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报告翻译问题
[string "scripts/compotnents/decoratedgrave_ghostmana..."]:7: decortedgrave_ghostmanager hould not exist on client
LUA ERROR stack traceback
=[c] in fuction "assert"
scripts/component/decoratedgrave_ghostmanager.lua (7,1) in function '_ctor'
scripts/class.lua(191,1) in unction 'cmp'
scripts/entityscript.lua(632.1) in function 'AddComponent'
../mods/workshop-3482428635/modmain.lua(28,1)
=(tail call) ?
=[C] in function 'xpcall
scripts/mods.lua(192,1) in function 'mod'
thank you!
it was removed in Hamlet, but I'm not sure if it has been removed in Above the Clouds too.
Yeah, rocks do be a bit of a hassle to gather il large quantities, especially for winona
While i do NOT recommend it, the Iron Hulk can become a source of rocks, by summoning and destroying Basalt Eruption.
For that, i'd recommend telelocating it on the BFB island for less destruction and easier summoning for possible future fights (as Winona, you might be even more incentivized compared to other characters to go through the hassle of getting purple gems for telelocation since they are also the best way to fuel catapults through gemerators).
I will think of what I can do with latecommers
This way I try to emulate how this book is easy to craft, if you steal the gems, but you need to do more work later.
I already had plans for tuber dish based on Bouillon d'awara (it seems to be quite fiber/pulp based, from what i understand), for example.
as most of the new ingredients such as tubers and tea pods are unable to be used as ingredients
you can either make him able to eat cooked foods at least or make those into crockpot ingredients and even add new recipes using them so warly can still use pods to survive hay fever
Its the sounds for picking up items like wood and gold. In DST, they added new sounds specific to different material types. I feel like its a silly thing to revert.
So in above the clouds, in main/constants.lua, at the bottom of the file, they overwrite every entry in the global variable PICKUPSOUNDS with the default pickup sound.
In DST, PICKUPSOUNDS is defined in scripts/constants.lua. It is defined there as a local variable, but somehow ends up being carried over to the global variable, but it shows what the values are suppose to be during normal gameplay.
So basically, if you can find a way to either prevent PICKUPSOUNDS from being modified, or set them back after ATC wipes them, then you can restore the new sounds. I tested in game by just setting the values with the console, and confirmed it works. just need a way to automate it.
On a side note, I have a problem with hearing which sounds are new and which are old ones, so that would be nice if you could say which ones were replaced.
And its not IA, but ATC. They set all the pickup sounds to the old default noise instead of the nice new ones.
Also, did ia revert sounds to vanilla ones?