be scanned like normal mobs, maybe take a look into what makes the crabby hermit and inactive crab king scannable).
Maybe make it so that they are being scanned only while activated (like with moles that can't be scanned while underground but do not reset the scanning process), or (if you feel it's still too easy) if it can be implemented make it somehow necessary to scan all 4 components for it to give you the recipe (scan leg, keeps in memory, scan arm, keeps in memory, scan ribs, keeps in memory and lastly scan head and get recipe)
luigi.m.mario  [开发者] 9 月 21 日 上午 4:13 
Progress update: Finally got anti-fever, antifog and superconductivity scheme working on code level.
On salt: you almost always already have one, as you need red gems for many characters, so it is pretty much the same time, and it is much better(maybe not for your playstyle, idk).
You are spot on for heater scheme.
On honey: I don't plan to add more ways to get honey atm, partially due to existence of gummy cake.
A.P.Erson 9 月 21 日 上午 6:49 
Maybe a new Warly spice that's like dried seed pod garnish that gives any food anti-fever for a quarter or a third of a day, since seed pods are so plentiful that they could be mass produced. Either that or a lotus flower spice that is like the sanity version of how salt boosts health effects.

Probably shouldn't add both at the same time though cause apparently new Warly spices are extremely taxing to the hardware... somehow.

For WX-78, maybe a circuit to replace the freezer one you get from pugalist due to summer not existing in hamlet, or just add the ability for freezer to freeze attackers the same way shock does.
Argon Pepper 9 月 21 日 上午 9:41 
引用自 luigi.m.mario
Progress update: Finally got anti-fever, antifog and superconductivity scheme working on code level.
On salt: you almost always already have one, as you need red gems for many characters, so it is pretty much the same time, and it is much better(maybe not for your playstyle, idk).
You are spot on for heater scheme.
On honey: I don't plan to add more ways to get honey atm, partially due to existence of gummy cake.
:steamhappy:
By arguably better i meant the saltbox is better than the icebox, but yeah, by my playstyle i usually make icebox because i have a habit of cooking foods and making crockpot dishes (non storable in icebox), and i don't like much going searching for the salt.
I would still go with salt being available at the sty oddities emporiun, maybe not for 2 oincs but 3 each crystal (30 total oincs for 10 necessary crystals versus the 20 oincs for 1 gear for icebox), and a low chance to drop from smashing pots.
Honestly, didn't even think of the dynamics with gummy cake :P
o7 RIP honey crystals: nobody aint ever gonna waste 450 potential hunger values for 8 total minutes of double labor
最后由 Argon Pepper 编辑于; 9 月 21 日 上午 10:26
luigi.m.mario  [开发者] 9 月 21 日 下午 11:20 
引用自 A.P.Erson
Maybe a new Warly spice that's like dried seed pod garnish that gives any food anti-fever for a quarter or a third of a day, since seed pods are so plentiful that they could be mass produced. Either that or a lotus flower spice that is like the sanity version of how salt boosts health effects.

Probably shouldn't add both at the same time though cause apparently new Warly spices are extremely taxing to the hardware... somehow.

For WX-78, maybe a circuit to replace the freezer one you get from pugalist due to summer not existing in hamlet, or just add the ability for freezer to freeze attackers the same way shock does.
lets say it has found a new role https://imgur.com/a/pb1dn6h
luigi.m.mario  [开发者] 9 月 21 日 下午 11:27 
i actually have an idea with salt: What about having salt deposits in mant caves? It is a cave, so rock salt could be there, and it is also not an area that can be easily visited at the start of the game, so no problem with icebox competition.
luigi.m.mario  [开发者] 9 月 21 日 下午 11:32 
引用自 A.P.Erson
Maybe a new Warly spice that's like dried seed pod garnish that gives any food anti-fever for a quarter or a third of a day, since seed pods are so plentiful that they could be mass produced. Either that or a lotus flower spice that is like the sanity version of how salt boosts health effects.

Probably shouldn't add both at the same time though cause apparently new Warly spices are extremely taxing to the hardware... somehow.

For WX-78, maybe a circuit to replace the freezer one you get from pugalist due to summer not existing in hamlet, or just add the ability for freezer to freeze attackers the same way shock does.
also, i have a feeling that you didn't read the first post, but whatever, lol. Sanity effects probably can be done, if we discard salt fully.
luigi.m.mario  [开发者] 9 月 22 日 上午 3:09 
https://imgur.com/a/vpaG4Gk a few sketches for salt deposites, what do ya think?
Argon Pepper 9 月 22 日 上午 6:18 
neither of the links seem to work for me
luigi.m.mario  [开发者] 9 月 22 日 下午 12:39 
引用自 Argon Pepper
neither of the links seem to work for me
what error do you get then?
Argon Pepper 9 月 22 日 下午 12:48 
Do you want to make it stick out of walls? Like it can be interacted in the same way wall braziers and striking carvings can with combustible or disarming tools?
It depends on what you feel matches more the Hamlet aesthetic and the manthill locations.
Obviously something like a port of the white sea salt formations looks out of place in a mine (if you don't feel like it would be a massive waste of time, the texture of the salt crystals and seabox could be changed to a pinkish orange tint to look like the hymalyan salt you mentioned in the image).
I heard ants strongly dislike salt because of its taste and it dries them up: all the salt could be found in a couple rooms piled up (as if all the salt they found is tossed in those rooms to avoid having it around), and regenerate a single stage every time the passages rearrange (as if their mining caused a cave-in of sort and they found some more salt and is stored there).
Either way, hopefully it's not a limited resource and regenerates (even slowly) over time.
Argon Pepper 9 月 22 日 下午 12:49 
引用自 luigi.m.mario
引用自 Argon Pepper
neither of the links seem to work for me
what error do you get then?
Just cheked and it now works
luigi.m.mario  [开发者] 9 月 22 日 下午 12:50 
引用自 Argon Pepper
Do you want to make it stick out of walls? Like it can be interacted in the same way wall braziers and striking carvings can with combustible or disarming tools?
It depends on what you feel matches more the Hamlet aesthetic and the manthill locations.
Obviously something like a port of the white sea salt formations looks out of place in a mine (if you don't feel like it would be a massive waste of time, the texture of the salt crystals and seabox could be changed to a pinkish orange tint to look like the hymalyan salt you mentioned in the image).
I heard ants strongly dislike salt because of its taste and it dries them up: all the salt could be found in a couple rooms piled up (as if all the salt they found is tossed in those rooms to avoid having it around), and regenerate a single stage every time the passages rearrange (as if their mining caused a cave-in of sort and they found some more salt and is stored there).
Either way, hopefully it's not a limited resource and regenerates (even slowly) over time.
let me make a more clear sketch rq
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