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报告翻译问题
View changelog here: PATCH NOTES
Discord: Discord Link [discord.gg]
We hope you guys enjoy it and please provide us any feedback you might have. the guys have been working super hard on this update.
Also - is it compatible with animation overhauls?
we are currently focusing on submod integration and bigfixes so the next patch might see us lose some playable factions but its for good reason. more updates coming soon.
ai translate btw so sorry if its scuffed
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569393300
Stops ai steam rolling as well as human player and anyone got idea on how to stop annoying stuttering late campaign
I have also made a sub mod where more resources are produced to food supplies and income etc.
will post more details when progress is made
I have been working on some other project so I am very out of the loop here but when I want to work on it again I will.
I'm talking with a few Devs rn to see about updates so idk maybe if I get excited on those chats we can start to send out some updates.
Thank you for your work revamping Shield Wall
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3569393300
so you cannot make an army and it will affect the ai to
There is a text bug for "DO NOT TRANSLATE" that appears when you upgrade archers, but the upgrade doesn't appear to do anything to their stats besides add a little bow icon next to unit card and the text bug.
Lastly minor factions are impossible to get going on hard difficulty or above, it's just end turn simulator for the first 30 turns because you can't do anything with your tiny starting gold and food.
but i have some question, why there is some available unit in some faction in custom battle (maybe vanilla unit) that not appear on a campaign?