DayZ
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iM7s_DrugRunning
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Type: Mod
Mod Type: Economy, Equipment, Props
文件大小
发表于
更新日期
407.004 MB
4 月 17 日 下午 10:18
8 月 15 日 下午 8:17
17 项改动说明 ( 查看 )

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iM7s_DrugRunning

描述
iM7s_DrugRunning expands upon some of the existing aspects of the game’s cultivation and crafting mechanics while introducing new items, ingredients, recipes, workstations, and the ability to manufacture ‘illicit’ products to enhance server economy.

This mod also leverages the framework of IAT_CraftingPlus & `IAT_CraftingPlus_Enums` to accommodate the ability to craft complex recipes on workstations.

Support Discord: https://discord.gg/udRpffRuUh
Please direct any support related questions to the above Discord.

An in-depth documentation of mod features, recipes, and other useful information can be found here:
iM7s_DrugRunning Wiki Pages on Notion[www.notion.so]


If you have any interest in contributing to this mod or collaborating on another mod, please feel free to reach out to me directly.
I'm open to suggestions & feedback, and ways to further improve upon this mod are welcomed.

I will be maintaining this mod into the foreseeable future; and there is plenty of planned content for future updates and additions in the works already.

Easiest way to reach me is via Discord, I'm actively involved in the following communities:
- Enfusion Modders
- Grampas DZ Academy
- The G Code
- DayZ NETWORk*

# __REPACKING__:
- Permission to repack this mod is **NOT AUTHORIZED** under any circumstances unless direct permission is given by the author.

- Permission to reupload this mod to Steam Workshop is **NOT AUTHORIZED** under any circumstances aside from the original author: iLLMANNERSEVs.

# __SOURCE__:
The imported models sourced in this mod are a combination of collections gathered from Sketchfab, purchased via CGTrader and Fab .com, and/or modeled/textured myself using AutoDesk Maya, Adobe Substance Painter, and BoundingBox - Materialize.


# Sketchfab Attributions:
Collections of Models:
## Collectables
- https://sketchfab.com/illmannersevs/collections/misc-mod-concept-1423145e594040248905c5433c38820a

## Misc. Mod Concepts
- https://sketchfab.com/illmannersevs/collections/collectables-348bc5b84e4245e4869ba373c607c0bf

热门讨论 查看全部(5)
14
8 月 21 日 下午 7:09
Content Suggestions Welcomed!
iLLManner$evs
4
7 月 20 日 下午 10:30
Expansion trader files ripped from types with help of Chatgpt
iAmxMrBig
1
4 月 28 日 上午 1:24
Share Your Screenshots With Us!
iLLManner$evs
188 条留言
iLLManner$evs  [作者] 10 月 27 日 下午 11:12 
@Kyze420 -- Thank you, I'm glad you like it. If the workstations (i.e. pill presses, etc.) aren't providing the prompt to craft, please ensure you have updated the CraftingPlusConfig.json file in your server profiles configs with the version included in the mod folder under `required_jsons`
Kyze42O 10 月 25 日 下午 4:43 
Great mod tho for me neither of the pill press's are working not quite sure what i did wrong there not a game breaker tho this mod adds so much to be killing time with thanks for the time and work you've clearly put into this.
iLLManner$evs  [作者] 10 月 19 日 上午 1:07 
@sicckarri -- The production table is primarily for crafting bricks and bundles of pills. The bud zips can be handcrafted by combining two single buds of the same strain and following the craft prompt, same as you would combine a knife and clothing to craft rags. Any other questions feel free to reach out.
sicckarri 10 月 18 日 下午 11:12 
We have been testing it on our server, everything is great but the production table won't allow us to bag or make bricks of the bud. We grew it, dried, trimmed, added to the table, and there is no prompt for ziplock bags or duct tape to be used. I tried undried, other strains, force spawning a static table and using the one from the kit. Running out of ideas as to why this wont work...
EarthWormJim90 10 月 6 日 下午 1:17 
thank you fella i will keep you updated on what i do if i do decide to do the script i will put it in the discussions in case others want to use the table as well but i think i will leave it how it is
iLLManner$evs  [作者] 10 月 5 日 下午 1:59 
@EarthWormJim90 -- Sounds good, yeah give it a go and see how it pans out for you. If you need any assistance or have questions along the way feel free to reach out. Hope you enjoy.
EarthWormJim90 10 月 4 日 下午 7:02 
i was going to make a script for it to work with the CP packaging system but thenm i thought to myself its wastimg what you and your team has worked on but i have come to the idea of use both mods as long as theres no issues etc and make your mods higher in prices as you have to do more work. or i might get rid of CP/DP completely. looking forward to all the new goodies to mess with xD
iLLManner$evs  [作者] 10 月 4 日 下午 4:43 
@EarthWormJim90 -- Glad you are enjoying it. Far as making the packaging process for cannabis bricks similar to CP, we won't be doing so. With that being said, I'm confident that the experience will be straightforward and enjoyable.
EarthWormJim90 10 月 3 日 上午 4:53 
ok fella thank you. i love the look of it and looking at doing some testing once ive rebuilt my server. also would it be possible to make packing the weed to be the same as i think its DP that has the table and vaccum etc
iLLManner$evs  [作者] 10 月 2 日 下午 7:32 
@EarthWormJim90 -- As far as I know, there should be no conflicts with CP/DP. However, compatability - no. The drugs in this mod will not function with the workstations/items from CannabisPlus/DrugsPlus and vice versa. So, running them all at once would most likely cause confusion for the end user.