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报告翻译问题
As Northumbria the first 25 turns I found it quite hard beating the garrisons, I think they can be to quite strong when more buildings are in a minor settlement. Maybe reducing it by 25% could be more fun.
Enemy and Unit Moral might be a bit high most units fight until death (I could try to play on normal difficulty and see if its still a problem there)
I like the gamplay archers vs shieldcastle a lot, stationary means safe from fire and movement means exposed, works fine
Unit fatigue is still to fast, a little more stamina could help (15% slower buildup with 15% more defence for units to stay longer in the fight to compansate
income and food is fine, just my fast opinion of my campaign :)
We have added a lot of factions, unfortunately they are very incomplete at the moment. Decrees are currently only available for a few major factions, it will be the focus of the next update to add as many decrees as possible to as many factions as possible (mostly major ones for now)
Hello,
Thank you for your input!
Medium is the intended unit size as it works with the population system hand in hand.
The garrisons, i feel like, are in a good place right now. Lowering them would make them mostly an annoyance, their current implementation makes taking them a bit of a challenge, but the reward you get from beating them is worth it (new buildings, resources and their garrison on your side once you build it up)
Fatigue is being worked on, the problem is that it's a bit tricky. I didnt personally think battles are too short though.
Regarding morale we tried to offset that with the new fatigue debuffs. Exhausted units get -9 morale, they break under those circumstances.
I'll take your input into account and do some testing:)
Thanks for the fast reply. Looking forward for the faction updates then which in turn will give more reasons for campaign replays as minor factions. Currently playing as Powis and outranging the enemy archers in siege battles ;)