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tModLoader

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Stataria
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模组功能: 游戏调整
tModLoader版本: 1.4.4
语言: 英语
文件大小
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更新日期
705.849 KB
4 月 7 日 下午 9:50
7 月 11 日 上午 2:13
47 项改动说明 ( 查看 )

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Stataria

描述
Stataria - An RPG System for Terraria

Stataria brings a stat-based leveling and character building to Terraria.

Psst, hey, want a sword that you can use with this mod? Check out my XP Blade mod!

Hey, if you're enjoying the journey, feel free to support it and fuel my modding addiction xD: Ko-fi[ko-fi.com]

DEFAULT KEYBIND: K (MUST SET-UP)

Character Reset Command: "/stataria selfreset"

Gain XP by:
  • Dealing damage
  • Killing enemies
  • Defeating bosses (+bonus XP)

Level up and earn statpoints!
Assign points across 10 unique stats:
  • VIT: Increases Max Health and Regen
  • STR: Increases Melee Damage, Knockback, and Melee Armor Penetration
  • AGI: Increases Movement Speed, Attack Speed, Wing Time, Jump Speed and Jump Height
  • INT: Increases Max Mana, Regen, Magic Damage, and Magic Armor Penetration, Decrease Mana Cost
  • LUC: Increases Crit Chance, Luck, and Fishing Power, Decreases Enemy Aggro
  • END: Increases Defense, Damage Reduction, Knockback Resistance, Enemy Knock Back (except bosses), and Enemy Aggro
  • POW: Increases All Damages (but has an extremely small flat increase for damages covered by other stats)
  • DEX: Increases Ranged Damage and Armor Penetration, Chance To Not Consume Ammo
  • TCH: Increases Mining Speed and Range, Block Placement Speed and Range
  • SPR: Increases Summon Damage plus Minion and Sentry slots

Has mod integration stats for Calamity, Thorium, ClickerClass, VitalityMod, OrchidMod, MetroidMod

Simple stat panel UI

Most things are configurable in the mods config so go crazy. You can make this as balanced as you want!

Multiplayer is not fully tested (sometimes there are syncing problems, sometimes rejoining server fixes them), so if anything happens or problems arise, please let me know!

Don’t forget to bind a key to open the Stat Panel under Controls > Keybindings.

Default values/settings for the mod can be considered unbalanced. I encourage changing/playing with the settings/values to fit your style of gameplay balance. I've tried making many things from the mod configurable.

Might be compatible with other mods... I don't fully know but try it out!
Inspired by NExperience Mod.
引用自 tModLoader Stataria
Developed By KQE
热门讨论 查看全部(5)
30
9 月 29 日 下午 4:11
Ideas for Rebirth System
Quincy
15
10 月 8 日 上午 10:12
Mod Support Suggestions
Quincy
11
6 月 5 日 上午 5:57
Ideas for Possible Roles
Donnchadh-32
290 条留言
babyzombie77 10 月 14 日 下午 4:33 
hello I come with a idea for apex summoner, you could make it so it also extends whip range if you pick apex and level up SPI points
Aurora Kirin 10 月 11 日 下午 10:46 
Any possibility of the sliders being replaced?
They don't work great.
ie: If you move a stat slider off 0.5, you can't ever get it back to 0.5 (Only 0.48 or 0.53999996) without Revert Changes or Restore Defaults.

The other "slider" (What's used for Stat Caps, Level Caps, etc.) works just fine.
Agent Strohmas 9 月 30 日 下午 2:48 
he is doing only a pause
Thunderaz 9 月 30 日 下午 1:37 
Is the developer actively checking or no longer updating the mod?
Liwee_Da_Monoblos_Simp684 9 月 25 日 下午 8:21 
Metroid mod integration seems to be buggy as of now, since from my testing, stats add 0.05% hunter damage instead of 0.5%
romjaygomz 9 月 25 日 下午 7:52 
WHY DOES MY AGILITY DOESNT INCREASE MY ATTACK SPEED? IT STAYS ON 100% NO MATTER WHAT I DO HUHU
CrazyGamer999000 9 月 22 日 下午 4:33 
does this support dragon ball terraria?
XanderJedi 9 月 22 日 上午 5:31 
@Alfred I think that the boss sliders are supposed to be ADDED to the normal enemy scaling, and not to scale bosses only. Wish they were, because I wanna play with enemy scaling on and boss scaling off, but that isn't possible (over 10k hp EoW, anyone?)
SonicX8000 9 月 17 日 上午 11:21 
Would it be possible to add in a flat health, damage & defense increase option depending on the player's level for enemies / bosses? This is just so that the percentage increase for some enemies / bosses get a boost overtime by the scaler since the percentage increase wouldn't really do much for a stat that is low or at zero. (Flat Health increase not so much I guess, but figure I just mention it anyway in case one wanted regular enemies to get a buff overtime or something.)
Alfred 9 月 13 日 下午 11:54 
According to tests I've done, the scalable damage and health bar adjustments for bosses don't work; the bosses' stats are linked to the normal enemy settings. Also, you could add more ways to increase these settings, like 0.01 increments? The 0.03 multipliers make the bosses' stats go crazy over time. Otherwise, it's a very good mod.