饥荒联机版

饥荒联机版

Skilltrees above the clouds (a.k.a. skilltrees in Hamlet)
114 条留言
a crazed can of beans 9 小时以前 
i'll tell you if anything else comes up, thank you, can't imagine playing above the clouds without this
luigi.m.mario  [作者] 12 小时以前 
@a_crazed_can_of_beans now it should work! Be prepared top face more bugs, as im not testing my mod with other players very often. I will try to do my part ofc
luigi.m.mario  [作者] 12 小时以前 
oh wait, i uploaded wrong version, fuck my ass
luigi.m.mario  [作者] 12 小时以前 
and yeah it was a bit more then 10 minutes, smh
luigi.m.mario  [作者] 12 小时以前 
Should work now, check it out pls
a crazed can of beans 13 小时以前 
thank you! my bro says you're the coolest too, thank you!
luigi.m.mario  [作者] 14 小时以前 
aha, wait like 10 minutes and i will get it to work
a crazed can of beans 14 小时以前 
ok here's the string
[string "scripts/compotnents/decoratedgrave_ghostmana..."]:7: decortedgrave_ghostmanager hould not exist on client
LUA ERROR stack traceback
=[c] in fuction "assert"
scripts/component/decoratedgrave_ghostmanager.lua (7,1) in function '_ctor'
scripts/class.lua(191,1) in unction 'cmp'
scripts/entityscript.lua(632.1) in function 'AddComponent'
../mods/workshop-3482428635/modmain.lua(28,1)
=(tail call) ?
=[C] in function 'xpcall
scripts/mods.lua(192,1) in function 'mod'


thank you!
a crazed can of beans 14 小时以前 
oh certainly i'll try to recreate the issue, thank you for caring!
luigi.m.mario  [作者] 15 小时以前 
i know i sound repetitive, but there is really not much i can do with this little info
luigi.m.mario  [作者] 15 小时以前 
@a_crazed_can_of_beans cab you send a screenshot of an error or an other information? there are just too much possible reasons for why this could happen
a crazed can of beans 18 小时以前 
having this mod wouldn't let my friend join me! it works fine in singleplayer but it wouldn't let him join my game
luigi.m.mario  [作者] 10 月 1 日 上午 1:54 
@StickFig Can you try to switch on the mod and then send you logs? Maybe my mod struggles to load some textures, but without logs i can only guess
StickFig 9 月 30 日 下午 12:31 
Whenever I try to enable in-game none of the skill tree's show up for me.
luigi.m.mario  [作者] 9 月 30 日 上午 1:08 
@A.P.Erson, fix is up. It was on ATC side, as they forgot to include the needed component for the world. Thanks for reporting, world never caught this one myself)
luigi.m.mario  [作者] 9 月 30 日 上午 12:33 
@StickFig can you specify what exactly doesn't work?
luigi.m.mario  [作者] 9 月 30 日 上午 12:31 
@A.P.Erson, one sec, ill fix it
A.P.Erson 9 月 29 日 上午 10:24 
I'm not entirely sure but I think trying to decorate graves with this mod on crashes the game. Either that or base Above the Clouds does that. Something about "Grave decoration manager" showed up in the crash logs when my wendy friend tried to decorate a grave she made.
StickFig 9 月 28 日 下午 1:07 
I'm trying to use this mod but it isn't working
A.P.Erson 9 月 27 日 下午 12:38 
I think it would be helpful if you added an iron/alloy hoe so you don't have to use your gold supply on tilling the gardens
Argon Pepper 9 月 26 日 下午 12:46 
Maybe the newly addad Boulderbough could fit a little bit with the Hamlet aestetic, like in a small setpiece of 10-15 circling the pugalisk fountain. :steamhappy:
Argon Pepper 9 月 26 日 下午 12:35 
On, the note of telelocating the Iron Hulk, but telelocating it in interiors used to be EXTREMELY dangerous in hamlet both for the small space to fight it and the "pieces scattering across the island mechanic", which when triggered in interiors used to crash the game.
it was removed in Hamlet, but I'm not sure if it has been removed in Above the Clouds too.
Argon Pepper 9 月 26 日 下午 12:31 
@A.P.Erson
Yeah, rocks do be a bit of a hassle to gather il large quantities, especially for winona
While i do NOT recommend it, the Iron Hulk can become a source of rocks, by summoning and destroying Basalt Eruption.
For that, i'd recommend telelocating it on the BFB island for less destruction and easier summoning for possible future fights (as Winona, you might be even more incentivized compared to other characters to go through the hassle of getting purple gems for telelocation since they are also the best way to fuel catapults through gemerators).
A.P.Erson 9 月 25 日 下午 10:09 
I think it would be helpful if there was a new Winona building to offset the catapult being more difficult to make with rocks not being as plentiful as base, maybe like a retrofitted blowdart turret made out of a relic, 5 blowdarts and a trusty tape?
luigi.m.mario  [作者] 9 月 15 日 上午 6:30 
also, you can post your ideas for wx and warly in the discussion.
luigi.m.mario  [作者] 9 月 14 日 下午 1:10 
Okay, update is up, but it will be probably have some issues, as always, but im gnna try to fix them asap.
luigi.m.mario  [作者] 9 月 11 日 上午 10:31 
Sorry for answering so late @A.P.Erson. Wx scheme against allergy is definitely coming, but as I mentioned before, he will probably get this changes with or after warly.
I will think of what I can do with latecommers
A.P.Erson 9 月 9 日 下午 8:10 
Also I think it would help if you added an early game survival item for lush season to help late joiners not instantly suffer when starting the game, kinda like how the whirly fan exists to help summer joiners not instantly die
A.P.Erson 9 月 9 日 下午 8:03 
You think you could add new WX-78 circuits that helps deal with either humid or lush season as replacements for the refrigerator and heat circuits being not very useful in the hamlet environment?
luigi.m.mario  [作者] 8 月 28 日 上午 12:51 
@nik_fs03 sharing progress should be really handy, I must think about that. For example, I have idea for lunar grimoire, where the book is pretty cheap, but you would also need a statue for casting. That statue will break down with time, and Wickerbottom would need to fix it from time to time.
This way I try to emulate how this book is easy to craft, if you steal the gems, but you need to do more work later.
luigi.m.mario  [作者] 8 月 28 日 上午 12:45 
@m0thim, yes, i switched off their passfinding for food as part of temporary solution for optimisation. (My last attempt to host this mod ended with 2 people dying to lag). It should still be working if you give them food directly.
M0thim 8 月 27 日 下午 2:29 
so anything this or the original mod could be doing to prevent pig traders from eating and pooping? they aren't for me, i even tried dropping seeds, hedge clippings and crops and they're not trying to eat, i'm no longer finding any manure
:papyruswacky::papyruswacky:
nik_fs03 8 月 27 日 上午 4:05 
@luigi.m.mario i understood, its ok, cs only 1 or 2 people gonna use this new feature of enable DTS boat tab, sorry for asking so much things. Also its sad we cannot help you financially this way, but you have some yt or twitch channel? For example, you can post a simple vid listing the new features or what you are working on, what you think?☺️
luigi.m.mario  [作者] 8 月 27 日 上午 12:27 
@M0thin he is the next one after wicker, as the last unchanged character. But it will take a while, as i just cant draw stuff fast enough.
I already had plans for tuber dish based on Bouillon d'awara (it seems to be quite fiber/pulp based, from what i understand), for example.
M0thim 8 月 26 日 下午 3:49 
can you please do some improvements for warly? dst warly is really not adapted for hamlet
as most of the new ingredients such as tubers and tea pods are unable to be used as ingredients
you can either make him able to eat cooked foods at least or make those into crockpot ingredients and even add new recipes using them so warly can still use pods to survive hay fever
:steamthumbsup::sans:
luigi.m.mario  [作者] 8 月 24 日 下午 1:24 
@nik_fs03 I will add it, but i'm currently kinda stuck with wickerbottom's rework, so it might not come out as fast as i want to. And i dont think donations is a good idea now, cause it is shit ton of paperwork to declare them right.
nik_fs03 8 月 21 日 下午 6:10 
@luigi.m.mario Also you didnt answer me about how we can donate something (like patreon/paypal/kofi) for help you to continue updating the awesome mod S2
nik_fs03 8 月 21 日 下午 6:08 
Hello buddy, everyday i'm loving even more your mod, but saddly when i use the wonkey mod (id 3270702658) that need the normal oar for craft an battle paddle none of these 2 itens apear in option to craft. So if you can add the option to apear the seafaring tab it will help a lot🥰. For reference Island Adventures have this same option that allow the player craft/place all the itens from this tab
luigi.m.mario  [作者] 8 月 4 日 上午 2:52 
@dogwaterdev fix is up. There might be more bugs with Wurt hovewer, as she is not played as frequently (if at all).
luigi.m.mario  [作者] 8 月 4 日 上午 2:39 
@dogwaterdev let me check rq
DogWaterDev 8 月 3 日 下午 8:34 
i cant craft merm houses as wurt because i dont have reeds but i have cut reeds the icon for the crafting item is also missing
luigi.m.mario  [作者] 8 月 1 日 上午 6:01 
@nik_fs03 i think this was already fixed by ATC team.
nik_fs03 7 月 31 日 下午 4:01 
I dont know why but puting the new drynig rack with 3 slots is crashing the game, both inside and outside of interiors :/
CorruptionEX 7 月 26 日 下午 6:24 
@luigi.m.mario Thank you so much! Having the option allows everyone to play it how they'd like.
Its the sounds for picking up items like wood and gold. In DST, they added new sounds specific to different material types. I feel like its a silly thing to revert.
So in above the clouds, in main/constants.lua, at the bottom of the file, they overwrite every entry in the global variable PICKUPSOUNDS with the default pickup sound.
In DST, PICKUPSOUNDS is defined in scripts/constants.lua. It is defined there as a local variable, but somehow ends up being carried over to the global variable, but it shows what the values are suppose to be during normal gameplay.
So basically, if you can find a way to either prevent PICKUPSOUNDS from being modified, or set them back after ATC wipes them, then you can restore the new sounds. I tested in game by just setting the values with the console, and confirmed it works. just need a way to automate it.
luigi.m.mario  [作者] 7 月 26 日 上午 10:29 
@CorruptionEX added an option that disables duplication of relics, that is off by default.
On a side note, I have a problem with hearing which sounds are new and which are old ones, so that would be nice if you could say which ones were replaced.
luigi.m.mario  [作者] 7 月 26 日 上午 10:24 
@nik_fs03 It only spawns new objects and return some to their original state. So if you dont place your staff where statues, relics, honey chests or ant lanterns were you should be fine.
nik_fs03 7 月 26 日 上午 9:23 
@luigi.m.mario Thank you for adding the lamp tweak, is waaay better my life now, also i love that the lights dont turn off during the day when in interiors, make my cave decorations much better. Also im curios about some itens like the book to regen the ruins, is all the ruins at once? Cs i added lamps in my aporkalypse calendar ruin and dont wanna lose all the "reforms" i did in there. Also do you have a patreon/paypal/kofi or other forms that we can help a little? I dont have too much but is from my heart, really love all your work🥰
luigi.m.mario  [作者] 7 月 24 日 上午 11:40 
@CorruptionEx, i can reverse sounds for sure, but i need find out how to make this an option for client-only players. Normal setting would not work, as it is server-side mod.
CorruptionEX 7 月 23 日 下午 2:11 
Yea, im sure people love piles of loot after using the book a few times. I just feel like it's not very 'vanilla'. Entering a hidden chamber and finding two or three extra relics on the ground per pedestal seems just kinda messy to me. I just figured I'd mention since you check for workable objects when respawning rocks to make sure those don't double up, you could check for relics nearby to not double up relics. Have it be a configuration option?
And its not IA, but ATC. They set all the pickup sounds to the old default noise instead of the nice new ones.
luigi.m.mario  [作者] 7 月 23 日 上午 1:13 
@CorruptionEX it is possible, but i think it is more of a neat feature, and players seem to like it.
Also, did ia revert sounds to vanilla ones?