Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
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更新于:10 月 22 日 上午 3:38

  • Debug mode improvements
  • Fixed issues with pack verification

更新于:10 月 21 日 上午 6:59

  • Pack verification improvements
  • Added a "Reload Packs" button to the options GUI

更新于:10 月 20 日 上午 8:02

  • UI optimization
  • Added automatic pack verification/check when debug mode is enabled

更新于:10 月 19 日 上午 10:41

  • Changed UI color palette to yellow to fit BattleBeats style
  • Minor visual changes to the pack selector
  • Pack workshop info is now cached after opening the pack selector for the first time

更新于:10 月 12 日 上午 9:51

  • Improved failsafes to prevent ghost tracks

更新于:9 月 30 日 上午 5:10

  • Fixed changing priority for tracks with an already assigned NPC not working

更新于:9 月 25 日 下午 1:10

Major Update

  • NPCs can now be assigned to combat tracks (details below)
  • Tracks can now have offsets - the first time they play, they’ll start from the offset
  • Improved options UI
  • Added version label to pack UI
  • Moved BattleBeats data to data/battlebeats folder
  • All saved paths are now validated - if you excluded a track from a pack and later deleted that pack, it will now be removed automatically
  • Further improved FadeMusic function

You can now assign NPC classes to specific tracks. Assigned tracks support five priority levels, where 1 is the highest. Tracks with higher priority will override those with lower priority, making it useful for setting up custom fighting scenarios

更新于:9 月 6 日 上午 11:48

  • Small fix

更新于:9 月 6 日 上午 11:03

  • Improved fade function and added additional failsafes

更新于:9 月 6 日 上午 10:40

  • Fixed audio glitches