MADNESS: Project Nexus

MADNESS: Project Nexus

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Tower of MADNESS [MADNESS day release]
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201.360 MB
4 月 22 日 下午 10:15
10 月 23 日 上午 3:46
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Tower of MADNESS [MADNESS day release]

描述
ATTENTION!!! PLEASE READ THE PINNED DISCUSSION IN THE DISCUSSIONS TAB BEFORE PLAYING!!!



"Do you have what it takes to reach the top? Many have tried, none have succeeded. You can't be some wimp on the streets who think they can beat anyone in a fight. No, you have to be strong, fast, quick-witted, and have the determination needed to come out on top. Very few can go through the blood, sweat, and tears that need to be shed to achieve these traits, but you happen to fall into those very few, don't you? Come find us and show us what you got!"



Hello there! What you see here is my first ever attempt to use the scene tools in MADNESS PROJECT NEXUS, and what better way to make a custom level for MADNESS PROJECT NEXUS than to push the scene tools to its absolute limit. Although this is only a DEMO, I figured I'd show y'all a small portion of what I have in store for this custom level.

One of my favorite things to do in MADNESS PROJECT NEXUS is to see how many rounds I can survive in arena mode before dying, but every now and then I can't help but get a bit burnt out fighting the same enemies over and over again with slightly more health every 3 rounds. If you feel the same way, then this custom level might be just for you! This MADNESS day release contains 30 rooms, each one escalating in difficulty by introducing a new and tougher roster of enemies.



You can also personalize your experience through alt modes. As of right now, there are 3 alt modes you can run the tower through;

- slaughter mode: increased number of fodder enemies inside every room. Happy killing!

- modded mode: Mix up the roster of enemies or weapon pool with workshop mods! Go nuts!

- EXTREME MODE: The most brutal roster of enemies the tower has to offer! Beating this mode will provide you with a reward!


With all that being said, Do not expect to beat this on your first try. Not only could this custom level push you to your absolute limit, but it could also take you between 1 to 4 hours to completely beat this depending on how strong your character is and what mode you run through. (unless you have a 50+ imprint origin, then you'll probably blaze through it without breaking a sweat.)



WHAT TO EXPECT ON FULL RELEASE:

- 100 floors to put your combat skills to the test, each being unique visually and fundamentally.

- interesting lore and characters for people interested.

- completely polished and free from any game breaking glitches that would ruin the experience. This addon will not see the light of day otherwise.

- Some arena origins made to be ran through arena, then the Tower of MADNESS.

- A fully functional multiplayer system similar to campaign.



WHEN TO EXPECT THE FULL RELEASE:

- Tower of MADNESS has been delayed to February 24th, 2026. Details on why the delay will be provided here:
https://www.youtube.com/post/UgkxmY7KFsMw42Rw5fnrKxbFImMjw1RgVfSt



I will also be posting videos regarding my progress on my YT channel for anyone who is interested in that sort of stuff as well.
https://www.youtube.com/channel/UCF6WJZZh6QKckmGFiQRANHg



If you encounter any issues while playing this custom level, be sure to let me know in the comments below. Any and all feedback and bug reports are essential to molding this custom level to being the best it can be, especially since with the amount of stuff that I'm adding, tweaking, and removing from the custom level inevitably introduces new bugs and issues. Good luck and enjoy!




KNOWN BUGS:

- The squadmate spawner currently causes a glitch that, when spawning a squadmate in and then go through a loading screen, you spawn in as a grunt and multiple functions break throughout the level. fixing this glitch is currently beyond my capabilities and i've yet to find a good solution to it.

- AI pathfinding is completely broken in some of the rooms, and unfortinutely it may also be caused by another glitch. Trying to fix this one as well is currently beyond my capabilites as of right now, and the only thing I can do for it as of right now is to find work arounds to make it the best that I can.
热门讨论 查看全部(3)
14
5 月 17 日 下午 5:56
MELEE AND UNARMED GLITCH TROUBLESHOOTING!
Orange (-
167 条留言
deathless one 10 月 23 日 上午 2:49 
the extreme mode level 3 shovel man gets stuck in door and i cant kill him
deathless one 10 月 22 日 下午 1:57 
now idk if i should say it but it feels like on normal mode enemies hardly come at you at some levels and i need to chase them its kinda annoying some time
A1ex 10 月 22 日 上午 9:30 
was this even playtested past floor 27?
Orange (-  [作者] 10 月 21 日 上午 11:10 
It's gonna be on the top floor, on the top right corner. Hope this helps.
A1ex 10 月 21 日 上午 10:53 
Literally got stuck on floor 28. Been checking every vent and door like a madman for half an hour, and there's no path to the next floor. halp.
PUPSIK 10 月 16 日 下午 1:50 
I give you reward again:steammocking:
Thejonathan λ ⓀⒹ 10 月 12 日 下午 1:10 
how works the checkpoints?
Orange (-  [作者] 10 月 12 日 上午 9:28 
Change notes should now be updated. 👍
yeetus deletus 10 月 12 日 上午 8:09 
Just noticed it was updated, mind explaining what's new?
Orange (-  [作者] 10 月 11 日 下午 2:34 
Yeah, thats not intentional. I've got another update to fix that tonight.