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报告翻译问题








For instance, one of the upgrades could be "Permanent spelunker potion (toggleable)" or maybe you could have some that raise the spawnrate, or maybe even unlock a new stat.
Another idea is that you'd get your permanent boosts from rebirthing, but you'd also get to apply a multiplier on an upgrade, so for example, every time you upgraded VIT, it would give 2 levels instead of one, and you could stack it. (X2, X4, X8, etc.)
OR an accessory with a certain attribute, such as defensive or lucky, would give 6 defense or 6% crit chance instead of 4%.
-Melee weapon size increase (default +33%)
-Reduced potion sickness (both mana and health)
-Extra accessory slot
-More coins (default +50%)
-Extra grappling hook range (default +33%)
Whatever way you do it, I can't wait to see how this rebirth system works when it's fully done!
Eg.
lvl 1 RB 0 Blue Slime 50 HP 14 ATK
lvl 100 RB 0 Blue Slime 2500 HP 140 ATK
lvl 1 RB 1 Blue Slime 80(50+60%) HP 22(14+60%) ATK
lvl 100 RB 1 Blue Slime 4000[(50+60%) *100] HP 220[14+60%) *10] ATK
lvl 1 RB 2 Blue Slime 110(50+120%) HP 31(14+120%) ATK
lvl 100 RB 2 Blue Slime 5500[(50+120%) *100] HP 310[14+120%) *10] ATK