安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










It only happened to me after I added these mods to my server (I was running this mod fine for weeks, then added these new mods and it broke - no idea why any of them would conflict tho):
BB_DaysGone_Counter;PlayersOnMap;CraftHelperContinued;AnotherVehicleClaimSystemB41;BuildingMenu;cropsNeverRot;MoreDescriptionForTraits4166;
Only MINOR issue is that the open state of a container is not registered by other mods, but getting around that is super easy: just highlight the ground so the container closes.
Major kudo's on this mod. Love the extra immersion
"It is safe to add or remove items mid-game. However, if you remove the mod, the opened containers will no longer be visible but will still be there, and you won’t be able to move them."