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Thank you so much for bringing the game back to life for me.
I haven't seen anything around population mechanics yet around replenishment, at this point I'm set to build tall instead of expanding wide
Haven't tested out the Royals archers yet...loving this mod, the true bronze age grindset!
Any tips on increasing replenishment? I have 8 idel workforce + replenishment building and focusing general on replenishment...yet I'm only getting 3-5 guys per unit per turn. Is this how it's supposed to be?
Also don't think my garrison is replenishing
- Egyptian Royal archers spawned with 0 ammo, this is the archers you can request from the first commander
- There's absolutely no wood settlements, not sure if this was intentional...I was reduced to trader legacy converting whatever I have for wood
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3299375127" Vanilla maps are too small to make proper tactics and maneuvers. It's more tedious and time consuming all battle process, but the result is far more realistic than start the battle just at archer range
@aDvIzOr! It's mentioned in thedescription and explained in "Charges" paragraph; Battle physics, stats and mechanics changes Battle physics, stats and mechanics changes discussion. They are not realistaclly depicted on game. In single battles charges are a new ability. I'm still trying to implement on campaign. Luckily automatic Hollywood movie charges, with only bonus for the attacker were replaced by more realistic stances. Thanks