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About the fatigue penalties, more than a 25% speed reduction leads to strange unit vehavour and reaction. The penalties in attack, defense and charge bonus are up to 95% for fatigue. Also AI is completely dumb managing fatigue. Some changes can only be fully implemented if both players are human.
About kill ratio when rout I think is very well done. Chariots pursuing obliterates completely units quick, the amout of deaths can be much bigger in the chase if you prolongue them and also if the map is bigger. I have to try to make maps a bit bigger, but we are about to reach the playable area limit and the borders are a bit buggy in some maps. The parameter of enemy captured can be adjusted, for sure it will helps to this, but is not related with what you do in the battle like in Medieval II TW,. It's just an estimation made by a variable.
like pike formation battles in the late medieval period, and instances of civil wars in large wealthy empires, where veteran troops would fight each other to destruction.
all in all i think its a valid sacrifice of an admittedly (historically) rare action anyway, in service of a more realistic experience