破门而入2:北方特遣队

破门而入2:北方特遣队

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United Kingdom Special Forces v0.9.8
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24.092 MB
3 月 15 日 上午 8:11
9 月 29 日 下午 1:38
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United Kingdom Special Forces v0.9.8

描述
! Work In Progress, 85% done !

Now requires Trooper Toolbox and Muzzle Before Flesh.

! Disclaimer, I am learning DK2 modding as I go, this mod may take a while to reach it's full potential !

This is a total (unit) conversion mod.

Adds 22 SAS, A Squadron, 2nd Air Troop and SBS, Z Squadron, 1 Troop as units.

This mod is aimed to provide a more realistic gameplay over a balanced one. Equipment and doctrine representing real-life kit used by the units in question.

Features
- Full doctrine tree, up to 49 levels
- Real-life equipment modern UKSF use, down to the minor details (model update for the weapons coming soon!)
- Real-life medical equipment, such as IFAKs (1 per operator by default), AFAKs and MFAK
- Real-life Squad composition, with each Troop getting an SFSG attachment of their own.
- Callsign system the UKSF use for each operator
- Real-life rank system and icons
- Real-life operator skills and proficiencies (Patrol Demolitions, Patrol Medic, Forward Air Controller etc.)
- Custom operator Battle Honour upgrades, with 1 specific to the operator skill.
- Real-life fire support options available to UKSF FACs.
- Every operator can go covert, similar to CIA Black ops, while Patrol Linguists and Troop SFCs can hide similar to CIA undercover.

Future Plans

0.9.8 (CAS and Audio Update, 2 parts)
- CAS sound queues
- Revamp of CAS calls and slight unlock cost revision
- New AH-6M default CAS call
- CAS UI Artwork remake (Part 2!)

0.9.9 (Items/Weapons and UI update, 2 parts)
- L115A3 and AI AXMC weapon models
- Weapon sounds
- New item models for IFAK, AFAK, MFAK and Roll 1 (Part 2!)
- Initial character models (Part 2!)

1.0 (2 Parts)
- Custom clothing, vests, helmets and weapon models
- Character portraits
- Voice acting for characters and CAS calls (Part 2!)

1.1
- Rework of deployment UI
- Doctrine artwork

1.2
- Music update
- Main menu artwork

Special Thanks to:

20190611: L7A2, L110A3, GPNVG-18 and Medkit models
Lukewarm Coffee: Muzzle Before Flesh
Sly: Trooper Toolbox
热门讨论 查看全部(1)
5
5 月 21 日 上午 11:55
Bug & Glitch Reports
Foobar
125 条留言
Foobar  [作者] 10 月 22 日 上午 6:31 
It is actually IGCS compatible, as the function of displaying SG2 and SG3 are shared features between TTP and IGCS. It's just that I personally find TTP to be much more intuitive personally. As the player, you can play with either. DK2 doesn't force the required items to be enabled to play the mods. Enable UKSF mod, disable TTP once it enables by default then enable IGCS.

Hope this helps!
Foobar  [作者] 10 月 22 日 上午 6:31 
@Gene_Solomon to allow SupportGear 2 and SupportGear3 slots to be used and displayed, allowing operators to choose their default items that are otherwise hidden. Click "More Gear and Cosmetics" option, you'll see what I mean.

SupportGear3 is now treated as the default breaching tool, so instead of being stuck with Feet of Steel and Crowbar, you can have a trooper carry a breaching shotgun or dynamic hammer on top of his usual SupportGear1 items, so now everyone can breach properly without sacrificing their primary purpose, similar to real-life.

Essentially, with Trooper Toolbox, you have a dedicated breaching equipment slot.

Supportgear 3 -> Breaching equipment
Supportgear 2 -> IFAK & Medical
Supportgear 1 -> Skill set items
Gene_Solomon 10 月 22 日 上午 6:24 
Why is trooper toolbox required? Would be great if this was compatible with both IGCS and Trooper Toolbox
Foobar  [作者] 10 月 18 日 上午 12:28 
@Truder enable (if haven't) Trooper Toolbox mod > Equipment > More Gear & Cosmetics > Support Gear 3

All of the selection is there.
Truder 10 月 17 日 下午 9:39 
Looks amazing, but could you add some breaching tools like haligans or battling ram or bolt cutters thanks
Erikir284 10 月 11 日 上午 3:24 
Good mod, it just needs more personality like different camos for different scenarios, different models and voice acting.
Foobar  [作者] 10 月 11 日 上午 2:31 
@Dr. Hugh Jass DFA Thanks, mate. Unfortunately not making progress as fast as I'd like as I'm learning every piece of this along the way but we'll get there!
Foobar  [作者] 10 月 11 日 上午 2:28 
@CharkNoRisk(N)_CharkFuRisk(Y) DK2 doesn't actually force you to keep the requirements enabled, you can disable them after you enable the UKSF mod and the game enables requirements itself.

Do let me know if it's due to an issue or simply player choice.
CharkNoRisk(N)_CharkFuRisk(Y) 10 月 10 日 下午 8:39 
anychance to make a version without muzzle before flesh?
Dr. Hugh Jass DFA 10 月 10 日 下午 3:33 
@Foobar Gotcha. Thanks for checking - Let me try and isolate what might be causing the problem.

BTW - Fantastic mod and looking forward to see where you're taking this.