Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
115 条留言
Moldy Chrissant 10 月 22 日 上午 9:42 
Aight, thank's for answering
ricky dicky doo dah grimes  [作者] 10 月 22 日 上午 1:39 
@Moldy Chrissant I dont think so. WAV files are mostly used for short SFX because of their size; one minute of audio is around 10 MB compared to 2-3 MB in MP3 or OGG. Technically they should have better audio quality but for most users the difference would be negligible
Moldy Chrissant 10 月 21 日 下午 5:37 
Just, will you eventually add compatibaility for .WAV files in the future? Or nah?
Moldy Chrissant 10 月 21 日 下午 5:33 
This might actually just be the best music addon in Garry's mod
ricky dicky doo dah grimes  [作者] 10 月 20 日 下午 2:12 
Strange since I didnt change anything related to pack loading. It was just a UI update but well glad its working
Lunar Lights 10 月 20 日 下午 2:10 
newest update fixed the issue! works flawlessly! :steamhappy::steamhappy::steamhappy:
Lunar Lights 10 月 20 日 上午 2:02 
lua_run_cl did nothing, running them on regular lua_run all returned =[C]
ricky dicky doo dah grimes  [作者] 10 月 20 日 上午 1:52 
Well it could be since its a pretty big base. You can check for sure by typing this into the console one by one:

lua_run_cl print(debug.getinfo(file.Find, "S").source)
lua_run_cl print(debug.getinfo(engine.GetAddons, "S").source)
lua_run_cl print(debug.getinfo(string.match, "S").source)
lua_run_cl print(debug.getinfo(string.find, "S").source)

each of these should return '=[C]'
Lunar Lights 10 月 20 日 上午 1:42 
From testing, it seems to be.. Arc9??
Lunar Lights 10 月 20 日 上午 1:36 
It worked! now to find the mod that's clashing.
ricky dicky doo dah grimes  [作者] 10 月 20 日 上午 1:31 
@Lunar Lights Disable all your other addons. 99% of the time this happens because another addon overrides global functions
Lunar Lights 10 月 20 日 上午 12:46 
The mod isn't seeing any packs I install, and keeps saying there are none.
The Arizona Sports Man 93 10 月 13 日 下午 2:14 
i followed all the steps on how to make a music pack and it doesnt show up in my pack selection
Pablo 10 月 13 日 上午 3:37 
nombat moment
ShadowDodger 10 月 9 日 下午 10:33 
I tested it myself. It works fine in Map Sweepers and will probably work in other gamemodes.:happymeat:
ricky dicky doo dah grimes  [作者] 10 月 9 日 上午 11:35 
I didnt test it but it should work
ShadowDodger 10 月 9 日 上午 11:34 
Does it works in gamemodes other than Sandbox, like in Map Sweepers?
It would be nice if it works at least in Map Sweepers.
qwertypop727 9 月 30 日 上午 5:23 
Now it works
ricky dicky doo dah grimes  [作者] 9 月 30 日 上午 5:10 
should be fixed now
qwertypop727 9 月 30 日 上午 3:37 
For some reason, my priority doesn't change when I want to change it for assigned npc.
ricky dicky doo dah grimes  [作者] 9 月 29 日 上午 9:33 
You can try loading packs using debug mode, since it doesn’t rely on engine.GetAddons()
ricky dicky doo dah grimes  [作者] 9 月 29 日 上午 9:32 
I didn’t specify it to check only the C:/ drive. Maybe this bug is related to engine.GetAddons() only searching the drive where Steam is installed? Not sure
mosseater 9 月 29 日 上午 9:23 
does it only check the c drive for music packs? it stopped working after i moved my gmod installation to my external hard drive
catperson6 9 月 22 日 上午 11:37 
for now i'll just use 16th note whenever i want synced tracks
catperson6 9 月 22 日 上午 11:36 
yea, the code i wrote is also like, really bad and breaks most of the time
ricky dicky doo dah grimes  [作者] 9 月 22 日 上午 11:27 
The state switching and play functions are very fragile and generally a pain to work with. It took me two days just to get a track from an assigned NPC to play correctly and its still barely working. I might add your request in the future but for now its not my top priority
catperson6 9 月 22 日 上午 10:26 
ok so i tried to add synchronization myself but its completely broken
catperson6 9 月 22 日 上午 10:13 
when it comes to the whole y'know "no option for tracks to be synced" thing, i'll just do it myself if you won't
s1fkin 9 月 16 日 上午 4:02 
x86-64 works for me
s1fkin 9 月 16 日 上午 4:01 
i have had the problem with some different addons as well, kind of forgot about them though
ricky dicky doo dah grimes  [作者] 9 月 15 日 下午 7:13 
No, that's not the case, it would print a different error if so. I couldn’t find any info about this error online so it really looks like a problem with gmod itself or the BASS library. The last thing you could try is switching your game version to x86-64 chromium
s1fkin 9 月 15 日 上午 12:56 
wait, i have an idea, i think its looking for the sounds in the pack, in my addons folder, but it doesnt find it due to me not having it or something, i dont even know
epicfletch7 9 月 14 日 上午 11:08 
can someone make a hotline miami battlebeats soundtrack? since it fits the style so well
s1fkin 9 月 14 日 上午 8:36 
i tried the addon alongside the pack 2 or 3 times without anything else, i have verified file integrity a bunch of times, still doesnt work, i think i have to stick with nombat even if battle beats has a lot more better packs:steamsad:
ricky dicky doo dah grimes  [作者] 9 月 14 日 上午 8:32 
Try disabling all other addons or verifying your game files. I’ve never encountered this error, and the error code itself doesn’t even sound like an error (BASS_OK???????). Maybe another addon is interfering or your game files are corrupted
s1fkin 9 月 14 日 上午 8:26 
from the workshop
ricky dicky doo dah grimes  [作者] 9 月 14 日 上午 8:22 
Are you using packs from the workshop, or are you loading them locally?
s1fkin 9 月 14 日 上午 8:06 
AND i tried playing with just battle beats and the pack, still doesnt work
s1fkin 9 月 14 日 上午 7:53 
and, on the right it says "failed to play sound, check console for details" in game, not on console
s1fkin 9 月 14 日 上午 7:51 
for me, i think its prob something on my side, but one of the errors on the console is
[BattleBeats Client] Error playing sound: sound/battlebeats/*thepackihave*/ambient/*the song that was playing*.mp3 Code: 0 Error: BASS_OK
ricky dicky doo dah grimes  [作者] 9 月 14 日 上午 7:49 
What kind of errors are you getting? Console Lua errors, or built-in notification errors (e.g failed to play sound)? Please share them. This sounds like some addon might be overriding GMod Lua functions
s1fkin 9 月 14 日 上午 7:42 
the tracks for me just, dont work at all
it spams errors for me, and when it starts to try and play a track, nothing plays, i have 2 music packs on, tried disabling one while keeping the other enabled, tried the otherway around, nothing
catperson6 9 月 13 日 上午 8:03 
ok
ricky dicky doo dah grimes  [作者] 9 月 13 日 上午 7:59 
Load Local Packs and Debug Mode only work with battlebeats packs. 16th note, sbm, and nombat are supported only if installed through the workshop
catperson6 9 月 13 日 上午 7:38 
does not work with 16th note packs installed locally in the addons folder
ricky dicky doo dah grimes  [作者] 9 月 10 日 下午 2:02 
I can add support for Dynamo & Action Music (as someone asked earlier) but it would only be basic support. All the special song types like for Aliens, or battle_intensive/suspense in AM, would just be converted to standard combat with no extra categories. I’m currently working on the ability to assign specific tracks to NPCs so that could serve as a replacement feature
𝙁 𝙀 𝙇 𝙇 9 月 9 日 下午 6:10 
is compatibility for dynamo packs planned?
lvl 100 crime lord 9 月 7 日 下午 1:47 
I made my own Undertale battlebeats pack not knowing there was already one on the workshop (oops)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3564196665
ricky dicky doo dah grimes  [作者] 9 月 6 日 下午 5:53 
Yes it’s kind of unintended. I’m planning to add an option to assign a specific track to an NPC to play during fights (could be useful for make boss fights) and while doing that, I’ll probably add exceptions for harmless NPCs that still trigger combat