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You're welcome, and thank you!
I'm actually already working on implementing those into the mod, and can expect to see those in a future update. Hopefully coming soon!
I'll have some help from Josie Garfunkle to bring in some good visual effects and usage modifiers to the products we plan on creating them for.
The goal is for us to introduce an entirely new approach/experience for the community to have while using the items, so I'm looking forward to bringing that to life.
Definitely stay tuned, we have some good things in the works!
>meth -pain tolerance up
>coke -stamina
>mushrooms idk highlight players on a map?
>weed delay of sickness effects progressing
this way and with enough scarcity, players on drugs will have advantages over other players. Adverse effects could be temporary reduction of stats after effect wears off (to stay out of complete addiction, which tbf would also be cool). PVE players should want to kill to get their hands on them or pay hefty sums so that the economy incentivizes one RPer to make bricks all night long.
The usage effects are the primary focus of the next update. Been chippin away at getting them set up and testing various and visual effects for each type.
There will definitely be a combination of both available.