安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Not sure about the other points you're making. I've confirmed the fairness of the upgrading system for the majority of weapons being widely equal among tiers. And yes, of course any weapon at the end game tier is strong.
And if you have a mod which is letting you easily get platinum, that is not the responsibility of this mod to balance.
I also tested the cryophobia you mentioned, and I only noticed it working as the weapon was intended.
The cryophobia has worked as intended in testing, and multishot in this mod does not influence summoning quantity.
Also you mentioned shadowspec from calamity again, that bar is an endgame dev item in calamity which is not intended for balance
no i was the one to introduce the mod to him, this exact mod