A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Thrones Reforged - Shieldwall Continued
n3wo  [开发者] 10 月 3 日 下午 1:47
NEW UPDATE (BETA 0.1)
New Official discord server: DISCORD LINK [discord.gg]

1) Added Shield Castle ability to all units
  • +8 Shield Armor
  • +30 Shield Defense

2) Slight missile accuracy nerf, ranged units overhauled
  • Decreased calibration distance (point at which accuracy decreases substantially)
  • Increased calibration area (the general area in which projectiles can land)
  • Slightly reduced AP damage of javelins

3) Full supply system revamp
  • Default stance: Costs -20 supplies per turn. You can survive 5–10 turns in friendly territory without resupplying, but in enemy lands you’ll need to raid, sack, or occupy villages to stay operational.
  • Fortify stance: No longer allows replenishment or recruitment. Provides +3 morale, -50% attrition from snow/swamp, and costs 75% of your total campaign movement range to assume, a real commitment.
  • Raiding stance: Now the only stance that lets you “live off the land”, granting +20 supplies. Unit state is winded in combat. Other mechanics are mostly unchanged.
  • Garrisoning armies: Grants +50 supplies. Towns and cities are now the central hubs for full replenishment and recruitment. Replenishment in friendly territory still occurs, but at a minimal rate.
  • Sieges: Now consume -30 supplies per turn, making prolonged sieges far more risky. You’ll need to engage in combat or carefully manage resources to avoid heavy losses.

The goal is to force meaningful tactical decisions. Armies can’t endlessly roam the map and you’ll need to plan your movements between settlements, manage supplies carefully, and use raiding strategically.

4) Added minor town garrisons
Theory
A level 2–3 town should stand a chance against the small armies of Shieldwall and provide useful province support since the AI cannot resist attacking an army in a town.

Building out your countryside is worthwhile early-game, especially with double-industry villages.
More interesting battles makes the game more playable.
For cities, the sizes are only slightly larger to fully accommodate units from a future garrison building.

The city battles will now be massive and display some of the best upgrades of TOB over Attila/Rome 2.

Sizes
  • Garrison for towns = Level + 2. (Minor 1 = 3 units, Minor 5 = 7 units)
  • Most Shieldwall towns max out at level 2.
  • Some towns (pastures, foreigners, alehouses) provide 1 additional low-tier garrison unit.
  • Irish pastures grant +1 extra unit as a faction perk.

Cities garrison sizes:
  • Major 1 (M1): 8 units (mostly levy)
  • Major 2: 10 units (mostly levy)
  • Major 3: 12 units
  • Major 4: 14 units
  • Major 5: 16 units with cavalry

Garrisons:
  • Garrison 1: 3 mid-level units
  • Garrison 2: +2 strong units (one cavalry) on top of Garrison 1

Unique features
  • Factions with special capital cities receive a hero unit if that city is besieged.
  • The unit mix is diverse, making siege battles more interesting.
  • Strong units only available in late-game will appear in M4/M5 garrisons even if the tech isn’t researched.

5) Fatigue system overhaul
The fatigue system has been totally overhauled:
  • Archers now gain fatigue from shooting and reloading
  • Battles are longer
  • Unit fatigue has been slowed
  • Unit fatigue recovery has been slowed
  • Tired, very tired, and exhausted states now apply -3, -6, and -9 morale debuffs respectively
  • Debuffs from fatigue revamped (melee attack, defense, speed, reload speed, and morale)

The player must now cycle their units effectively to prevent mass routs due to exhaustion!

6) Bug Fixes
  • Fixed the Northumbria starting situation
  • Fixed the Mercia faction crash

ALL THE CHANGES HAVE BEEN IMPLEMENTED TO REFLECT HISTORICAL ACCURACY AND TO INTRODUCE CHALLENGING GAMEPLAY

Well done Shurik, MrTarzan and Sheph
最后由 n3wo 编辑于; 10 月 3 日 下午 1:48
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I tried it out today, playing on hard (all 3 options) and high unit scale (is medium still the intended size? Even high was barly any men in most units and battles are over fast)

As Northumbria the first 25 turns I found it quite hard beating the garrisons, I think they can be to quite strong when more buildings are in a minor settlement. Maybe reducing it by 25% could be more fun.
Enemy and Unit Moral might be a bit high most units fight until death (I could try to play on normal difficulty and see if its still a problem there)

I like the gamplay archers vs shieldcastle a lot, stationary means safe from fire and movement means exposed, works fine

Unit fatigue is still to fast, a little more stamina could help (15% slower buildup with 15% more defence for units to stay longer in the fight to compansate

income and food is fine, just my fast opinion of my campaign :)
最后由 oNe & oNLy Rammstein 编辑于; 10 月 4 日 下午 1:25
Hi, I am really enjoying the mod and still new to it. I have noticed that Bard Songs (Decrees) is not available for any welsh faction except for Gwined. Is that intentional or an oversight? Strat Clut doesnt even have them and they where a ''major' faction in Vanilla.
ShuriK  [开发者] 21 小时以前 
Hello, glad you're enjoying the mod!
We have added a lot of factions, unfortunately they are very incomplete at the moment. Decrees are currently only available for a few major factions, it will be the focus of the next update to add as many decrees as possible to as many factions as possible (mostly major ones for now)
ShuriK  [开发者] 21 小时以前 
I tried it out today, playing on hard (all 3 options) and high unit scale (is medium still the intended size? Even high was barly any men in most units and battles are over fast)

As Northumbria the first 25 turns I found it quite hard beating the garrisons, I think they can be to quite strong when more buildings are in a minor settlement. Maybe reducing it by 25% could be more fun.
Enemy and Unit Moral might be a bit high most units fight until death (I could try to play on normal difficulty and see if its still a problem there)

I like the gamplay archers vs shieldcastle a lot, stationary means safe from fire and movement means exposed, works fine

Unit fatigue is still to fast, a little more stamina could help (15% slower buildup with 15% more defence for units to stay longer in the fight to compansate

income and food is fine, just my fast opinion of my campaign :)

Hello,
Thank you for your input!
Medium is the intended unit size as it works with the population system hand in hand.

The garrisons, i feel like, are in a good place right now. Lowering them would make them mostly an annoyance, their current implementation makes taking them a bit of a challenge, but the reward you get from beating them is worth it (new buildings, resources and their garrison on your side once you build it up)

Fatigue is being worked on, the problem is that it's a bit tricky. I didnt personally think battles are too short though.

Regarding morale we tried to offset that with the new fatigue debuffs. Exhausted units get -9 morale, they break under those circumstances.

I'll take your input into account and do some testing:)
最后由 ShuriK 编辑于; 21 小时以前
n3wo  [开发者] 12 小时以前 
引用自 Sneaky Partisan
Hi, I am really enjoying the mod and still new to it. I have noticed that Bard Songs (Decrees) is not available for any welsh faction except for Gwined. Is that intentional or an oversight? Strat Clut doesnt even have them and they where a ''major' faction in Vanilla.
decree's for other factions are on the way :)
n3wo  [开发者] 12 小时以前 
I tried it out today, playing on hard (all 3 options) and high unit scale (is medium still the intended size? Even high was barly any men in most units and battles are over fast)

As Northumbria the first 25 turns I found it quite hard beating the garrisons, I think they can be to quite strong when more buildings are in a minor settlement. Maybe reducing it by 25% could be more fun.
Enemy and Unit Moral might be a bit high most units fight until death (I could try to play on normal difficulty and see if its still a problem there)

I like the gamplay archers vs shieldcastle a lot, stationary means safe from fire and movement means exposed, works fine

Unit fatigue is still to fast, a little more stamina could help (15% slower buildup with 15% more defence for units to stay longer in the fight to compansate

income and food is fine, just my fast opinion of my campaign :)
ty for the valuable feedback
引用自 ShuriK
Hello, glad you're enjoying the mod!
We have added a lot of factions, unfortunately they are very incomplete at the moment. Decrees are currently only available for a few major factions, it will be the focus of the next update to add as many decrees as possible to as many factions as possible (mostly major ones for now)

Thanks for the fast reply. Looking forward for the faction updates then which in turn will give more reasons for campaign replays as minor factions. Currently playing as Powis and outranging the enemy archers in siege battles ;)
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