MADNESS: Project Nexus

MADNESS: Project Nexus

Tower of MADNESS [MADNESS day release]
Orange (-  [开发者] 4 月 25 日 下午 6:45
MELEE AND UNARMED GLITCH TROUBLESHOOTING!
UPDATE: I may have found a potential cause of the glitch! To anyone who has encountered the glitch, avoid throwing ANY weapons at ANY enemies, and also avoid executing ANY enemies with improvised weapons! If your melee weapon breaks, simply drop your weapon or toss it away from enemies. If you manage to avoid doing these things and make it through all 15 rooms without encountering the bug, we may have found the problem! Let me know whether or not this helped out!



Hello everyone! hope yall are enjoying the custom level, even with it's issues.

I'm creating this discussion to reach out to people who have gotten the melee and unarmed glitch, which causes melee weapons and unarmed punches to randomly and suddenly stop working. It's a game breaking bug that prevents players from progressing further into the custom map and overall ruining the experience.

I've made efforts to try and fix it, but trying to find the cause of it is proving to be more difficult than I initially thought. My next course of action is to reach out to people who have gotten the glitch and see if I can find some patterns and similarities that may narrow things down and squish this bug once and for all.

Key important things that I wanna know are your character's origin, the weapons you used, how many times you executed someone with a broken weapon, whether or not you threw weapons into big enemies like gol3ms and how many weapons you stuck in them, and other things I may add to this later.
最后由 Orange (- 编辑于; 4 月 26 日 下午 4:34
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正在显示第 1 - 14 条,共 14 条留言
Riot 4 月 26 日 上午 10:57 
I've had this problem while being a thinkerer, im sorry i don't remember the floor number but there were robots and the arena was a circle, I was shooting them but after I threw a grenade (and hit like 4 robots ragdolling them) i couldn't hit them with my shotgun anymore just melee could damage them, the bullets just pass through them but didn't get hit by them sorry for the bad english and i hope this helps in some way... anyway I hope you can fix it :mpn_agent: :))))
最后由 Riot 编辑于; 4 月 26 日 上午 10:59
Orange (-  [开发者] 4 月 26 日 下午 4:21 
hey man, you're english is great and your report is extremely valuable information to know. Whatever is causing this glitch is also capable of affecting ranged weapons as well.
Riot 4 月 27 日 下午 1:54 
引用自 Orange (-
hey man, you're english is great and your report is extremely valuable information to know. Whatever is causing this glitch is also capable of affecting ranged weapons as well.
Im happy to help you and your project, I also forgot to mention that After throwing the grenade, all enemies were inmune to bullets just passsing through them, not only the ones who got hit with the grenade
最后由 Riot 编辑于; 4 月 27 日 下午 1:55
Wingidon 4 月 27 日 下午 8:07 
Was playing through the mod as a custom character - no particular origin, they weren't an Arena character - and got softlocked by the bug on Floor 8, Slaughter Time. I did throw weapons and use Improvised Weapons executions quite frequently, so you may be onto something, but I'll give it another try later and see if I can avoid doing either of those things and see how it goes.
Orange (-  [开发者] 4 月 27 日 下午 9:03 
works for me. When you do go through the custom level again, be sure to get back to us on whether or not anything changes.
Wingidon 4 月 27 日 下午 11:44 
引用自 Orange (-
works for me. When you do go through the custom level again, be sure to get back to us on whether or not anything changes.
So, I went through the stage again - love the new rooms, they're super cool, though I fail to see the connection between the Nexus Core and their room - and by trying my damndest to not throw anything and using a character with NoDisarm so that I would never have an Improvised Weapon, I was able to get pretty far before my hits became even mildly inconsistent (which started happening at the N51 if memory serves), and even then, that wasn't what halted my run. I think you have nailed the cause of this bug.

With regards to the new rooms - there are pathfinding issues in several of them, the game doesn't know how to get a character from Point A to Point B. Main culprit I've noticed for this being the MERC's room. And, uh... Well, the thing that ended up killing my run was during Floor 12, when an enemy decided to spawn under the map and I could not for the life of me work out how to get rid of them.

But yeah, I think you've hit the nail on the head with the cause of that weird H2H bug. A potential remedy, I think, could be to split the floors into "checkpoints" - maybe having every 5 or so floors be a separate scene, similar to how most Story Mode missions have two scenes and a checkpoint midway through them? I feel like that might solve the H2H bug for the most part, if I'm correct on my knowledge of why the game starts to die inside after a while.
Fodder59 4 月 28 日 下午 1:51 
I noticed that the attack breaking bug may be linked to time spent on the stage? During one of my runs (as a massive origin) I managed to get my attacks to break as early as the cultist floor by leaving the game running while afk as I had to go do something. I also noticed that this is maybe the custom stage with the most amount of time required to clear it, as other stages ive done were typically just a few rooms. I was performing a fair bit of executions during that run though, so it may just be a confusion on my end.

For my most recent run I was playing as the massive, specifically using darksignals origin revamp. All melee attacks (unarmed/melee/gunbash) broke shortly at some point after the clockwork room. I didnt test any ranged weapons at that point, so Im unsure if those broke aswell. Interestingly, the massive's charge up attack and heavy dash attack worked perfectly fine for the entire stage, even allowing me to beat it after a bit of pit dropping the tower guards in the final floor.

Also, sorry if it sounded like the experience was ruined for me in my last comment, I genuinely had fun on this stage and had read the comments before downloading so I knew what I was eventually going to encounter! Its really impressive for being such an early demo build!
Orange (-  [开发者] 4 月 28 日 下午 4:22 
hey man, I'm glad you had fun and there's no need to apologize. It's a bug that I think everyone needs to know about so we have more people helping to find a fix for it. The theory you brought up is a pretty interesting one. I'ma try it for myself and see if I can trigger it that way. If it turns out to actually be the cause of it all, then I got a serious problem on my hands that I gotta find a workaround for.
最后由 Orange (- 编辑于; 4 月 28 日 下午 4:23
Orange (-  [开发者] 4 月 28 日 下午 4:53 
引用自 Wingidon
引用自 Orange (-
works for me. When you do go through the custom level again, be sure to get back to us on whether or not anything changes.
So, I went through the stage again - love the new rooms, they're super cool, though I fail to see the connection between the Nexus Core and their room - and by trying my damndest to not throw anything and using a character with NoDisarm so that I would never have an Improvised Weapon, I was able to get pretty far before my hits became even mildly inconsistent (which started happening at the N51 if memory serves), and even then, that wasn't what halted my run. I think you have nailed the cause of this bug.

With regards to the new rooms - there are pathfinding issues in several of them, the game doesn't know how to get a character from Point A to Point B. Main culprit I've noticed for this being the MERC's room. And, uh... Well, the thing that ended up killing my run was during Floor 12, when an enemy decided to spawn under the map and I could not for the life of me work out how to get rid of them.

But yeah, I think you've hit the nail on the head with the cause of that weird H2H bug. A potential remedy, I think, could be to split the floors into "checkpoints" - maybe having every 5 or so floors be a separate scene, similar to how most Story Mode missions have two scenes and a checkpoint midway through them? I feel like that might solve the H2H bug for the most part, if I'm correct on my knowledge of why the game starts to die inside after a while.


hey man, thanks for getting back to me! glad that you're enjoying nearly all the rooms! I may scrap floor 10 and replace it with something more fitting. I've got a better idea for that room...

When it comes to checkpoints, I haven't found anything that will allow me to place checkpoints so far. Worst case scenario, I'll put in a room filled with doors that will take you to the floor of you're choice. I may actually put that in for v0.3. I don't think it's fair for people to start from the very beginning because of something beyond their control and my control.

As for the pathfinding, Ima see if I can improve on that. Pathfinding has probably been one of the most complex things I've worked on so far on this custom level, so it'll be a pretty fun challenge to beat.
Orange (-  [开发者] 4 月 30 日 下午 9:22 
引用自 Fodder59
I noticed that the attack breaking bug may be linked to time spent on the stage? During one of my runs (as a massive origin) I managed to get my attacks to break as early as the cultist floor by leaving the game running while afk as I had to go do something. I also noticed that this is maybe the custom stage with the most amount of time required to clear it, as other stages ive done were typically just a few rooms. I was performing a fair bit of executions during that run though, so it may just be a confusion on my end.

For my most recent run I was playing as the massive, specifically using darksignals origin revamp. All melee attacks (unarmed/melee/gunbash) broke shortly at some point after the clockwork room. I didnt test any ranged weapons at that point, so Im unsure if those broke aswell. Interestingly, the massive's charge up attack and heavy dash attack worked perfectly fine for the entire stage, even allowing me to beat it after a bit of pit dropping the tower guards in the final floor.

Also, sorry if it sounded like the experience was ruined for me in my last comment, I genuinely had fun on this stage and had read the comments before downloading so I knew what I was eventually going to encounter! Its really impressive for being such an early demo build!
Dear god... I just tested your theory, I went afk for 30 minutes after beating floor 13 and when I came back, the bug manifested the moment I went into floor 14.

I got a serious problem on my hands...
最后由 Orange (- 编辑于; 4 月 30 日 下午 9:23
pyro 5 月 15 日 下午 5:01 
bruh i had this go off when i went as sheriff in the playground it happened around the floor with all the high level cultists like the prophets and demonic cultists plus a slayer and flamethrower button men idk how the hell a bug like this even happens since this was the farthest i went
Katyusha 5 月 17 日 上午 8:04 
I was using the NEM Bepinex pack, i made Christoff have 100 in every stat, learned all skills and got juggernaut armor, and i managed to make it to floor 15, without throwing any weapons and none of my attacks ever bugged. I died on 14 by falling into the pit 3 times, got back up because i was roleplaying god himself, and i died on 15 to there it had the help text and i was on floor but i never got up.
Orange (-  [开发者] 5 月 17 日 下午 5:54 
引用自 pyro
bruh i had this go off when i went as sheriff in the playground it happened around the floor with all the high level cultists like the prophets and demonic cultists plus a slayer and flamethrower button men idk how the hell a bug like this even happens since this was the farthest i went
Did you throw any weapons and any enemies? Did you execute any of them?
最后由 Orange (- 编辑于; 5 月 17 日 下午 5:54
Orange (-  [开发者] 5 月 17 日 下午 5:56 
引用自 Katyusha
I was using the NEM Bepinex pack, i made Christoff have 100 in every stat, learned all skills and got juggernaut armor, and i managed to make it to floor 15, without throwing any weapons and none of my attacks ever bugged. I died on 14 by falling into the pit 3 times, got back up because i was roleplaying god himself, and i died on 15 to there it had the help text and i was on floor but i never got up.
yeah, it's a bit of a gamble on whether or not you actually get up after dying. Good to hear you didn't get the glitch though!
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