Project Zomboid

Project Zomboid

Open All Containers [B42/41]
Bugs
Issue:
Instant black screen that returns to menu

Repro steps:
Encountered when holding E to go through a second story window to ideally use a nailed sheet rope.

Might be a mod conflict. But OnKeyPressed (E) with a window/sheet rope might be something too.

Repro Rate: (1 out of 2)
Issue encountered only once. Upon reboot was able to go down sheet rope without issue.

LOG : General f:0, t:1744936470851> ----------------------------------------- STACK TRACE ----------------------------------------- function: OnKeyPressed -- file: OAC_Main.lua line # 111 | MOD: Open All Containers [B42] ERROR: General f:0, t:1744936470851> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getSquare of non-table: null at KahluaThread.tableget(KahluaThread.java:1667). Stack trace: se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) zombie.Lua.Event.trigger(Event.java:72) zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) zombie.input.GameKeyboard.update(GameKeyboard.java:65) zombie.GameWindow.logic(GameWindow.java:314) zombie.GameWindow.frameStep(GameWindow.java:928) zombie.GameWindow.run_ez(GameWindow.java:821) zombie.GameWindow.mainThread(GameWindow.java:619) java.base/java.lang.Thread.run(Unknown Source) LOG : General f:0, t:1744936470851> ----------------------------------------- STACK TRACE ----------------------------------------- function: OnKeyPressed -- file: OAC_Main.lua line # 111 | MOD: Open All Containers [B42]
最后由 Jason Cyberius 编辑于; 4 月 17 日 下午 5:47
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PH 4 月 18 日 上午 7:44 
`attempted index: getX of non-table: null
function: OnTick -- file: OAC_Main.lua line # 21 | MOD: Open All Containers [B42]
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.gameStates.IngameState.onTick(IngameState.java:2280)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:2113)
at zombie.gameStates.IngameState.update(IngameState.java:1755)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
Epheremide 4 月 23 日 上午 5:13 
`attempted index: getX of non-table: null
function: OnTick -- file: OAC_Main.lua line # 21 | MOD: Open All Containers [B41]
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
w RV Interior
Zetacius 4 月 29 日 上午 3:07 
Cannot close drawers on half broken (burnt or destroyed) 2 tile furnitures
Kaoeutsu 8 月 14 日 上午 6:36 
I found this visual bug: https://imgur.com/31FdqMc
Lavapulse 9 月 5 日 下午 3:25 
A few issues (although only the first one really bothers me):
1) If I right-click on a container while it's visually open, I can no longer deconstruct openable containers until I restart the game
2) If I begin deconstructing, picking up, or rotating a container while it's open, the action is cancelled when the container visually closes. Same if I start action while it's closed but happen to open it while the action is executing.
3) If I deconstruct or pick up a container while it's open and complete the action without closing it, the object interacted with is the opened clone of the object. For multi-tile objects like hutches, this makes the remaining half still function as a container but otherwise uninteractable.
4) If I rest on a chair with a pillow but cancel the rest action before complete, the pillow disappears permanently
carlesturo  [开发者] 9 月 16 日 下午 12:19 
The visual bugs have been fixed. The issue of not being able to rotate open containers has also been fixed; now it works.
Markelove 10 月 14 日 上午 10:36 
Не работает анимация холодильника
austin_scott 10 月 24 日 下午 12:12 
If a container is picked up open it cant be closed
i dont have a log sorry but i think this is a replicable issue. if your attempting to dismantle furniture if the draw or cupboard opens it wont let you dismantle and you will get errors. if our fast enough you can click all the menu options to dismantle an object be for the animation change and you can dismantle something at that point but its frustrating
最后由 La__fonzi 编辑于; 6 小时以前
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