Garry's Mod

Garry's Mod

GWater2 - Dynamic Water
Continuity Improvements
I feel like the damage values should apply to objects and NPCs, rather than just the player. It probably could be simple, like a value you could turn on/off to enable affecting npcs/props but if it's too difficult, I understand. I just want NPCs to suffer the same way I do or break an entire destructible dupe with lava or something
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