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But Echthros is aware of the situation and I've given him a save file to show the issue. He already has an idea of what to do to fix it. He says he should be able to pause physics for a short period upon loading until everything is sorted out and then resume. Hang tight and it (hopefully) won't be an issue soon.
Apparently, since there are so many planets in this map, some things are being loaded out of order and the proxies are being temporarily placed at the origin (0,0,0) until the entire map is finished loading. Once loading is finished, they are moved to where they need to be. The result is a huge ~33 G gravitational field being generated for a short time at the origin, which is causing all of the unparked mobile grids being pulled toward it at high speed. Depending on where you were on Earth it could range from barely a skid in the northern Siberia region to a catastrophic voxel collision elsewhere, occuring before you even see a single frame rendered on screen. It would also destroy most mobile NPC grids, or at least send them flying off in a random direction.
I had originally placed Earth as close as I could get her to the origin, in order to ensure the best possible floating point accuracy for base building and MES spawning. Like I said in the first response, I had seen these phantom forces in my own private SP world, but I have so many other mods loaded in that one that I assumed it must be the Aerodynamic Physics or some other mod. I had never saved and reloaded a world with any unparked grids in the base map, so I had never seen it happen without my giant mod list.
This change won't affect your current world unless and until Echthros drops a new and improved version of RSS, but if you want to try it again with a fresh world, the grids you build in the future should be safe from these phantom forces now.