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but as for the 1d's crowbar, you do assign feet of steel
Code here:
<Entity name="1patrold" type="Human" editorAutoHeight="false">
<RenderObject3D model="data/models/humans/ranger_assaulter.khm" diffuseTex="data/models/humans/ranger_assaulter.dds"/>
<RenderObject3D model="data/models/humans/attachments/ranger_assaulter_helmet.khm" diffuseTex="data/models/humans/attachments/ranger_assaulter_helmet.dds">
<Specular shininess="8" intensity="1.3"/>
</RenderObject3D>
<RenderObject3D model="data/models/humans/attachments/ranger_assaulter_vest.khm" diffuseTex="data/models/humans/attachments/ranger_assaulter_vest.dds"/>
<Breakable template="GenericTrooperGibs" breakOnDamage="explosive" deleteOnDeath="false"/>
<PhysicalParams health="100"/>
<Human type="GoodGuy"
unit="sas"
class="1patrold">
<Id name="1patrold" portrait="data/textures/portraits/sas14.dds" gender="0" voicePack="cia_male"/>
<FOV degrees="90" distanceMeters="999" eyeRadiusMeters="0.6"/>
<Brain suppressionRecovery="30.0"/>
<Mobility>
<MoveSpeed min="1.1" defaultMetersPerSec="2.28" max="10"/>
<TurnSpeed min="6" defaultMetersPerSec="13" max="20"/>
</Mobility>
<Concealment default="7"/>
<Equipment>
<Item name="SAS_L119A2_SFIW"/>
<Item name="RedDotT2"/>
<Item name="G17 Pistol CIA BOps"/>
<Item name="IronSights_Pistol"/>
<Item name="Flashbang"/>
<Item name="Frag Grenade"/>
<Item name="SAS_FeetOfSteel"/> <-here <-you <-go
<Item name="SAS_IFAK"/>
<Item name="SAS_JPC_LVLIII_Front_Only"/>
<Item name="HelmetFASTDracon"/>
<Item name="nvg_SAS_KestrelBNVD"/>
</Equipment>
</Human>
</Entity>
I'm trying to figure out what asset or line of code I forgot to bring over when I pulled the medkit from the mod but this one may take a bit longer than expected.
Oh and if you are curious about how this error shows in my game, I could send you a screenshot of it, glad if it helps