海狸浮生记 Timberborn

海狸浮生记 Timberborn

Omni Bar & Todo List [U7 ✅]
OldGamer 10 月 8 日 下午 3:43
'Omni Bar' caused the game to crash
Hi Luke,
This mod has caused the game to crash since the last update, which changed the Unity version.
I've pasted the interesting part below...
*** ERROR CODE ***
MissingMethodException: Method not found: bool Timberborn.KeyBindingSystem.KeyBinding.IsPressed(Timberborn.KeyBindingSystem.InputModifiers,single&)
Omnibar.UI.OmnibarBox.OnInputSystemEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr inputEvent, UnityEngine.InputSystem.InputDevice device) (at D:/Personal/Mods/Timberborn/TimberbornMods/Omnibar/UI/Omnibar/OmnibarBox.cs:138)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue1,TValue2] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`2[TValue1,TValue2]]& callbacks, TValue1 argument1, TValue2 argument2, Unity.Profiling.ProfilerMarker marker, System.String callbackName, System.Object context) (at <6435c8e658234bedacba2e3717a8dfc9>:0)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
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Luke ✞ Jesus Saves ✞  [开发者] 10 月 8 日 下午 10:09 
Thanks for the report, should be fixed in v7.1.5.
OldGamer 10 月 14 日 上午 10:18 
Since the bug occurred in the 'experimental' version, I don't expect it to be fixed, but if you're willing, I'd appreciate it...

Error code for 'experimental' 0.7.10.14-7f6cb1e-xsw

*** ERROR CODE ***
MissingMethodException: Method not found: bool Timberborn.KeyBindingSystem.KeyBinding.IsPressed(Timberborn.KeyBindingSystem.InputModifiers)
Omnibar.UI.OmnibarBox.OnInputSystemEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr inputEvent, UnityEngine.InputSystem.InputDevice device) (at D:/Personal/Mods/Timberborn/TimberbornMods/Omnibar/UI/Omnibar/OmnibarBox.cs:138)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue1,TValue2] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`2[TValue1,TValue2]]& callbacks, TValue1 argument1, TValue2 argument2, Unity.Profiling.ProfilerMarker marker, System.String callbackName, System.Object context) (at <10a46106ad7a40228c26595b61320b81>:0)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
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