Barotrauma 潜渊症

Barotrauma 潜渊症

九州子弹补丁
概念  [开发者] 11 月 12 日 下午 4:46
Supplementary Update Notes (English Version)
1. Implemented a **Lua-based system** that extends sight range. For every 1× magnification of a scope, the view distance increases by 5 meters — for example, a 4× scope provides a 20-meter view range. Some firearms now feature **variable zoom scopes** that can be adjusted using the mouse scroll wheel. A new **1–6× variable magnification scope “Vudu”** has been added.

2. All **sniper rifles** (excluding those using battle rifle magazines) now have an **optional “Safety Mode”** toggle. When enabled, bullets will **pass through teammates** instead of hitting them.

3. All **semi-automatic sniper rifles** are now truly semi-automatic — they fire **one round per trigger pull**, and come equipped with a **1–6× variable zoom scope**. All **bolt-action sniper rifles** now feature **1–8× zoom scopes**.

4. Adjusted the **performance of battle rifles** (those using **7.62×51mm** ammunition). Previously, different battle rifles had **significant performance gaps**, which often caused players to ignore the less powerful options.

5. **Added many new weapons**, including sniper rifles such as **MK18, .338 KSVK, VKS, WA2000**, and rifles such as the **AR-15 .50 Beowulf**. A **comprehensive weapon catalog** is currently in development.

Due to a mistake on my part, several features that were **supposed to take effect two versions ago** have only now been properly activated.
These include:

* The **machine gun accuracy recovery (cone tightening) mechanic**
* Adjustments to the **Kyushu mission difficulty curve**
* **Reduced AI hearing sensitivity**

In the current version (**v0.124**), the following **new features** have been added:

* All weapons **equipped with underbarrel grenade launchers** now support switching modes by pressing **F**. By default, the weapon fires regular ammunition; pressing **F** switches to the grenade launcher, and pressing it again returns to the default mode.
* The **QBZ-95 rifle’s underbarrel grenade launcher** has been **restored**.
* Added a **ricochet sound effect for armor deflections**, to help distinguish these hits from situations where bullets fail to deal damage properly.
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概念  [开发者] 9 小时以前 
1. Moved the CS for Barotrauma content into a dedicated dependency mod to reduce compatibility issues.
2. AN-94 and A-545 can now switch firing modes (auto/burst) with the B key.
3. M16A4 has been reverted to its three-round burst mode.
4. Added a new weapon: FN2000, available at outposts with difficulty 30 or higher.
5. The area near the crosshair now displays the weapon’s current ammo type and firing mode. (Note: This only appears when the weapon has multiple ammo types or multiple firing modes, such as those with underbarrels or alternate firing options.)
6. Adjusted ejection animations for several weapons to correct previous size issues.
7. Weapons with underbarrel grenade launchers now play a firing sound when launching grenades.
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