Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
此主题已被锁定
tracks are desynced
one thing 16th note does better than this: in 16th note you can have seamless ambient and combat versions of one track kinda like in ultrakill
from what i've seen this is impossible battlebeats, i can't find an option for it in the settings
no i don't mean just the "play simultaneously" thing in the settings, i mean having both tracks start at once
basically it starts the combat track whenever the player enters a combat scenario instead of having both ambient and combat start at once with just one being heard
< >
正在显示第 1 - 2 条,共 2 条留言
ricky dicky doo dah grimes  [开发者] 9 月 13 日 下午 3:15 
The two tracks playing simultaneously from the start was mostly a limitation back in Nombat. I didn’t add an option like that here because it felt weird to me to start combat when a song was already halfway through
catperson6 9 月 14 日 上午 1:31 
The two tracks playing simultaneously from the start was mostly a limitation back in Nombat. I didn’t add an option like that here because it felt weird to me to start combat when a song was already halfway through
i think it should be an option because i mostly just use private packs that are meant to sync up like ultrakill's music
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50