DayZ
iM7s_DrugRunning
iLLManner$evs  [开发者] 4 月 25 日 下午 3:52
Content Suggestions Welcomed!
We'd love to hear your feedback regarding any ideas/suggestions that you may have and would like to see possibly implemented into the mod in future updates.

Feel free to drop those suggestions and ideas in this discussion post!
Thanks for your feedback. :steamthumbsup:
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collineven 4 月 29 日 下午 9:02 
Love the mod Ill, Thanks for your hard work. Any plans to add joints or even ways to craft joints using paper and bud.
iLLManner$evs  [开发者] 4 月 30 日 上午 1:08 
引用自 collineven
Love the mod Ill, Thanks for your hard work. Any plans to add joints or even ways to craft joints using paper and bud.

You're welcome, and thank you!
I'm actually already working on implementing those into the mod, and can expect to see those in a future update. Hopefully coming soon!

I'll have some help from Josie Garfunkle to bring in some good visual effects and usage modifiers to the products we plan on creating them for.

The goal is for us to introduce an entirely new approach/experience for the community to have while using the items, so I'm looking forward to bringing that to life.

Definitely stay tuned, we have some good things in the works!
That Guy 6 月 10 日 下午 9:13 
this mod is the illest. We need temporary stats boosts for various drugs, like
>meth -pain tolerance up
>coke -stamina
>mushrooms idk highlight players on a map?
>weed delay of sickness effects progressing
this way and with enough scarcity, players on drugs will have advantages over other players. Adverse effects could be temporary reduction of stats after effect wears off (to stay out of complete addiction, which tbf would also be cool). PVE players should want to kill to get their hands on them or pay hefty sums so that the economy incentivizes one RPer to make bricks all night long.
iLLManner$evs  [开发者] 6 月 10 日 下午 9:38 
Thank you for the feedback and suggestions.

The usage effects are the primary focus of the next update. Been chippin away at getting them set up and testing various and visual effects for each type.

There will definitely be a combination of both available.
That Guy 6 月 11 日 上午 3:28 
Most excellent
iLLManner$evs  [开发者] 6 月 11 日 上午 10:15 
If you have any additional suggestions or feedback that comes to mind definitely feel free to share it here! Thanks
menace 8 月 18 日 上午 1:29 
a grow kit for mushrooms and have a fungus as such that is required to be found/ harvested from other mushrooms to then grow the magic mushrooms
iLLManner$evs  [开发者] 8 月 18 日 上午 4:23 
@menace -- Thanks for the feedback on this, we'll see if we can implement it into a future update.
menace 8 月 18 日 下午 3:54 
just a way to then cultivate mushrooms so players can have a full drug syndicate set up for rp servers and also gives people on pvp servers something smaller to work with in their bases instead of having a big bulky greenhouse if they are limited to space
iLLManner$evs  [开发者] 8 月 18 日 下午 4:51 
@menace -- Yeah, definitely. I like this idea and think it'd be a great addition.
menace 8 月 21 日 上午 12:37 
death from overdose
iLLManner$evs  [开发者] 8 月 21 日 下午 12:14 
Definitely want to add this into the effects in a future update, along with adverse effects of handling the fentanyl based products.
menace 8 月 21 日 下午 2:49 
What about adding in heroin and be able to drug uncon players with needles and causing addictions for it and if they don’t continue or find a cure of such they can die
iLLManner$evs  [开发者] 8 月 21 日 下午 7:09 
The Opium based byproducts are in the mod as of the most recent update. The effects for those will come with a future update. Same for further extension onto the addiction modifiers.
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