Project Zomboid

Project Zomboid

Open All Containers [B42/41]
290 条留言
Bert Marsh 10 月 17 日 上午 8:08 
@Markelove их ещё не добавили, написано coming soon
Markelove 10 月 13 日 下午 12:38 
Бро, почему-то не работают анимации холодильников
carlesturo  [作者] 10 月 10 日 下午 8:47 
@Kirosawa @tokyo85 – For build 42, no mod is needed to configure the mod options. In-game, press Esc, go to OPTIONS, then MODS.
Kirosawa 10 月 9 日 上午 9:46 
@tokyo85 на кнопку "e" закрываются или в настройках включи авто закрытие. Для настройки нужен мод [B42] Mod Manager
tokyo85 10 月 9 日 上午 12:08 
Это всё прекрасно, но как закрывать дверцы шкафов после открытия?
HowPow 10 月 4 日 上午 9:48 
I agree, gorgeous mod.
Boleiro Bruno 10 月 2 日 下午 4:21 
gorgeous
FeFePlay 10 月 1 日 下午 9:08 
It would be great to bring an animation for 'searching.' Initially, it could be that animation of the character preparing items to perform an action by moving their little hands.
Cyrisa 9 月 28 日 上午 10:47 
ah I see thank you I will give it a try!

maybe a mention of it in the mod description as well? to help any others with similar woes.
carlesturo  [作者] 9 月 28 日 上午 9:44 
@Cyrisa - Install the Decoholic mod and you’ll be able to choose whichever 'tabletop' you want, and it will be preserved when opening/closing the container. My mod is compatible with this aspect of the Decoholic mod. For now, what you won’t be able to do is choose the overlay for the inside of the container — I need the mod’s author to make it compatible.
Cyrisa 9 月 28 日 上午 9:06 
After reading the latest update notes "Decorative 'tabletop' furniture overlays"

I am curious if there is a way to allow the player to select or cycle through the various tabletop overlays for each furniture item? One of the biggest downsides is when I pick up furniture and lose its custom sprite. It would be great if I could select them.
SJZ-BB-LONG 9 月 26 日 上午 9:49 
明白了 谢谢
carlesturo  [作者] 9 月 26 日 上午 7:23 
@SJZ-BB-LONG - For me there’s sound both when I open/close the container manually and when it’s done automatically with AutoOpen/AutoClose. For now, only the containers that have sound in vanilla have sound.
Dartagne 9 月 26 日 上午 4:28 
Amazing job on this mod and now with the full/half full iterations, very nice.
SJZ-BB-LONG 9 月 26 日 上午 2:23 
为什么自动开启关闭没有声音 手动才有声音
carlesturo  [作者] 9 月 22 日 上午 6:34 
@Mazmundie - This mod checks for any highlighted container within a radius of 2 tiles from the player. If none are found, no action is taken. If one is detected, the container will be automatically opened or closed (if the option is enabled), or made interactable via the keybind. Leaving containers open has no impact on performance.
Mazmundie 9 月 22 日 上午 3:11 
how's this mod do for effecting frames, if i leave everything open will it cause me to lag much?
McFeddle 9 月 21 日 上午 3:48 
The only issue I have with this mod is my home always looks ransacked, it'd be cool if there was a "keep closed" state the player can turn on.
Hello 9 月 19 日 下午 8:11 
Thanks for effort. An option to Flag Containers to be excluded from the Mods effects would also be a good alternative
carlesturo  [作者] 9 月 18 日 下午 2:26 
@Hello - I looked into it and there were some issues. Pressing the key worked, but the tick box didn’t update. For now, when you’re at home, go into modOptions and disable autoOpen or enable autoClose. When you leave, do the opposite. I’ll try to add it, since quite a few of you have asked for it.
AdamMcbane 9 月 18 日 下午 1:43 
Great mod.
Hello 9 月 18 日 下午 1:14 
Could you make a Hotkey for the Auto-Open Containers Tick box?
Flammable 9 月 17 日 上午 12:41 
Nevermind, restarting the game fixed the issue.
When i joined my server previously it installed update from workshop, but it did not apply i guess.
Restarted the game, all good.
Flammable 9 月 17 日 上午 12:33 
After the last update all containers i open are becoming invisible.
carlesturo  [作者] 9 月 16 日 下午 5:04 
@Keinori - click the name
Keinori 9 月 16 日 下午 3:33 
i dont find this Post Flag mod that you mencioned in update, what it do?
Halloween Sadist 9 月 12 日 上午 5:09 
Would it be possible to make an option to where the mod only opens a container if you actively take something out of it? That way just looking through items in your base wont open every single container?
carlesturo  [作者] 9 月 11 日 下午 7:14 
update is coming
chuckleberrypi 9 月 8 日 下午 8:32 
this a great idea except for the way this interacts with home bases. will def keep an eye on this one :)
Hello 9 月 4 日 上午 9:53 
Would you be able to add a Toggle key so I can turn the mod off when I'm in my base. Otherwise when I walk around my base everything I mouse over automatically opens.
Blackcain 8 月 29 日 下午 3:12 
@Gabs_desu playing around with mods without bothering to do any back up is such a noobie mistake
Michaston 8 月 29 日 上午 3:31 
Do you make a Controller Support?
RunYouCleverBoy 8 月 23 日 上午 4:25 
pleeeeease make ably do not open some containers which i will mark down (on my base now all looks like a mess.
williamasecas 8 月 17 日 上午 11:05 
It would be cool if the mod made some containers to spawn opened along with a sandbox option to choose the % of them appearing opened. It would be more immersive.
Sírius S. Gray 8 月 16 日 下午 9:36 
skill issue below
MS Paint 8 月 15 日 上午 9:08 
It deleted my containers instead, my save is ruined. thank you
FrAnKzAiD 8 月 14 日 下午 6:15 
Es tan bonito
carlesturo  [作者] 8 月 14 日 下午 1:22 
@iangrel - Alright, I’ll try to do it. I want to release a new mod soon and then I’ll update this one.
iangrel 8 月 13 日 下午 5:45 
@carlesturo Can you make this mod visually compatible with "Post Flag"? Because when we open the mailbox, the flag is not lowered. It just keeps the lid open. That is, it's as if your mod is disabling the post flag mod (probably because there is no open lid model with the flag down in your mod). Could you make an adjustment for those who like to use both mods?
SP4RTAN 8 月 10 日 上午 8:38 
@elmitico you'll probably have to start a new save.
elmitico 8 月 10 日 上午 6:12 
H @carlesturo i. I like the mod a lot!. Thanks for making it, should be vanilla!. However while adding and removing other mods i accidentally removed this and now all my containers textures are invisible (as described in the mod description). Unfortunatelly, re-enabling the mod did not fix it. How Could i fix it?
williamasecas 7 月 28 日 下午 6:12 
@DavidoMafiozi you could have just enabled the auto close feature of the mod.
DavidoMafiozi 7 月 28 日 下午 4:59 
unsub. sorry but after every single time it keeps opening all shelfs that i walk by it gets extremely annoying to close them every time. if you want more chaos than go for it guys.
maceleet 7 月 26 日 下午 12:15 
I read the description, but I didn't disable the mod! I noticed that first my furniture disappeared and then my mailbox.
maceleet 7 月 26 日 上午 10:15 
My mail and kitchen furniture became invisible! Please help me how to fix this!
SP4RTAN 7 月 25 日 上午 3:34 
No
CoopDawgTV 7 月 24 日 下午 10:51 
is there any way to readd the textures manually/reset the textures that have been removed?
SP4RTAN 7 月 24 日 下午 9:22 
@CoopDawgTV it's not something that can be fixed. That's just what happens when you remove a mod that alters the games textures
CoopDawgTV 7 月 24 日 下午 8:53 
please fix the issue of disappearing containers when you remove the mod :steamthumbsup:
toad_vine 7 月 23 日 下午 6:25 
peak:spiffo: